Finntoki
2005
1998
2023
Takes everything that was amazing about the original JSR games and polishes it up to be a phenomenal experience, with a sick trippy narrative to boot!
Only real complaints would be the rushed ending and the inability to switch out movestyles on the fly (like cmon) but that aside, everything else was GREAT.
Thank you Team Reptile, it was well worth the wait.
Only real complaints would be the rushed ending and the inability to switch out movestyles on the fly (like cmon) but that aside, everything else was GREAT.
Thank you Team Reptile, it was well worth the wait.
2002
One of the most overrated games I've played. I'm sorry.
This has one of the BEST soundtracks I've ever heard and a style that is still rarely outmatched. However, it has some of THE MOST BAFFLING game design I've seen. In regards of the overall structure, there's barely a sense of direction in-between stages or even IN stages, making it extremely easy to get lost and confused during your playthrough.
However, the thing that easily puts this thing down for me is the combat, where you have to dash towards enemies to knock them down in which allows you to spray them, taking them out. While this was also in the original JSR, a game I consider to be among my favourites, it was never something you had to do, with the final boss being designed in a way that took advantage of the games strengths. In JSRF, you HAVE to engage in forced combat sections constantly in order to progress the game. Not only is this forcing you into a system that is generally not fun to play, it also halts the pacing to a crawl, and makes me much more likely to go and play something else.
Maybe this will hold up better on a replay, like the original, but for now, I don't think it's anywhere near as perfect as I see people label it as. Sorry.
This has one of the BEST soundtracks I've ever heard and a style that is still rarely outmatched. However, it has some of THE MOST BAFFLING game design I've seen. In regards of the overall structure, there's barely a sense of direction in-between stages or even IN stages, making it extremely easy to get lost and confused during your playthrough.
However, the thing that easily puts this thing down for me is the combat, where you have to dash towards enemies to knock them down in which allows you to spray them, taking them out. While this was also in the original JSR, a game I consider to be among my favourites, it was never something you had to do, with the final boss being designed in a way that took advantage of the games strengths. In JSRF, you HAVE to engage in forced combat sections constantly in order to progress the game. Not only is this forcing you into a system that is generally not fun to play, it also halts the pacing to a crawl, and makes me much more likely to go and play something else.
Maybe this will hold up better on a replay, like the original, but for now, I don't think it's anywhere near as perfect as I see people label it as. Sorry.
2002
2007
1998
1994
2004
honestly hard to believe that this shit was originally PS2. It's weird, ain't it? this would be one of those games where I would probably drop it on the third star, but I just... couldn't stop thinking about it.
I think this is one of my favourite games of all time?
God, what a beautiful way to start the year.
(btw put the original on my favourites because the cover is cooler lol)
I think this is one of my favourite games of all time?
God, what a beautiful way to start the year.
(btw put the original on my favourites because the cover is cooler lol)
2017