Not a perfect game, but a perfect sequel. This game will bounce a lot of people off, and that's very fair... But like Dragon's Dogma before it the vision here is uncompromising and so very confident in itself. It's a game that loves Dragon's Dogma and celebrates all the quirks and kinks in the gameplay by doubling down, and I loved every single second of it. A shame that the poor performance (as of writing) and the MTX discussion have poisoned the well in the discussion of one of the most passionate AAA games I've played in the last decade.

The last 10 - 15 hours of this game are pure unadulterated kino. A perfect reward for those who have waited this long and are willing to see it through to the end.

There are a LOT of really interesting ideas in this mod, but it's also drowning in stank fangame level design. Worth playing for context going into the much better sequel.

Legitimately the best game Nintendo made during this entire console generation. A rare kind of game where every single moment is fun, overflowing with pure creativity. Get this fucking game off the 3DS man. It is a game that deserves to be played, ideally with a better control scheme.

2022

Hoooooly shit this game fucking rules. Tighten up the controls a bit and we legit have an all timer.

Nothing made before or likely after will hit the same emotional notes this game has. A beautiful game that demands your attention, because if you don't bounce off this game chances are you'll love it like nothing else.

Very well written and very well thought out mechanically, just overstays its welcome pretty hard.

Worst version of the game by far, but the femc route is worth experiencing for the extra content if you enjoyed the base game.

VERY damn good. I don't agree with the voice direction of some of the characters, and I prefer some of the older mixes of the music tracks, but overall this is the new definitive version of the game.

Picked up this game when it came out on a whim, and it took me around three and a half years to stop getting filtered by the mechanics - But when I did I found something truly special. The mechanics are still kinda ass but their obfuscation and how you have to make your own little schedules and keep track of stuff work wonders for immersion, and definitely strengthen the idea of how you spend your time the game goes for.

Play it if you want something poignant and unique. It'll take a bit of getting used to, but it's worth it long term.

Unmatched vibe with wack as fuck controls. It never being completed is a crime against humanity.

Kojimbos most experimental game of the original metal gears, and it paid off. Every strength from the original is kept and expanded upon, and it fucking rules.

Beowulf made my friends quit this game and added 600 hours to my playtime. I fucking kneel.

Best capcom fighter in a while bogged down my some really strange practices. No balance patches for like 8 months? Endless collabs and costumes for the player avatar ONLY? More than half a year for 1 SINGLE costume and only for the base game fighters? Shit is def a little wack.

HOWEVER I have played 600ish hours of this between PC and PS5 and I plan to put more in. The gameplay is really really solid, so if capcom can get their shit together it'll be an all time great.

Gameplay was good but monster variety was low and at launch there wasn't a ton of content. Sunbreak kinda saved this game but I had more fun than base world.