Fun card tactics game but got a little repetitive by the end.

2.0 + Phantom Liberty are a hell of a game. 99 hours on record.

Simple play on adventure game tropes.

Environment is beautiful and there are lots of rewards for exploring.

Was a cool premise and world but some of the back and forth on the 3rd level dealing with inventory or missing small items got a little anoying. Having to use an whol inventory slot for the flashlight or a key was silly compared to a whole shotgun. It really should have had a grid inventory system instead of a 5 items system.

Wild puzzle game. The environment is organic and creepy but you are never really in any danger. Some puzzles took a bit but really made sense in retrospect.

Not bad the flow state can be pretty enjoyable. Took me way to long to figure out not every pin could be grappled too. I was always wondering why some pins which seem perfect to grapple to just didn't allow it. Once I figured that out I platformed a little more carefully.

Classic gen-x doom like with wild maps. I wish they had an onscreen map like Doom and Wolf 3D had though. Sometimes in the third act I'd unlock something and have no idea where to go next.

Eh, it was ok. You really need those abilities to have fun with the game.

Finished this when I had COVID. Gave me something to do and I appreciate that.

Short 3 hours of interesting puzzles. Not a lot of mixing mechanics. Each area has a thing they want to explore but you really don't get them mixed.

Good game. Still don't like a lot of things but was a fun bunch of shrines and exploration. Enjoyed this more that BotW.

Generic pve shooting and what not. Story is bonkers but a fun way to keep you playing the multiplayer game.

Fun and simple interaction puzzles. Like there is no game but just more chill.