I'll play anything Celeste-like except Celeste's Farewell because I'm scared of it

Guardians of the Galaxy has to be one of the most dynamic and awesome IP's in the Marvel catalog, but something's been nagging me about the franchise:
Both the movies and this game have jam-tastic 80's music that ties the atmosphere together, but how does that translate to comic form? Are we supposed to imagine 80's music when reading the comics, or are the comics entirely different than the animated mediums? This question was brought to you by a guy who's never read a comic before.

Anyway, this game is pretty great! It took a while to get accustomed and effective to the combat system, but it eventually reaches a point of perfectly balanced difficulty. The music was perfect, obviously, and the story really surprised me as well! I always enjoy these characters, and they are very well acted this time around, and have some truly hilarious banter. We probably could've used some more character development for Gamora and Groot, but considering that anyone who's played this game has also probably seen the movie trilogy (tetralogy?), you can have so much fun with these characters without the need of extensive background info. Also, I think it would be really nice to leave this game without any sort of sequel or tie-in. It's a really good experience that shouldn't be tainted by a larger story.

Forgot about this game until now, but I NEED to tell y'all about where I was when this game came out:

Egypt. I was staying in a hotel across from the Great Pyramids of Giza on the day that Pikmin Bloom came out, and I made it my mission to be the first person to play Pikmin Bloom at the Great Pyramid itself. As much as I'd like to give myself that title, because I technically had the app open when I was at the pyramid, I didn't realize how there was gonna be practically no internet connection at all, so I never actually got to accomplish anything in the game while there. Still cool to say I was there though!

Here's the only Pikmin Picture I got on the trip

If that link doesn't work... oops!

Here come the Lethal Company spinoffs!

To be fair though, this game has a pretty compelling hook! Forcing you to literally confront the monsters within for views makes this potentially scarier than Lethal Company, and the videos are HILARIOUS to watch afterwards! The bugs need a lot of work before people start having to pay for this, though.

Zelda doesn't miss with artistic merit, it would seem. While it doesn't push the story very hard, the idea of visiting a magical dream-world full of heart and adventure, but having to accept that the dream must eventually come to an end is good stuff! It's different for a Zelda game, but it fits it well, and it's willing to get silly and weird for the dream-world which I appreciate so very much. In a perfect game, all of this combined could easily bring me to tears, but like I said originally, they don't push the story on you strong enough to really impact you.

How's the gameplay? Eh, it's fine. Nothing wrong with it, but it ain't special either. I got tired of it by the end, but the story kept me going, and it ended with a gratifying finale all the same.

SuperHot's "Arcade Mode" that gets old fast, but was still enjoyable enough to 100% complete. It's one of those games that you play while watching a movie. (Also, the 2 1/2 hour loading screen to get the last achievement is criminal behavior and I chipped half a star off because of it)

I had decently high hopes for this game from the concept alone, but unfortunately it fell flat with nearly every aspect. The shop-keeping and combat are both extremely bare-bones and uninventive. They're palatable and definitely doable, but actual "fun" seems to always be slightly out of reach. On top of that, I encountered plenty of aggravating glitches - worst of which was my health meter forgetting how much health I was supposed to have and screwing me over in challenging locations. There were also typos in the dialogue, which is more of a pet-peeve of mine, but it really makes me question the quality control that went into this game. I didn't hate my time with Moonlighter, and I absolutely take no pleasure in trash-talking indie games, but I was disappointed overall. To end with a compliment though, the boss fights are pretty damn good!

Fusions: 9/10 (Almost perfect, but the AI ones hurt my soul)
Gameplay: 6/10 (Standard Pokémon Gameplay with annoying elements sprinkled in occasionally)
My Favorite Pokémon and Best Team Player who I named "Jar Jar" after the most vital character in The Phantom Menace: 10/10

It looks like I spent 15+ hours perfecting all 60 levels without realizing I completely wasted my only days of relaxation... at least it's over?

DLC Exists

Oh that's gore, that's gore of my comfort series

A-maze-ing!

That joke was free real-estate.

When I started the game I really thought the age of the game would be a problem. The gameplay was stiff, the graphics were lazy, the voice acting was atrocious, and I said to myself: "Oh, this is gonna be a long, miserable, and janky game."

Fast Forward to me spending all of my time today and yesterday seeing this game to completion, having forgotten my concerns about the game's quality. Every single aspect of the game got better as the game went along, including the gameplay, the bosses, the music, the story, the worlds to explore, and even the voice acting! I thoroughly enjoyed myself throughout the game, and I'm very excited to play Kingdom Hearts 2 and 3 and whatever other games are needed for me to understand the basic storyline.

Farewell is the PERFECT way to wrap up this game. I used to think the new mechanics for this chapter were extremely annoying, but the more time you spend with them, the better it feels, to an insane degree. By the last few checkpoints, you get the opportunity to go wild with every complicated movement you know, and that is such a free and exhilarating feeling! It's going to be hard for any game to top Celeste's airtight level designs. Alas, I'm finally able to say farewell to the game that's stumped me for years. It's been hard, but it's been fun.

I swear to god I'm going to hunt down Garry and force him online at gunpoint so I can get that goddamn achievement legitimately.

2016

It’s a lot more small-scale than I was expecting, but I totally get how addictive the combat is. Doom Eternal will decide if this is an 8/10 or a 7/10.