I mean, what else do I have to say, it's fucking Breath of the Wild.
After all this time, aside from a small handful of things, I knew practically nothing about Breath of the Wild. And I have been meaning to play this game for a long time now, and only now I've finally gotten to. And this was one of the most just, memorable games I've played in a while.
To begin, easily my favorite aspect of this game is how just... open ended it is. Coming up with unique solutions to problems, or just somehow stumbling upon some of the most important items early on. I remember my friends being absolutely baffled by how I decided to try and solve puzzles, and how it actually worked. This Open Ended-ness of the game is absolutely addictive, and the more I played and experimented, the more I fell in love with the game.
I love the open world, and this game is probably the first like, fully open world game I've really played. I loved exploring, finding shrines, or any just secret little alcove. And because my brain isn't capable of comprehending a map this big, I always feel like I'm finding new things, it's amazing. I can't imagine ever 100%ing this game, there's just seemingly that much to do.
There's a few minor issues I had, I didn't care for a specific boss, the durability system could be a bit better, etc, etc. But the issues I had were drowned out by all of the positives, I haven't played them all, but this one has become my new favorite Zelda title by far. This is definitely a game I should've gotten to way sooner.

The more I sit on this game, and think about what I just played, I grow only more sad and frustrated. Frustrated because of all of the issues this game had, and sad because I see the potential for this to have been an amazing game.
I suppose to start with the positive, the general combat of this game is really fucking good. I've yet to play a hack and slash with bad combat, and that rule still applies here. The Blades of Chaos are really fun weapons to maneuver around, and the range is absurd. As well, even though there are a slim amount of them, the bosses as well are really damn good. There's an amazing sense of spectacle, and figuring out how to deal with each boss was really fun. And well, that's really where the positives end.
For me, this game has a lot of issues that just kept me from properly enjoying it. And the most obvious, and glaring issue was those damn Quick Time Events. I'm not against the occasional QTE, I'm a Resident Evil fan. But there's a ridiculous amount of QTEs in this game, with often time little room to react. And god, the QTEs where you have to mash a button are the absolute worst, might just be me but no matter how quickly I mashed, it never seemed to be enough.
As well, there's numerous sections where you're either be climbing a wall or crossing a rope bridge, and while those are fine, the fact there's just infinitely spawning enemies I find to be an issue. I find it to just be annoying more than anything else, and the only actual difficulty to them is the fact they just infinitely spawn, which is more annoying then anything else.
And lastly, I just don't know how to feel on the story. The story itself is so just... contradictory? The game definitely tries to express this idea that like, violence and bloodshed will only ruin oneself, and how Kratos has already gone through that. But then later on you have to kill a guy who's begging for his life in order to proceed with the actual game? At the end of the day I just, I'm confused.
This game could've been so much better, I see the elements of an actually good game in here. Too bad it's just mixed in with a lot of bad.

I've been meaning to get to this game for a good while now, I know a good amount of people who love this game, and now I see why.
There's so much I love about this game. From unique puzzles that I can't bring myself to spoil, charming characters, and an ending that left me tearing up. There's just so much I want to say, but I think it better if I not. OneShot did get kinda popular so I imagine a lot of people probably know its major twists, but in case people don't know what they are, I'll avoid them altogether.
If you ever get a chance to play this, please do, it's not that long of a game anyway, and it's such a worthwhile experience, I feel.

It's hard to really describe this game, and how I feel on it.
I mean, I really enjoyed my time with it, and I think the game is really damn good, but at the end of the day, I'm just so confused. But I think that's the point.
First off, I really love the puzzles that this game has. They're definitely an acquired taste I feel, but they appeal to my brain, and reading through a journal to find clues that solve puzzles is really fun. Also, there's a lot of math, and I was a kid, so that's absolutely perfect for me.
The story is so interesting. I see a lot of themes and ideas being discussed, and much like with other of Suda's works, I really wont divulge much into it, as I think it's best left to experience for yourself. But I think the game is meant to be confusing, don't get me wrong, the game answers some questions, but the answered questions are minuscule in comparison to the unanswered ones. And even still, there's other aspects of the game that I think adds to the confusing nature of the game.
While it's not my favorite of Suda's works, I really enjoyed Flower, Sun, and Rain. There's a lot to love here, and I'm glad to finally get around to it.

I should've gotten to this game so much sooner.
I'm gonna admit it, I'm one of those people who first entered the series through the boom in popularity Metal Gear Rising, and that was also the first game I played. I've been meaning to play the actual MGS games, and only now have I actually gotten to it.
And what can I say? This game is absolutely amazing. Like I said prior, I should've played it a lot sooner. I really do enjoy the stealth of this game, I do think it strikes a good balance of not having to constantly be sneaking around, but you still have to be aware of what's around you. I havent played many stealth games, so at least for me it was a good entry point. I really think that there were only 2, maybe 3 segments of the game that felt poorly designed, but in the 9 hours it took to beat the game, those segments are such a small fragment of it.
Nearly every boss fight were amazing, I say nearly cause there was one I didn't care for. But that's mainly because I think the sniper rifle's controls don't really mesh well with joystick aiming. But aside from that one boss, they were all amazing! They're unique challenges that are really fun to figure out, and there's this great sense of spectacle that comes with them.
And obviously, the story is easily the best parts. Not only is the base story engaging with its numerous webs of mystery, interesting characters, and amazing villains, but its thematic story is so high up there too. I don't like spoiling things about games in my reviews, and I think the themes of MGS1 would spoil it for someone who never played, so I'll leave them out, but believe me, this game's themes are so damn good.
It's a surprise it took me this long to get to Metal Gear Solid. I had a back-and-forth with myself on whether or not to play this or Twin Snakes, but I think this was the better call. Though this wasn't the first game of the series, or my first entry into it, this game left a strong first impression, and I can't wait to play MGS2.

2022

I think that no RPG Maker Horror game will best Ib for me, I think no matter what, Ib will always be my favorite of this genre of game.
I love the general vibes and atmosphere of the game. Being trapped, alone, in a weird art museum where things distort, and the paintings are more than just simple paintings. Everything being connected to the artwork. I love the type of world where it isn't specifically terrifying, but it's just downright weird. That doesn't mean the game is never scary, I can say with certainty I did get scared a couple times. And I really love the pixel art here, it's the icing on the cake.
I absolutely love the puzzles in this game. Some of them are a bit simple, and on replays most puzzles can be done rather quickly, but it's so damn fun trying to figure them out. I love how you often have to interact with paintings to figure things out with puzzles. As I chose to try and 100% the game, I replayed through a lot of the puzzles a lot, and it was really fun trying to figure out how fast I can get through them. It went from a mind challenge to a speed challenge, and I really love that.
On the topic of replaying through the game, I had never done the New Game Plus content until now, and god was it so worth it. It easily has my favorite puzzles in the entire game, full stop. I'm glad I finally got around to doing it. I had to replay the game about 4 times to 100% everything, and I got 4 unique endings, and that's mainly cause there's ending specific paintings. It only took me about 5 hours to do it though, so I think it was ultimately worthwhile.
Ib still is my favorite RPG Maker Horror game, even though I've only played a small handful. I think this is a great remaster of it too. It's a short and sweet experience that's very worth your time.

The best mysteries are the ones that make me have to write notes on my thoughts and theories. And The Silver Case made me write multiple pages worth of it.
I haven't played many of them, but The Silver Case probably has to be one of my favorite Visual Novels so far. I love mysteries, and trying to solve them, and this game's mysteries were so addicting to try and figure it out. As with all of Suda51's works that I've play thus far, the presentation is outstanding, presenting its story in such a unique way. It's as if every little image is on a separate window on a computer.
The story I don't really want to mention much as all as I feel mentioning anything of note could potentially spoil parts of this story. But god, it's so worth reading it, it's absolutely amazing. I'm not sure if it's my favorite story of Suda's work so far, as I loved Killer7's story so much, but this is easily a close second.
I was a bit uncertain how much I would like The Silver Case going in, but I mean. Look at my rating, you can probably imagine from that alone that my uncertainty was proved incorrect. This game is absolutely outstanding, and definitely worth the read.

Usually I have lengthy reviews for things, talking about everything I loved or didn't love for games. But for this game, I simply can't. It affected me in ways very few can, and I don't want to trauma dump on Backloggd of all things. Play this game. That's all I gotta say.

I've been struggling to figure out whether to play this as a 4.5/5 or a 5/5, and I think after some time of deliberation, I think this game deserves the full 5.
I've been meaning to get to Metroid Prime for the longest time now, and this was the calling card for me to finally get it. And god, was there a struggle, every store was sold out, and amazon had it being sold for much more than 40 bucks. I was able to find a copy of it at a random Gamestop though, and it was the last one there.
Now, anecdote aside, the game is genuinely amazing. I was a bit skeptical, early on I was having fun, but I wasn't amazed. And then as I progressed further and further, something just clicked. The world of Tallon IV is so smartly designed. How the map works is genius. Though some puzzles are more difficult then others, figuring them out was amazing. There was one puzzle where you have to get up a vertical tower, but there's no way to go up. But as you examine the environment, you notice. There's rain particles hitting something invisible. That "aha!" moment, that's what I love about this game, and what made me continue it further and further. Sure, I got lost numerous times, but it never stopped me.
The combat is fun, though when I'm retreading old ground, it could be a bit tiresome. In fact, gameplay was where I was most worried. I was worried the controls just wouldn't make for a good experience, but honestly I think it did the opposite. The bosses were awesome as well!!! The size of each boss combined with the first person perspective gives this amazing sense of scale, and makes you feel so much smaller.
And dare I forget to mention how beautiful this game looks. I've seen footage of the original, and it already looked gorgeous there, so for the remaster to somehow one up it? It's absolutely outstanding.
The more I type the more I feel confident giving it a 5/5, while I don't think it beats out Dread for my favorite Metroid title, this easily takes the second place spot

2018

This game is really cute, and I love the idea behind it.
The idea that you have only a minute the figure stuff out before the game "resets" is a really novel idea! It's a fun way to do a sort of adventure game, and I think it's executed rather well. I like the monochromatic pixel work, there's character in the game's minimalism.
I wish the game was a little bit longer though. This game is definitely meant to be short, but I think for me it was too short. I beat it in less than an hour, and when I saw the credits I was like "huh, that's it?". I don't know, I've played many short games and thought their length was excellent but something about Minit just made me wish there was more to it.
But aside from its length, the game is really fun and I love the puzzles that come with it. As mentioned, it's a rather short game, so it's definitely worth making the time to play it!

This game was not made for me.
Sonic Generations is a celebration of the legacy of Sonic the Hedgehog up to the point of the game's release. This is a game meant for those who have fond nostalgia for the series, and I don't have that. I didn't grow up with Sonic as a kid, and I really only started playing Sonic games about a year or two ago, so I lack the nostalgia that this game is meant to appeal to.
Don't worry though, as you can see from my rating, I still really liked the game. The game is really fun to play, I liked nearly all of the stages, though a couple of the late-game stages were not that great. Even though I could never get a full grasp on the controls, controlling both Modern and Classic sonic were really fun, and the speed felt really satisfying. I like the Rival Battles, and most of the bosses were good too. And I mean, I really like the idea of combining stages from previous sonic games, even if that doesn't have the same impact to me as it does to others.
I played with mods on my first ever time playing, and though I suppose for some that would be a bad thing, I think it made me enjoy it more. It was funny seeing a photo-realistic Cirno Fumo going through Crisis City.
So while I did really enjoy this game, and I think the game in and of itself is great, I also recognize this game is also just not targeted towards me in particular.

I feel rather conflicted on this game as a whole.
I love the atmosphere this game has. It's super cozy. While the game has world-ending stakes, it never really feels like it. It's like this fun fantasy romp coming across a colorful cast of characters, solving problems and getting ever so close to the desired goal. It's just really warm and cozy. I love the skill points and upgrading skills to gain new abilities, and I like how it personalizes your journey. There's a whole lot here I think is really damn good.
But then it gets brought down by some really bad pet peeves I have with this genre of games. For one, the grind is abysmal. I love level grinding, but when grinding against regular enemies take like an hour just to gain a single level, it goes from fun repetitive action to long tedium. And even though you don't have to level grind often in this game, I did have to a couple times, and they took FOREVER. Sure, I did eventually switch to grinding on Metal Slimes, but then that gets into the luck of encountering them, hitting them, and then hoping they dont run away on the first turn, before you can even act. It becomes far more annoying than it really should be. I also hate when you can fail running away from a fight, it's one of my biggest pet peeves when it comes to JRPGs. And especially with how common it seemed to run into battles with 5-7 enemies, I had to watch 5-7 enemies attack me before I can attempt to run away again. It just became more frustrating than anything else, especially in late game where it feels like you have to try 2-3 times before a flee attempt is successful. Maybe I just had poor luck? I don't really know.
Though even through all of that, I don't hate this game at all, and I still really liked it. I just think this game would be even better if those issues I had just, weren't there. The combat is great, the story is fun, and I really like the main 4 playable characters especially. I just think maybe this should not have been my first Dragon Quest.

This is undoubtedly the best way to play the Kanto games.
I've been meaning to get to FRLG for a while, in fact of the main series of games, this is the last one I needed to play. So I've seen how the series has evolved from beginning to now.
I feel like a major factor of a Pokemon game experience is tied to what team is used. So, to say what my team was first, I used: Charizard, Parasect, Arbok, Marowak, Cloyster, and Aerodactyl. All Pokemon I never used before, and saw this as a perfect opportunity to try them all out. And of course, it was... to mixed results. But those mixed results brought some of the most exciting battles, where it felt so down to the wire. While Parasect struggled a lot, I loved the niche of using Spore to guarantee pokemon falling asleep. And the struggle of making shellder have to get to level 50 before evolving so that it could get Ice Beam made that evolution all the sweeter. Sure, I had a ridiculously bad time against water types, but that did provide an interesting challenge that I had to deal with.
Fire Red, as a remake of the original games, does fix a lot of the issues that they had. All of the bugs are entirely wiped clean, and weird mechanics such as how stuff like Freeze, Sleep, and Wrap worked were changed to be fairer. Though a change in prior games, the split between Special Attack and Special Defense created better balance for the Kanto games as well. But there are still some slight issues that keep things not perfectly balanced. The weaknesses of Psychic pokemon aren't really able to properly fight them, as every ghost type is weak to psychic, all dark type moves are special, and there's very few powerful bug type moves.
And man, I love the Sevii Islands, it's such a nice little expansion that provides for new content and seeing new pokemon. I didn't do absolutely everything, but I really appreciate it, and what I did experience of it was really fun.
As I said prior, I definitely think this is the best version of Kanto out there, and I'm glad I finally got around to it.

This game isn't really one that's meant to be beat, but I've probably logged somewhere between 20-25 hours in this game now, so i think it's reasonable I give a review now.
This game is just an absolute relaxing time, being able to create fun little miis, and watch the hijinks that they come up with. It's just an all around pleasant time.
There's so much to do on the island, I've played Quirky Questions and Judgement Bay so many times, sometimes just doodling or making absolutely stupid questions, regardless of if the questions were actually interesting or not. It's just such a pleasant time.
The only reason I give this is a 4 and not a full 5 is cause i think since I've been used to the Switch Miitopia's Mii Maker, going back to this game felt like it had such a limited Mii Maker in comparison. i really hope this game gets a remaster with it though, as if it had that same level of customization with making miis, this would've been an easy 5 star for sure.

For years now I've just been so curious about what Breath of Fire actually was. When I was a kid browsing the 3DS Eshop I constantly saw this one on the virtual console, and I was like, "what is that?" and I for some reason just never looked much into it. And now I've finally come around to pick this game up, and figure out what exactly Breath of Fire is. And I can definitely say it's an alright, but very interesting time.
When people here say that Breath of Fire is a generic RPG, I feel like that's half true. The story is nothing to really write home about, and for most of the combat, it's your standard turn based RPG. However, I do think there are some things that make Breath of Fire unique as well.
For one, the cast. Breath of Fire's cast is so interesting because it includes many fantasy races that are so rarely playable, such as Nagas or Angels. And each playable character had a unique ability that can be used in either dungeons or in the overworld which is really cool. And while the typical combat encounter is generic, there are unique mechanics in combat that do make things at least a little bit more interesting. The fact you can fuse party members together to create stronger characters is awesome. And I just really like how combat encounters look.
Though, I feel certain I would be unable to play this game without a guide of some kind. At times it's really hard to tell where to go, or what exactly you need. And as well, I feel like the difficulty is inverted in some way. I feel like the early game was much more difficult than the later sections. Gaining the fusion abilities, and one in particular, made everything a cakewalk. Which is funny, cause the guide I was using was saying that this was a difficult game, but it ended up being really easy at the end.
Breath of Fire is an interesting game. I'd still say it's an about average RPG. However, its elevated by its playable cast, their dynamics, and the interesting ideas that can be seen in the game. I hear that the later titles do get a lot better, and I can't wait to play them, as I did enjoy the time I had with this game.