414 Reviews liked by Giggles


Lake

2021

very pretty game, just not my thing unfortunately! (,:

Lake

2021

a simple, but cute game. it's very, very slow paced, and repetitive (so very much not for everyone), but i had a nice time with it

Lake

2021

I don't think The Walking Dead: A New Frontier is as bad as everyone makes it out to be, and I believe that it is a worthy entry in the series. The dynamic between Javier and David was a highlight, and their relationship with each other and their family carried many of the games emotional moments for me. The cast is mostly likable and well-written, but there is an overall feeling that Telltale was playing it safe, as many of the characters ended up being forgettable and didn't stand out when compared to the prior seasons.

However, I do have a major issue with this game, and its the end to both Clementine and Javier's arcs. The continuation of the endings from season 2 were completely disrespected for Clementine, with only the "alone" ending making sense for the story was told here. I wish that Clementine had a larger role in the story, as her inclusion ends up feeling half-hearted.

As for Javier, having 4 possible endings really hurt being able to end the story in a satisfying way. The choice you make that determines the ending that you get is ultimately determined by two choices you make in flashbacks as Clementine. These two choices have no affect on her ending as it will always be the same, so it's frustrating that it makes such an impact on the end to Javier's story. I like when a game has multiple endings if they fit thematically, but here, they distract from the story that Telltale was clearly trying to tell.

Telltale knows how to tell a tale.

What the fuck happened to Eddie.

A great anthology style DLC for the first season of Telltale's The Walking Dead. It's cool to see that the characters weren't forgotten either and showed up in later seasons. It really helps the comic universe feel more fleshed out than it already is.

It took me 19 days to beat this 3-hour Portal mod.

Rexaura is a pretty well-known mod in the Portal community, so I decided to try it out after beating the other big mods like Portal Stories: Mel and Portal Revolution since I was still eager to play more of the same. Unlike the two mods listed above, Rexaura is a Portal 1 mod and focuses exclusively on the energy ball mechanic from that game and adds new elements like reactive gates to introduce new ways to utilise these energy balls. Now, as you could possibly guess, relying on the same mechanic for the entirety of your mod grows a little stale after a while. This is one of the main reasons why I felt so demotivated to finish Rexaura - I didn't have anything to look forward, since I'd just get more energy ball chambers. The puzzles themselves aren't even bad and I found them to be quite fun overall. That's where it stops though, the story is pretty underwhelming for a Portal game and the ending felt rushed. Especially the dialogue is nothing noteworthy and I couldn't even name you a line which especially stood out to me, which is also saddening since I'm a big fan of the passive commentary in other (fan)games of the Portal universe.

But as I said before, the puzzles in Rexaura are enjoyable enough to be worth your time, so check it out if you're still looking for more Portal. It wouldn't be my first choice because of the aforementioned criticisms, yet I had my fair share of fun and am satisfied with what it had to offer. Now that this game is finally out of the way, I can dedicate my time to games I actually want to play properly without Rexaura haunting my thoughts. Thanks for reading.

The HD remake of Resident Evil is excellent and a must play. But instead Resident Evil 0 and that item management system is absolutely tedious.

It's easy to tell when my life is falling apart because my journal entries are all just replays of games I fell in love with when my life was falling apart.

This review contains spoilers

Supermassive Games' breakout foray into the world of kitschy teen horror via this gorgeously-rendered and performed CYOA game is still the studio's highest watermark after all these years. It's difficult not to compare Until Dawn to its successors, The Dark Pictures Anthology, in which the cinematic formatting, star-studded casts, and consequential decision-making rarely hold a candle to their implementation here. The naturalism of the characters in concert with the tropes and subversions inherent in slasher media form a palpably honest experience laden with the gory glory of 1990s schlock-busters and contemporary torture porn. I just get the biggest kick out of Rami Malek's turn as the unassuming, grieving faux-serial killer, the off-kilter energy of his portrayal cementing him as the rising star he was then and the commanding presence he is now. All this beating around the bush when the point I really want to communicate is that fixed-camera horror is still the best format in games, and I sincerely hope they don't diminish the experience with the upcoming remake. Oh, those fancy performance captures are aging, all right. Guess Supermassive is ready to join the hyper-realism arms race with Naughty Dog, Guerrilla, and KojiPro.

Thinking with portals is crazy, dude.

I don't recall ever thinking that Portal was a hard puzzle game whatsoever and that hasn't particularly changed on this long overdue replay. However, the escalation of complexity, especially towards the later half of the game still feels like a stroke of genius on Valve's part. Hand in hand with GLaDOS' narration the game just gives up on guiding you (at least THAT overtly, the blood smeared exit signs are a bit much) and lets you figure things out for yourself.

My gut feeling tells me I'm always gonna be more likely to replay this very short and dense brain buster over the more bloated, if still very enjoyable, sequel in the future.

It gets a lot of mileage out of the unique gimmick of 'what if a game was really fucking impossible to play' but is ultimately very sweet: being a dad is not easy.

Would have made an excellent mid-2000s Nickelodeon tv show.

remedy by way of ubisoft lol,, rlly just very dry and boring in a way remedy never is,, idk if a studio like that should have a budget like this. feels so modern triple a game core fucking bloated game w like infamous games tier combat which who was rlly clamoring for that to come back in style,, lame confusing interconnected map. idk missing all the style and swag that prev remedy games had esp in regards to its main character, max and alan instantly recognizable and at least partially sympathetic,, they seem real and human even w tech that was obv more limited. but jesse never once felt human to me,, feels like modern superhero movie quippy girl and that’s just so boring to me. and why is she a girl what specifically about her is so diff from max or alan or rlly any video game character that is oh so sad oh so tragic,, blank slate ahhh character..idk shit is boring I bounced off after five hours. remedy asleep at the wheel frfr and house of leaves seems like infinite jest for ppl that suck even more somehow. on that pseud type shit. zzzzzzzzz

It's Star Wars-flavoured Dark Souls, essentially.

A pretty simple "go here to get this thing" story, with a cast of interesting characters and fun set-pieces. Weirdly, even as someone who has played all of the Soulsborne games I really struggled with the combat at points. Still, it's a fun ride, Merrin is a cutie and the final chapter is a blast.

I've heard that Survivor improves on this in every way so I'm looking forward to playing that (now that they've fixed the bugs).