2015
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Unlike other simulation games where you play manager, here you don't have direct control over the duplicants, so you have to lead them through a very interesting priority system. Ironically, this helps individualize them, as the most efficient way to manage them is to assign jobs through their personal interests and priorities.
It's a really long adventure, but I don't really mind it because most of the early and mid game is a constant challenge to survive, either by focusing on food, water, fuel or temperature. I do wish the database wasn't such a gigantic mess. Also, storage management is a nightmare and liquid doors are too exploit-like for my taste.
It's a really long adventure, but I don't really mind it because most of the early and mid game is a constant challenge to survive, either by focusing on food, water, fuel or temperature. I do wish the database wasn't such a gigantic mess. Also, storage management is a nightmare and liquid doors are too exploit-like for my taste.
2015
This review contains spoilers
This game goes from emotionally taxing explorations of abuse and the complicated relationships between abusers and the abused, to giving conspiracy theory explanations to the world of Olathe. I love that final battle against the memory of Brad, but I hate how the narrative derails itself every time Yado makes an appearance.
2012
2012