Solid base but it relies too much on the DLCs

Imagine if right after Infinity War we got Far From Home. No Endgame. That's exactly what this game is.

It's just a competent game. It lacks all the great qualities from LBP 1 and 2, but at least it doesn't frustrate me.

This one might be the best Metroidvania ever. It would be an easy 5 stars if it wasn't for the obtuse endgame content.

I don't think it's the best Metroidvania ever, but it has my respect for still being so fun after so many years.

If it ain't broke, don't fix it, right? Only problem is this one's a little broken.

2018

This review contains spoilers

When I realized I would have to beat Hades 10 times for the story to end, I promised myself I wouldn't do it because 10 is a ridiculously high arbitrary number... One week later I was completing my 12th successful run. That's how engaging the gameplay and story are.

It's the Daddy of the soulsborne games, so of course I'm glad for a lot of elements it established, but I'm also really thankful a lot of stupid systems and mechanics (gimmick bosses, no shortcuts, soul form, world tendency, item weight) didn't become a staple of the genre.

The story is considerably better, which is expected considering the more personal approach. The gameplay formula didn't receive any meaningful changes, so all of my problems from the first still stand.

I am completely in love with the way the skill menu, dice rolls and Thought Cabinet all interact with one another.

Unlike other simulation games where you play manager, here you don't have direct control over the duplicants, so you have to lead them through a very interesting priority system. Ironically, this helps individualize them, as the most efficient way to manage them is to assign jobs through their personal interests and priorities.

It's a really long adventure, but I don't really mind it because most of the early and mid game is a constant challenge to survive, either by focusing on food, water, fuel or temperature. I do wish the database wasn't such a gigantic mess. Also, storage management is a nightmare and liquid doors are too exploit-like for my taste.

This review contains spoilers

This game goes from emotionally taxing explorations of abuse and the complicated relationships between abusers and the abused, to giving conspiracy theory explanations to the world of Olathe. I love that final battle against the memory of Brad, but I hate how the narrative derails itself every time Yado makes an appearance.

I was going to complain about the spiders, then I found a neat interpretation about how the point is being annoyed, then I remembered the rest of the game made its point without the damned spiders, so I came back to hating the spiders.

I was slightly engaged for like a third of it, so that's an improvement...