Hal_Incandenza
2017
Despite its gorgeous art design and presence of monsters that delivers no shortage of tension, Little Nightmares is plagued with clunky controls and abysmal checkpoint system, which combined with the trial-and-error gameplay makes the experience frustratingly and needlessly difficult. Its gameplay also borrows heavily from Playdead's INSIDE, which in my opinion is far superior than this one.
2010
Compared to the second game, this one has a tighter narrative, albeit a slow start, which picked up considerably when the main character reached Mexico. The protagonist and story are less compelling however, though his sarcasm and dry humor kept the dialogue fresh. The graphics are serviceable for a 2010 game, while the gameplay remains more or less the same with the second one. The language and sexual content are more explicit however, which makes it interesting that the sequel seemed to sanitize these aspects, though the violence remains just as bloody. I also love the additions of Wilhelm scream, and while the ending is less emotional, it remains just as poignant and even more shocking than the sequel. The conclusion really fits with the dark and gritty universe they created and I really appreciate that the developers didn't skimp out on it.
Despite its richly detailed environment, great soundtrack, and super fun gameplay, the game's story and characters still left me a little underwhelmed. It's still pretty good, but compared to other aspects of the game which are absolutely fantastic, its issues are pretty glaring. At its core the story is just another friend-become-foe tale with frustrating characters that never seemed to learn their mistakes, leading to predictable outcomes. Along with this the story missions become repetitive because there's only so many variations of gunfights imaginable before it becomes tired really quickly. The gameplay remains entertaining despite its repetitiveness however so it didn't bother me too much. There's also a chapter in the main story that felt a bit jarring compared to the rest but at the same time features one of my favourite gameplay sections so it's not really an issue. Despite all of this, the story near the end did add a surprising level of depth to the main character which ended with an emotional climax. And even though the epilogue felt a bit out of place (and its presence felt like it was just for pure fanservice), I was so invested in the story and characters that I was still engaged throughout, not to mention it has a satisfying conclusion.
It retains the same high production quality of Until Dawn, but every other aspect is disappointing. There are some clunky dialogue and controls, the characters are even more bland and unlikeable than the ones in Until Dawn, it relied too heavily on jumpscares, and the length is disappointingly short. The twist is also too predictable right from the prologue.
2005
As a kid I used to want to break the TV screen open just so I can play with the Winx Club characters. My sister only responded that by doing so I would kill them. We ended up arguing about this but I'm still glad I didn't actually go through with it because I don't think my parents would be very happy with me destroying our giant family TV.
2002
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1995
1990