463 Reviews liked by Hannibalmick


This was a test to see how much bullshit players are willing to put up with for a admittedly pretty lovely 10 hour story. Ending up spending 15-20 hours on the same exact story I just finished to unlock two 1 minute cutscenes and 1 hour long finale.

Anyways, I failed the test. Should have just watched the endings on youtube. I would imagine the busy work was an intentional aspect of the game, trying to deliver some level of exhaustion or frustration to the player in order to elevate the emotional moments with your friends, but jesus christ it was too much.

The main cast (Kaine, Weiss, and Emil, also the king) were all absolutely lovely. Great costume design, incredible voice acting, great dialogue. Combat was fine, but I definitely wouldn't call it enjoyable. Boss fights were all incredibly bland mechanically, didn't enjoy a single one until the new ending added in Replicant. Music was lovely, but I can tell only a couple of the tracks will stick with me like Automata did. The main village theme was incredibly beautiful.

If it wasn't for the absolutely brutal busy work, this would be a 4-4.5 in my head. This is the seed that would grow into one of my favorite games of all time (Automata), but by itself pales in comparison. I often found myself wondering what other video game auteur I would be willing to slog through this for, and I don't even have an answer for that. Probably nobody.

I finally sorted out my feelings and how I feel about this one after a few days of thinking. I know it's annoying but English isn't my first language so excuse my grammar mistakes (if I do any).

ML:A is one of the biggest wasted potentials I have ever experienced. It misses the chance of being a very good cliché story just for the sake of being "original" (I don't find it very "original" this way either but anyway).

It has one of the best worldbuildings I have ever seen in any kind of media but it lacks at telling its story, furthermore it drowns you in its info dumps (I don't find info dumps "meaningless" most of the time but most of the ML:A's info dumps are technical details about its universe's mechanics(?) and these mechanics are based on bs.) and it's so fucking exhausting to read.

And it all comes to this question at this point: Does this one deserve #1 spot?
Objectively thinking yes, its story can be enjoyed by "mainstream" audience (that kinda sounded "sassy" didn't it? Fuck.). It also has good production so yeah I don't really mind it being #1 spot that much.
But in my opinion this game didn't need to be a love story and doesn't deserve #1 spot.

Edit: Nope, after like few months of thinking about this sorry excuse of a vn, It surely doesn't deserve even top 30 probably. You aren't really missing anything if you didn't read it.

Hope ML:U TDA can meet my expectations.

DIFFICULTY

⬛ TOO EASY, GARBAGE
✅ SOULLESS
⬛ SOUL

This is my eighth time playing this game if you count the original version and the PS3 remaster. It's still a masterpiece. This game is a work of art, with a gorgeous, vast world with so much attention to detail and an emotionally poignant albeit vague story.

Traversing through the forbidden lands is still eerie yet beautiful and conquering the majestic colossi still feels victorious abeit tragic as you rob the lands off their final semblances of life.

Pondering about this game, thinking of the vast, lifeless fields, the music swelling up as I overcome impossible odds, I can truly say this is one of the greatest game experiences and a great example of videogames as an art-form.

Outstanding game. Great story and sidequests. A full range of emotions are experienced. One of those games where you enjoy equipping things in the menu for several minutes.

HAKUOOHHHHHHHHHHHRO 😭😭😭😭😭😭

This review contains spoilers

There is an endless list of reasons why Sekiro is an utter masterpiece. I have yet to find a better combat system anywhere. Its arc — by virtue of being less of an RPG than other Fromsoft titles — is incredibly well-balanced and polished. But the reason I prefer it to the other Soulsborne games (with a caveat of, if I were to make a top 25, they'd likely all be there), is its more forward storytelling and its range. There are cheerful moments in Sekiro of the kind there never are in Souls or Bloodborne, and characters I still want to hang with (and drink sake with) even after putting down the controller. Emma, the Sculptor, Kuro, the Divine Child of Rejuvenation, Isshin and Genichiro — they're all fleshed out in a way no one in Souls really is, and it for me it elevates Sekiro above Fromsoft's other titles.

I definitely enjoyed my time with this game. It took a while to pick up but once it did it didn't stop. There's a lot to love from the characters, story, and setting. I felt engrossed in the story and found myself shedding some tears once the ending hit. The big negative is the pacing of the game isn't great but that becomes less noticeable once it picks up.

Pantagruel scene broke me. I'm so tired of this game's contrived bullshit to create stakes, I can't stand Rean's shitty melodrama anymore. The whole Cold Steel arc is just less than the sum of its parts.

FromSoft with their third masterpiece. Good argument for this being their best. The best feeling combat I’ve ever played, rhythmic and flowing and rewarding and just fun. Incredible

Got a real charming world with great music. And a real fuck the empire type under dog story but feel like a lot more could be developed.

This review contains spoilers

There’s no way this game is ever getting a perfect score as long as Necron exists

Imagine how cancelled Zidane would be if he had Twitter.

so much emotional payoff jesus christ