Boltgun is fantastic. Clearly one of the top games from the already strong gaming year 2023. Although I have zero knowledge of the Warhammer universe, what I do know is that the Space Marines are supposed to be the most badass motherfuckers, and the game conveys that fantastically. When the Marine comes around the corner, the enemies scream in fear and raise their arms because they know it's their inevitable end.

Every weapon you get here just feels overwhelmingly powerful. Ironically, it's the shotgun that has the least oomph, but that's not because it's bad, it's just that the other weapons are so much more powerful.
Regular enemies get completely torn apart by the starting weapon - the chainsword. In general, the chainsword is amazing. With it, you can pull yourself towards distant enemies or finishing off stronger enemies with a chainsaw-shotgun combo, which feels absolutely fantastic.

Even the otherwise annoying search for key cards has been cleverly solved here: instead of having to search the entire level for the key, there is another path near the locked door where you find the key. Often, there is also a direct path back to the door so you don't have to walk the entire way back again. It's certainly a change that not everyone will like, but personally, I really enjoyed it. It really improves the games flow.

There are some boss fights in between that aren't really anything special but are still fun. However, the final boss with its huge arena impressed me and was simply magnificent.

Overall, the game reminded me a lot of Doom Eternal with its arena battles, which is definitely a good thing. Anyone interested in the genre should check out this game. For me, along with RE4 and Hi-Fi Rush, it's one of the best games of the year.

Super Metroid is a super Metroid. Nothing more to say!

Is it just a shooter? - Nope!
Is it just an action adventure? - Nope!
Is it just a metroidvania? - Nope!

It is a first person action adventure metroidvania shooter!
(And it is the best video game in the world!)

Even better than the official remake.

The most underrated Metal Gear game.

I used to be an adventurer like you, then I took an arrow to the knee.

Perfect example how to remake a classic. This is the way!

Not the perfect way to experience GoldenEye, but still great.

This game already contains everything that defines the CoD franchise. - Regenerating health, holding breath while using the sniper rifle, climbing over obstacles, a fucking useless smoke grenade.
Overall a decent experience. Only the last mission was kinda underwhelming, especially compared to the first game.

Something I often read about Crysis is that this game is merely graphic eye-candy, which impressed in 2007 but lacks gameplay depth. However, this does a disservice to the game because Crysis is much more than a simple first-person shooter. And Crysis knows (most of the time) exactly what it is.
Unlike in Call of Duty, you don't follow linear paths here. Unlike in "modern" Far Cry games, Crysis doesn't use its open world to guide you from quest marker to quest marker. Instead, Crysis offers players open areas where the goal is fixed, but how you achieve it is entirely up to you. You can sneak through the jungle, swim or dive in the sea, or you can engage in open combat. The game allows you to decide how you want to play, and there's no "one right way". With this approach, Crysis created a gameplay structure that wouldn't be revisited with the same level of quality until a decade later in The Legend of Zelda: Breath of the Wild.
This gameplay style isn't just enabled by the game world. The Nanosuit is brilliantly implemented and gives players the choice to rely on stealth functions or switch to armor mode to engage in open combat. In terms of gameplay, you can see some parallels to Crytek's earlier work, Far Cry. Crysis builds upon the gameplay strengths of its predecessor and expands them in the way already mentioned. Both games were groundbreaking in terms of technology and share some visual similarities.
However, Crysis has something that Far Cry lacked: Art direction. It shows that Crysis knows exactly what it is. In 2007, it wasn't just graphically impressive; it also consolidated all the visual elements into a highly focused visual style that organically blends all the then-new graphical effects.
For these reasons, Crysis is more than just graphic eye-candy. The game set benchmarks in technology, art direction, and player freedom in 2007 that remain largely unmatched today.
However, this game is not perfect. Thus, I have to address the part of the game that is most frequently criticized: the final third of the game. I mentioned earlier that Crysis MOSTLY knows what it is. Unfortunately, the missions in the last third of the game do not build upon the established gameplay strengths. The very linear sections in the final third strip away the freedoms that made the game great in the first place. While Crysis's gunplay isn't bad by any means, it's not the game's standout feature that sets it apart from other games in the genre. As a result, the last third of the game is, visually stunning as it is, gameplay-wise, nothing special.

But all of this criticism doesn't change the fact that Crysis was a genre-defining game, providing players with a remarkable degree of freedom within its missions even by today's standards. Only the final third of the game keeps this masterful game from being an absolute masterpiece.

Something I often read about Crysis is that this game is merely graphic eye-candy, which impressed in 2007 but lacks gameplay depth. However, this does a disservice to the game because Crysis is much more than a simple first-person shooter. And Crysis knows (most of the time) exactly what it is.
Unlike in Call of Duty, you don't follow linear paths here. Unlike in "modern" Far Cry games, Crysis doesn't use its open world to guide you from quest marker to quest marker. Instead, Crysis offers players open areas where the goal is fixed, but how you achieve it is entirely up to you. You can sneak through the jungle, swim or dive in the sea, or you can engage in open combat. The game allows you to decide how you want to play, and there's no "one right way". With this approach, Crysis created a gameplay structure that wouldn't be revisited with the same level of quality until a decade later in The Legend of Zelda: Breath of the Wild.
This gameplay style isn't just enabled by the game world. The Nanosuit is brilliantly implemented and gives players the choice to rely on stealth functions or switch to armor mode to engage in open combat. In terms of gameplay, you can see some parallels to Crytek's earlier work, Far Cry. Crysis builds upon the gameplay strengths of its predecessor and expands them in the way already mentioned. Both games were groundbreaking in terms of technology and share some visual similarities.
However, Crysis has something that Far Cry lacked: Art direction. It shows that Crysis knows exactly what it is. In 2007, it wasn't just graphically impressive; it also consolidated all the visual elements into a highly focused visual style that organically blends all the then-new graphical effects.
For these reasons, Crysis is more than just graphic eye-candy. The game set benchmarks in technology, art direction, and player freedom in 2007 that remain largely unmatched today.
However, this game is not perfect. Thus, I have to address the part of the game that is most frequently criticized: the final third of the game. I mentioned earlier that Crysis MOSTLY knows what it is. Unfortunately, the missions in the last third of the game do not build upon the established gameplay strengths. The very linear sections in the final third strip away the freedoms that made the game great in the first place. While Crysis's gunplay isn't bad by any means, it's not the game's standout feature that sets it apart from other games in the genre. As a result, the last third of the game is, visually stunning as it is, gameplay-wise, nothing special.
But all of this criticism doesn't change the fact that Crysis was a genre-defining game, providing players with a remarkable degree of freedom within its missions even by today's standards. Only the final third of the game keeps this masterful game from being an absolute masterpiece.

Fight the apparitor with honour.
Don't hit him from behind!

One of the best action games ever made!

Can we please stop putting MMO bosses into action games?