Inverse
1999
A lot of the pokemon in this do cute stuff and it's hard to not be entranced by it. I used to let myself get halted by the egg in the volcano level and just take picture after picture of the Charmander. They were adorable to me, especially with how sometimes they would get mad at you; it was like a small cat trying to claw at you.
1999
1999
This game has some of the most arbitrary collectible placement in any 3D platformer ever. You're telling me I get like 4 clocks for beating the shit out of Elmer Fudd (who is a caveman btw)? Or I get golden carrots by trading in 99 carrots on the overworld? What is the point of inflating the collectible numbers like this? It wasn't even like advertised that the game had a shitload of collectibles, so, really, why do it?
1999
2000
It has like the slowest battle system ever; even at the highest speed setting, the gameplay felt miserably lethargic. Oh, and let's not forget that one character commits a bevvy of war crimes, one them arguably being genocide, and she still gets a happy ending with absolutely 0 atonement or remorse. All of this I'd forgive if the game had more Freya and less Eiko, tbh.
2000
2000
2000
2001
2001
2001
2001