A lot of the pokemon in this do cute stuff and it's hard to not be entranced by it. I used to let myself get halted by the egg in the volcano level and just take picture after picture of the Charmander. They were adorable to me, especially with how sometimes they would get mad at you; it was like a small cat trying to claw at you.

It feels like this game really wanted to push twin sticks as the future of 3D platforming, and, as a result, some of the items control very bizarrely. You have to rotate your stick to use a hula hoop... to run fast? Why the hell couldn't you have just mapped that to a button instead?

And then, in the ending, it's just TEXT DUMPS? You get several characters telling you walls of text because the game was UNFINISHED? HOW COULD THEY LET THIS HAPPEN

This game has some of the most arbitrary collectible placement in any 3D platformer ever. You're telling me I get like 4 clocks for beating the shit out of Elmer Fudd (who is a caveman btw)? Or I get golden carrots by trading in 99 carrots on the overworld? What is the point of inflating the collectible numbers like this? It wasn't even like advertised that the game had a shitload of collectibles, so, really, why do it?

You can make this complaint with every Mario Party game ever, but some of the minigames really fucking suck. Anything that's just "can you buttonmash well?" should not be in the game.

It has like the slowest battle system ever; even at the highest speed setting, the gameplay felt miserably lethargic. Oh, and let's not forget that one character commits a bevvy of war crimes, one them arguably being genocide, and she still gets a happy ending with absolutely 0 atonement or remorse. All of this I'd forgive if the game had more Freya and less Eiko, tbh.

It's an incredibly short game with fairly shallow combat. Some of the boss fights (Venom 1, Doc Ock) are super unfun too. And the autoscroller levels? Girl help.

This game wants what Mario Party had, which is a shame because some of the minigames were great. The relic challenges were ass garbage though.

A lot of the new moves feel like they're only there for situational usage and nothing else. There's so much more you could be doing with them instead of just relegating them to like 3 uses per playthrough.

The numetal in this game is so bad... Also, this game has some of the worst side quests in the entire series. Chocobo Racing? Butterfly collecting? Horrid.

It's cool that this game is so accessible to a younger audience. I wonder how many children/teenagers this game got into JRPGs?

A very weird game, but in a great way. I wish Nintendo had stuck with this trend of experimenting with their first-party IPs/characters.

It's fun in a "turn off your brain and just listen to characters from a cartoon you like talk" kind of way.

The chao garden in this game was so pointless. If you leveled up your chao and brought it into SA2B, the levels would stay but you would get no skill points for those levels, so they'd all be empty level ups.

Laid a good foundation in regards to spritework and gameplay formula that 7 and 8 would build off of tremendously.