Ishu
2017
2011
2013
2012
2014
2002
2012
I don't like OOT. I find a lot of the world to just be so boring. Hyrule field is so empty with almost nothing to do. The dungeons are way too quiet and calming. The story is very uninteresting as it's not really unique. Combat feels like a drag sometimes, and the side quests take forever to do. I like Majora a lot more.
2018
2016
2008
2017
Hollow Knight is okay. It certainly isn't the best metroidvania imo. The areas are way to dull at points and exploration seriously never feels rewarding. Most of the time, I would explore and find some lore, which I didn't care for since the story in the game wasn't interesting me. Charms never felt good to find as I never received their effects immediately since I had to wait until a bench to use them. I only enjoyed exploring for the Grubs as they actively felt good to find. It felt like I was accomplishing this tiny goal, and I liked that a lot. I never knew when I was progressing in this game. It took me a while to learn that my main objective in this game was to defeat the three guardians or whatever. I ended up exploring and doing a lot of things, but I never knew what counted towards getting the best ending or what was optional and what was not. The bosses were easily the highlight however. I loved how hard they were, and my favorite boss in this game is NKG. It took me so long to get his pattern down, and I loved that so much. The White Palace was a great area that really tested your nail bouncing abilities. The crystal caverns are my favorite area though. They're so unique and different from the rest of the game. It has the only piece of music that I enjoy from this game, and I love the way it looks. If each area was as distinct as this area was, I would love the game so much more. So many areas in this game blended in with each other. I can barely tell the Queen's Garden and the Green Path apart. I also don't like the map system. It isn't as bad as people say it is, but it was always super stressful to enter an area and not know where I was going or what I've already explored. I know metroidvanias should make you lost, but I at least want to know what I've already done so I'm not wandering around aimlessly for prolonged amounts of time. I always had to use one set of charms in this game for exploring since so many basic map features, like knowing where you are on the map, are locked behind charms. I don't understand this. Why not just make it a normal feature? It adds nothing to the game except more confusion. Idk maybe I just only like Metroid and Castlevania, and indie metroidvanias just aren't for me, but I can safely say that Hollow Knight to me was a very mediocre game. It had great moments, but I only remember the constant boredom the games areas brought.