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Being part of the Backloggd community for 3 years

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Played 100+ games

Favorite Games

Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Phoenix Wright: Ace Attorney - Trials and Tribulations
Phoenix Wright: Ace Attorney - Trials and Tribulations
Mother 3
Mother 3
Stardew Valley
Stardew Valley
Animal Crossing: New Horizons
Animal Crossing: New Horizons

146

Total Games Played

000

Played in 2024

065

Games Backloggd


Recently Played See More

Bloodborne
Bloodborne

Sep 11

Bloodborne: The Old Hunters
Bloodborne: The Old Hunters

Sep 10

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

May 09

The Great Ace Attorney 2: Resolve
The Great Ace Attorney 2: Resolve

Jul 30

Bad Rats
Bad Rats

May 05

Recently Reviewed See More

The first Souls game I played was Elden Ring, and had a blast with it. The next game I played was Bloodborne because I so often heard this was the best game in the series. I even hear it's some people's favorite game. So my expectations were high going into this one. And any differences between the two for me I expected to be nothing but just a simple preference thing. But this game has 1 major flaw that both shocked and annoyed me, especially since I hear nobody mention it, and that is the healing system. It is atrocious. I personally don't find it fun to have to grind up for healing items when I run out of them because a boss kicked my ass six ways to Sunday. Now if this was something that was optional or less prevalent throughout the game, then I wouldn't even be complaining about it. But this is a central core part of the game, and when it's like this through the whole game, then I can't ignore it, and I consider it just an objective flaw with this game.

The parry system is something that I enjoy, but itself isn't perfect. When used against enemies closer to your size, it works, and is satisfying to pull off, but it's simply not viable to use against much larger opponents. While it's still technically possible to parry a large beast with your gun, it's not worth doing. If it was able to be used more effectively on the towering beasts that come your way, then I'd be more inclined to say it's a great mechanic. But all I can see it as is a good mechanic that needed some tweaking.

The boss selection here, for the most part, is actually really good, and I don't have many complaints about it aside from Micolash, but that's like beating a skeletonized horse.

The insight system in theory I enjoy, but I don't think was a necessary feature of the game. Why add this on for the sake of added immersion or whatever Miyazaki was thinking for it? The game is hard enough, I generally don't think it needed to be there.

Everything else I have to say is just positive. The environments, atmosphere and music are all very well done.

Overall, I'd say I enjoyed my time here quite a bit, but was left disappointed by the end.

This review contains spoilers

A DLC section that I was expecting to enjoy, but was only met with frustration. The 5 bosses present here are, to put it lightly, not worth the price of admission in my opinion. Only 1 boss is worth remembering for all the right reasons, and that's Lady Maria. Providing the fair challenge that actually utilizes Bloodborne's gameplay to its fullest. The remaining bosses range from annoying to unfairly frustrating. Ludwig is a janky mess that feels incomplete at times. The Living Failures are mildly annoying, but nothing to write home about. Laurence is one of the most frustrating bosses I've ever gone through, even going as far as having the trek to actually go up to fight him be tedious if you die to him. Orphan of Kos faired a bit better, but still felt in the realms of unfair. I beat all of these bosses, and I did not have a good time with 80% of them. The actual environments of this DLC are put together well, and add to the atmosphere, but when it was building up to this, I can't say it was a worthwhile experience.

I think having a strong protagonist can go a long way in making any form of media more enjoyable. Regardless if they're a good or bad person, if the character is well written, it can make a whole lot of difference. After all, this is the character we're gonna be spending the most amount of time with. And while I find DanganRonpa to be an enjoyable mystery with some fun and well written side characters, the protagonist here, Makoto Naegi, falls short in being a good character in my opinion, and the game honestly suffers for it, I feel. Makoto not understanding a lot of things, and Kyoko having to drip feed him information bogs the game's writing down. It feels entirely for the sake of the player and not for any actual story reason.