The absolute only Far Cry game worth playing - and it's almost entirely for the aesthetic. But if you're into the 80's-Psuedo-Futuristic thing, it's very cool.
Otherwise you have a pretty typical FPS for it's time. Solid, no major complaints, very cool atmosphere, but nothing wild beyond that.

Are you a sucker for mundane punishment? Do you like Christmas?
Here's your Sisyphusian adventure while you attempt to steer Santa in his sleigh while his slow constantly veers to the side and your only control is to disproportionately force him to aim the other direction.
Left and right, left and right, down the hill, probably for a few seconds at a time.

Good luck and God speed, Santa.

It's obviously a play on Castlevania - Castle of Venia feels like a cute little loveletter to the Castlevenia series. Not amazing, but for a game that you can probably run through in an hour, it's definitely a fun time.
The artwork is definitely nice - great artstyle.

If this came out a few years earlier - it probably would have made some strangely profound change to who I am as a person.
Unfortunately for it, that was Braid that came out in 2009.
Bastion is still a pretty incredible game that is worth that price of admission just to listen to the narrator.

An overall very well made Twin-Stick- Shooter. The art sty le is pretty cool with a healthy scoop of adorable. Gameplay wise there's nothing that really stands out, but that also means that nothing stands out as particularly bad either. Definitely worth playing if you're a fan of Twin-Stick Shooters

Goldeneye Source was my saving grace in 2013 while unemployed for a brief while.

Unfortunately, this Half-Life based FPS seriously lacks players. Unless you're logging on to play with some friends, there's a good chance you won't find anyone else to play with.

Honestly, as the game continues to update and grow, it's losing the appeal it had for me original - but it's losing it by becoming more complex which may be exactly what you want!

At it's core, this game play is the following.

- Make colonists.
-- Have enough colonists work to get food for everyone.
-- Have enough colonists work to get resources to build and make defense weapons with
-- Have enough colonists to act as defense against the monsters


Running out of ammo? You need more colonists gathering resourses.
Are the colonists hungry? You need more colonists gathering food.
Are your colonists dying? You need more colonists defending.

More and more the game is incorporating upgrades and developments, but at it's core Colony Survival is just balancing resources.

Pardon me while I literally copy-paste my review of the first game.

It's childish humor thrown into an "unfair" old-school style platformer. Honestly it's gameplay is closer to Mega Man than anything else - Jump and Shoot, and plenty of insta-kills.
It's really good and fun for that kind of game - if you're into that sort of thing, definitely worth playing.

2 is basically more of the same as 1 - functionally they're very similar games. If you enjoyed 1, you'll like 2.

It's childish humor thrown into an "unfair" old-school style platformer. Honestly it's gameplay is closer to Mega Man than anything else - Jump and Shoot, and plenty of insta-kills.

It's really good and fun for that kind of game - if you're into that sort of thing, definitely worth playing.

Wait, why was this actually funny and fun?

I about died laughing when I found out that Momo is a character.
Fairly basic tile-matching game with predictable power ups, but still well put together and fun. Otherwise it's memorizing random bits of information (birthdays, occupations, bra size... the usual "dating sim" shlock), and then laughing at the ridiculousness in between.

Here's a list of mechanics that I guess a lot of people are into, but could not possibly be less interesting to me:

- Breakable weapons
- Unnecessary crafting
- Large open world (that's mostly empty)
- A complex physics engine for the sake of... existing, I guess? What the hell even are these temples?

Congratulations, Zelda, for the first time in franchise history you made the most uninteresting game possible by using all of the popular conventions of current gaming while doing nothing interesting or new.

But mostly it's the breakable weapons I'm mad about. This is a mechanic that will almost guarantee I dislike it.

I'll give it credit for causing a commotion - but this really isn't a particularly good or interesting game.

Fine. I'll say it. I'll commit treason according to many people, but I'll say it.

NBA Hang Time is better than NBA Jam. They're both ridiculous arcade-y Basketball games but Hang Time did it better. Just an overall improvement.

PLEASE, PLEASE, FOR THE LOVE OF ALL THAT IS GOOD, PLEASE LET ME DO MORE THAN ONE THING AT A TIME! The crafting and landscaping is horrendous. Everything you do takes so long because you can do exactly one thing at a time. Why can't I make 7 shovels at once? I have the ingredients, just let me do it!

Being able to actually interact with some household items would be great, too. I'm not asking for fully integrated functionality for everything, but if you're going to let me sit a guitar in the corner at least let my little character pick it up.

I enjoyed this for a while, but the fact that these things become more and more relevant the longer you play - this is more boring than fun by this point.

If you're coming here just to pay the goofy games, then this is a great time - especially if you have kids from what I've seen.

The "story" mode, or whatever the hell it is supposed to be, is unbearably nonsensical and clunky.

Just come, play some goofy games, and laugh. This is basically what "1, 2, Switch" wanted to be - the modern take on what made wii Sports so popular.