Silent Hill 2 is full of incredible atmosphere. Gameplay is not stellar, but it is a product of its time I suppose?
But the character development is incredible, and the dog ending is canon no matter what anyone else says.

Disney's Aladdin on the SNES - an above averages platformer that actually felt like a child could beat with after some practice.

I mean. Not that I ever beat this as a child. But I COULD HAVE. I SWEAR

I never would have thought of putting The Oregon Trail on a home console 40 years after its original release, but they did it and they did it pretty darn well!


Ah, yes. The Oregon Trail as it was back in 1971. This is not one of the more modern takes (seeing as this has been remade a million times). This is the version that was just text.

I don't need to explain The Oregon Trail to anyone, I just want to say that my favorite thing is when you make it to Oregon with only one person left - a person who, in your head, was 9 years old and they have a broken ankle, a horrible disease, and haven't eaten in 4 days. But don't worry, because YOU STILL WON.

I would love to say that this was a great introduction to early First Person Shooters (or Doom clones, as we called them back then) for kids, but I'm pretty sure no kid actually played this first. We all already had Doom or Wolfenstein and then this came out and was just another fun and crazy game to play.

Chex Quest is significantly better than you'd expect for a game based on cereal.

Deer Avenger 2: Deer in the City sure was funny when I was in elementary school, and even if nothing else, I'll give it credit for that.

Unlike the first Deer Avenger game, Deer Avenger 2 does not play it straight as a Deer Hunter copy.
Gameplay is fairly simple- point and shoot mouse controls. Absolutely serviceable and functional, but there is some lag between where you click and where the darts end up - so be ready to learn movement patterns and anticipate movement.

As far as the humor goes.... well. It's sure there, I guess. The late 90's through the mid-2000's were all about redneck humor. Not my cup of tea these days, but I can't fault Deer Avenger for being part of such a huge spike in a specific breed of comedy.
Insert joke about "breeding" with your siblings or whatever, here.

There are far better Someone X Someone Fighters, AND they thought it was funny to use that version of Mega Man?

Around the same time as two canceled games in the Mega Man franchise, and they decide to go with not only a joke version, but a really gross and awful take on what was already bad cover art?
We deserved so much better.

Jurassic Park Part 2: The Chaos Continues for the SNES.

Conditions the first Jurassic Park game was a top- down adventure game, I am very confused that the direction they decided to go in is "run and gun, you have laser weapons for some reason, just go kill tons of stuff!". There were no dinosaurs or people harmed in the making of this game, but you absolutely kill many of both in the game itself.

Well. Ok. You technically have 2 sets of weapons, lethal and non-lethal, and I believe you are meant to use the non-lethal on the dinosaurs.
But you tell me that you wouldn't mow down raptors if they were running straight for you!

I do have to deduct some points for some real poor level design, though. For the same gameplay style but with a bit more sense, go play Contra.

As crazy as it is, this is a pretty decent time.
For the record, this has little to nothing to do with the movie/book take on Jurassic Park 2.

Platforms come in from both sides and meet in the middle. Jump just in time to not get stuck as the platforms close in on you!

Yeah this is....I guess fairly well made, but it's just really not fun.

The late 90's were full of either/or questions where you HAD to pick a side - no wavering!

Britney or Christina?
Coke or Pepsi?
Mario Kart 64 or Diddy Kong Racing?

And for the record:
Christina
Coke
Mario Kart 64

Diddy Kong Racing is charming and plays wonderfully, but it's so hard to pretend I care about most of these characters. Surely they could have done better than Conker, Banjo, and a slew of random animals. Not that they're not cute in their own right, but when you're showing me Diddy Kong and I can't be any other Kong character? I was mad as a child and I'm mad about it all over again.

I did not expect Super Mario Run to have an average score of, at the time of this writing, 1.9.
Which I suppose begs the question of - what was everybody else expecting?

Super Mario Run is, as the title suggests, a running game - where the character charges forward and it is the player's responsibility to use limited controls (often, in the genre, a single button) to avoid obstacles.
Mario runs forward, and the player taps or swipes the screen to have Mario execute one of a few possible moves to avoid getting hurt, stomp on enemies, grab coins, or flip backwards while sliding down the sides of walls. There is a good amount of challenge in collecting coins, and in finding the proper paths to find the addition collectible large coins and red coins.

This is Mario in the most casual setting I think he's ever been in. Not a great running game by any means, but the worlds are cute and it definitely feels like a Mario Game of its time (in line with the "New" Super Mario series).

When I was 13 I would have argued that Columns is a better puzzle game than Tetris.

I was wrong, but that doesn't mean Columns is a bad game at all. Another take on the "match 3" elimination style puzzle as your pieces come falling from the sky, Columns is absolutely a rewarding and addictive experience.

1994

X-Men, as seen on the Sega GameGear, is an incredibly mediocre platformer where you choose from a small selection of the titular characters and fight through a handful of stages and, oh yeah, if you come across a buff dude (I believe this is Sebastian Shaw) who just laughs at you for trying to hurt him? The game doesn't tell you this but you have to lure him 40 yards away so he's standing over a flamethrower and then you have to punch him in the balls for 20 minutes until he eventually dies.

I wish I were kidding. That's pretty much how you have to do it.

The character sprites are pretty solid, the music isn't bad, but the stage design is "meh". Worth looking at if you're an X Men fan but there's not much else to see, here.

How do you make a rhythm game where your timing is so off?

The songs are just about all unbearable and clunky, as well. I'm not sure many people with a strong sense of rhythm were actually involved in the making of PaRappa the Rapper.