24 reviews liked by JafonsoJoestar


I've always enjoyed the Boomer Shooter genre, and the revival that's been happening to these types of games over the last few years have kept my nostalgia satisfied. So here we have Amid Evil, a really good entry to this whole Renaissance of Arena Shooters (or DOOM Clones as they were called many years ago).
Let's get the lesser stuff out of the way, the story is pretty barebones as usual, it's just a classic "Go here, kill something evil" that these types of games use as excuse to start the genocide. Spread throughout the levels are pieces of text that delve more into the lore of the various worlds, which was a very welcoming addition and lead to some interesting insights about the creatures you're slaughtering. With that out of the way, let's get into the real meat of this game: the gameplay.
As expected of these types of games, it's really fast paced, with the player having to constantly move around and jump in order to dodge enemy projectiles. The weapons are really creative, they go from a staff that fires homing bullets, to a claw that launches motherfucking planets that explode at the enemy. Each gun has it's niche, and they're all pretty useful, serving their purpose. There's even a Soul Charge mechanic, where you fill a bar by killing enemies and collecting their souls, and when activated it supercharges your guns. Unfortunately, it doesn't bring anything novel to the table in terms of changing how the gun works, all it does is make them shoot faster and do more damage. The enemy design fits into certain archetypes a bit too much, you have your melee goons, your ranged snipers, your tanky close ranged behemots, the flying enemies, all pretty much expected.
The art direction is stellar, with special attention just to how varied the levels are. You have your standard mountains and caves and temples, but later you go into a futuristic machinery type of place, with some aspects of brutalistic architecture, and even a Void are that is geometrically unconventional, almost Lovecraftian, which will have you walking in the walls and in the ceiling through it's levels.
Now, the lingering question that everyone has in these types of games is: is it difficult?
No, not at all. I played this game on the secret, highest difficulty and it wasn't much to sweat at. Some of the later levels gave me some trouble, but nothing that couldn't be solved by tryharding a bit.
So is this game good? Yes. Is it great? Not really. It's a frantic FPS that will take you around 12 hours to be done with, and while not a masterpiece, it goes on to achieve all it intended to do.

Having played the original version around the time it came out, and thinking that while the story was top tier the game left a lot to be desired, this remake came to shatter my previous memories.
Where to even start? The story and characters are both amazing, full of moments that tug away at even the most cold of hearts, while carefully playing with anime tropes previously estabilished by some many games before it. The characters are deep, each with their own personality, struggle and realistic emotions, they react to the world around them and actively engage with it. While the combat of the original left a lot to be desired, Yoko Taro decided to take a page out of Automata's book (considering that Automata takes so many from the original Nier) and completely overhauls the combat. Each weapon feels amazing to play with, having the proper weight to it's attacks, and satisfying feedback when it hits something. This coupled with various QoL changes that allows magic to be cast while performing various actions, makes for a smooth and enjoyable combat experience, even if the enemies don't have a lot to offer in the ways of challenge. The world design is stellar, despite the small amount of areas the world has to offer, each of them feels distinct and unique, with a story to tell and a reason to have the player be there. The soundtrack is orgasmic to say the least, each piece lending itself to the environment, character or combat it's mean to accompany, and fully expresses the emotions it is there to expressed, while still being breathtaking works of art. I do have a few gripes with the game, mainly the amount of backtracking you have to do between areas, especially if you're going for all of the different endings (which I highly recommend you do).
That, and most of the sidequests are absolutely boring, being comprised of fetch quests or delivery quests that serve only as a means to gain gold or the occasional weapon.
Overall, this remake sought out to bring one of the most underrated gems of the previous generations to the current gaming climate, and it succeeded with flying colors.

I very rarely drop games. Strider was one of them. I really wanted to like the reboot of such an iconic franchise, but it just doesn't click with me. This game is sorta like a Metroidvania, but it's level design is boring and rarely warrants exploring. As for the story, you're just dropped into the plot and told to go kill the villain. That's it. I understand that it's paying homage to the older games in the series, but it seriously needed an upgrade in the plot department. As for gameplay, it is fast-paced, but that's all I can say for it. At least until the point I dropped the game, your tool kit consisted only on spamming the attack button and using the odd charge attack to break through shields. Deflecting the enemy bullets with your attacks is fun, but considering Strider attacks so fast, you barely need any timing to deflect most of them. I was playing on Hard Mode, and the boss fights were piss easy, barely any challenge at all. They were fun and well designed though, just needed a wider moveset so the bosses aren't stuck repeating the same 4 attacks most of the time

A love letter to the run and gun genre and 1930's animation. It has this ever so cheerful aspect to it, with the absolutely gorgeous hand drawn animation and colorful cast of cartoonish characters. The gameplay is challenging, with tight and responsive controls that make for a trip down memory lane with each level you play

A masterclass in worldbuilding and ambience. Simple yet engaging gameplay with a lot of tools, memorable characters that to this day are still fondly talked about and a world that I believe no videogame has ever surpassed. A classic that will never be forgotten

I would have given it at least a star, but it doesn't even deserve that. There's no way to salvage this game, the gameplay is fucking boring, the stylish foundation of the first game devolved into a "press button to win", the enemies barely react, the level design is shit, the color palette is made exclusively out of brown, the art design is uninspired, the story is cliché at best and Dante's character was completely re-written to be an edgy action protagonist without any personality. This game is better off forgotten to time, so as to not soil such a great franchise

Probably the best RE game for now. The enemy variety is good, the atmosphere and ambience perfect, and the B-movie like dialogue has a sort of charm to it.

The game that came to prove that handholding gameplay isn't the way to go, and that overcoming a good challenge is the key to satisfaction. I can't undersell the cultural impact Dark Souls had in the landscape of gaming. To this day, pretty much a decade later, it still inspires other games, and even managed to spawn a sub-genre of games named after itself.

But does it still hold up after all these years? I would say so. The story is absolutely stellar, full of memorable characters with gripping characterization. The gameplay is slow and methodical, making it so the player has to adapt to each enemy, learn it's moveset and counter when given an opening. The bosses are a mixed bag, ranging from pillars of gaming history to stinking piles of garbage that are better off as being meme'd by the community. The world and level design is probably the most fondly talked about thing from this game. An interconnected world, coupled with the stellar art direction that has come to be expected from these developers made for a phenomenom that will not be forgotten anytime soon

One of From's all time best. It borrows from the Soulsborne formula and adapts it, making the combat feel familiar but still unique. The story and the lore presented is overall really good, the game is challenging, the art design is varied and brings to life each location, the enemies have vast movesets that challenge the player on each of the game's mechanics and the level design is for sure among the all time best from FromSoftware.

I honestly never have any idea on how to review Skyrim. It has so much content that one can still play the game for thousands of hours and still not see it all, but is quality the price to pay for all that quantity? Most characters are forgettable (bar a few memorable NPCs), the story itself plays like a bunch of odd fetchquests, never really reeling the player in with any kind of gripping narrative and the combat is.... well, downright boring. Sure, the amount of ways you can approach combat, be it with spells, archery, swords, axes is indeed gigantic, but the combat has no depth at all. The AI barely offers a challenge, being easily cheesed by various methods.

Overall, Skyrim begins to show it's age, despite the hundreds of re-releases it got