Yes, it's as good as you've read on the internet. Has one of the best video game soundtracks ever.

Pandora Tomorrow is weird because it's a lot more rigid and punishing than the original splinter cells. AI can get really aggressive at the turn of a dime and you will auto fail missions rather quickly.

The game is much longer than I expected.

It increases difficulty by adding more objectives and making levels longer and giving AI new weapons.

It's very rigid as a stealth game but fortunately later games improved on it.

This is just for the opertor training missions, I played multiplayer for much longer (100+ hrs) but I haven't played since 2017 or 2018.

Xbox game pass

The game is really fun. The movement in general is some of the best you'll find in an FPS and it controls well especially with it's wall running. Shooting is great and level design is pretty good.

One of the best shooter campaigns of this decade.

Completed in 6 hours on hard difficulty

CEMU. Vulkan made it playable.

Weapon durability isn't an issue regardless of what people say, the real issue is having to constantly pause the game to siphon through your inventory.

An easy way to have minimized this issue was to just allow link to equip two or three weapons, shield and bow at once and allow you to quickly switch through them with right and left d-pad and if you hold light or right d-pad then it brings up the inventory the same way it does now.

Beat in 83 hours 33 minutes. Still content left, but I did 92 shrines at this point, got 100 korok seeds, master cycle zero and the more powerful versions of my powers and rune abilities.

excluding the special chapter. Final Kazuya and Akuma are hard to beat.

OpenEMU

Completion time 07:53

Collecting items rate 84%

The repetitive unlimited side quests suck but without it the game is greater.
AI is really glitchy, the whole game itself isn't polished, it's not the worst I've played because it never crashed on me but game is glitchy.

2009

This review contains spoilers

Use sword & shield most of the game since if you max out the skill, you can use two handed swords with one hand. I beat the final boss with the warhammer because it's the best weapon in game.

Been playing Risen, GOG says I have put 13 hours in it, just in two days. Risen has been alright so far but this will be a quick comment. It is very very close to Gothic but newer which makes it very repetitive. The combat the overall world design, quest structure, faction system is all the same as Gothic 1, even the weed quests are here. It's all so unimaginative because it just seems like Piranha bytes took their old game and pasted it in an island with some pirate motif, but the island could still be mistaken for Gothics prison colony, even down to the different factions of bandit group/less bandit group.

Stealth is still the exact same just based on characters seeing you or not and if you're in sneak mode, blacksmithing is still the exact same, some of the physics and animations are the same but even worse at times and combat is still almost the exact same as Gothic 2 but worse now. You don't have manual lock-on but a soft auto-lock on and it can be quite annoying to use. You're attacking an enemy but if you move the camera in a direction then the game stops targetting said enemy, which becomes a problem because if you dodge an enemy before the enemy attacks, or before the enemy reajusts its position or if you dodge too far, then you stop being locked on to said enemy and you will almost always miss hitting the enemy with your weapon.
Too much standing behind blocking, it felt almost exactly like I was playing Ocarina of Time, that game came out in 1998, Risen came out in 2009 and Piranha can barely do better.
AI is still dumb as hell and highly predictable. You can still aggro most enemies you encounter and then make them follow you to your overpowered partner early on or to a town where them get destroyed. My early partners AI pathfinding fucked up and he stopped taking me to town. Thanks man.

Being too much of the same makes Risen far too predictable for my liking. It was soon till I entered town and quickly learned and found myself doing petty tasks and at times fetch quests for individuals to gain favors with certain factions that occupy the same town for whatever reason. Gothic did make me prefer this though just due to each faction being very far apart and not occupying the same town. You already know which characters will try to pick a fight with you just due to their voice sounding like an asshole like Gothic. You don't really want to explore most of the outside world until you get armor because you did the exact same thing in Gothic, etc. etc. The game is far too safe for my liking making it feel like a retread of Gothic with new textures.

It is impossible to ignore combat at all in these games. Even early on when you know what you're doing and try not to engage enemies, everything always boils down to lots and lots of fighting. Right now in Chapter 3, it's an entire dungeon crawl with lots of lizard. Chapter 4 just started and it's again more dungeon crawling with skeletons and lizards fighting.
It is just as much of a focus, I would even say even more of a focus than anything else in their games. Exploration happens far less in Chapter 3 & 4 because by this point you will already have teleporting stones and you will teleport to each cave for more fighting.

Pretty much I can see the game is boiling down just like Gothic.
lots of dungeon crawling - check
collecting stuff to build uber weapon/armor - check
fighting a shit ton of orcs lizardmen, so many fucking lizardmen - check
one faction betrays the player - check
unknown evil being is awakened by the end - check

Well that was a lame final boss. It's a gimmick boss that you can't harm unless you hold shield when he shoots slow ass missles and you deflect them back, then you can hit him once. Repeat this 6 times and the game abruptly fades to blacc into a cutscene with a hentai tentacle dragging the boss into hell and your Coolᵀᴹ profagonist walks away out of the cave.

Beat as Chris on normal

Time: 8:50:54 hours
Creatures dispatched 93
Ammo used 354
Ink ribbon used 19
Health items used 16