This is one of my all-time favorite platformers. Very impressive game design especially for the hardware and era. I can replay the game over and over without losing interest.

I know at this point it is a tired cliche and people argue endlessly about if this game is overrated etc but if I ignore all of the conversations around it and I am honest with myself, this is my favorite game of all time to this day. I feel that now that younger people might not understand what it was at the time, I should say that it impressed me on just about every level but the combination of storytelling and music is something I will never forget.

This is my favorite Resident Evil game by a lot and that's saying a lot because (Classic) Resident Evil is also my favorite series. The graphical and gameplay updates went really far to make what was once a campy game into a genuine horror game with excellent gameplay.

This is probably the best racing game I have ever played. The feeling of speed, the interesting track design, the sense of friction that is created by using your health bar to boost... even the music is great. It makes sense that Sega and Nintendo together could make something very special.

When I first started to play this game it was pretty confusing and I died all of the time even on easy mode but this is a game that you can keep playing and keep improving at and it has such incredible presentation and game design. I think with how this game works on easy mode vs normal and the scoring system combined with the enemy and bullet patterns this might be the closest thing I have ever seen to perfection in game design. I still after all these years have never had time to fully master the game. I am proud to report that I have managed to get to level 4 on one continue though.

A really great golf game that has a cool story mode where you can play an rpg-style golf game earning clubs, etc. I have no idea why, but Mario characters basically do not exist in the RPG part of the game which really makes it so the game only lives up to the 'Golf' part of the title.

Resident Evil is one of my favorite series. I love the creepy atmosphere, the nerve wracking counting of bullets and ink ribbons and the way you feel vulnerable because you know as soon as you run out you have practically no chance of survival. The feeling of being completely alone trying to figure out what Umbrella is up to.

The problem with Resident Evil 5 is that it has none of these things. Enemies spawn ammo, you have a partner all the time, it takes place in the daytime... It's basically Gears of War with clunkier controls. I think that might have been what Capcom was going for at the time to reach a 'wider audience' but I am definitely not part of that audience.

This game made me mourn the loss of my favorite series but I am happy to report that there are good Resident Evil games made since. The Remake of Resident Evil 2 in particular is a huge upgrade over the original RE2.

Not only is this game a really great remake, it is better than Resident Evil 2 was at the time of launch. I can't believe how seamlessly this game was able to capture all of the great things from Resident Evil 2 and none of the bad parts. It ranks up there with the remake of Resident Evil 1 as the best in the series.

I love that they were able to use the over the shoulder view to create a genuine survival horror game for the first time. To me that view was always associated with the departure from survival horror that Resident Evil 4 represents.

I think it is doing this game a disservice to call it a Zelda clone. It is a Zelda style game but has very few puzzles. It is basically a study in game design where you ask the question: What if Zelda was all about the combat? It's not to say the world isn't fun to explore but the game revolves around a satisfying combat loop that requires skill but also teaches you the skills you will need very competently. Normally I would think it sounds like a bad idea but the game design is so good that it works very well.

My first Fire Emblem game... but definitely not the last!

I know this is considered one of the greatest shmups of all time but I just could not get into it no matter how much I tried. The 7 weapons with 3 buttons mechanic is very cool but the game feels clunky and complicated in a way that Ikaruga does not. I feel that it is a great step in the right direction but I could never play this when I could be playing Ikaruga instead. I suspect that this game's allure comes partly from the many many years after release when the only way to play it was to import it from Japan at incredibly high prices. I know my opinion of the game was higher before I got it and was able to really sit down and play it for a while. It is still a great shmup though.

Incredibly impressive strategy game for the era. Some of the last missions are nearly impossible so I suggest playing with save states if you don't want to have to replay levels for a really long time. To me the game was a great experience but without save states I think I would have really resented it. It's a different time and we don't have infinite hours to plop down in front of a genesis anymore.

I suggest playing with save states. Even the devs seem to agree because they added save states to the second one on PS1 which was unheard of at the time.

Not for everyone...It is very basic and easy but I found it super relaxing and love the 90 degree turn mechanic.