Jeltron
1999
I had a lot of fun playing this game back in the year 2000 but even then it didn't hold my attention for as long as games like Soul Calibur and Jet Grind Radio. I loved being able to zoom around the streets of San Francisco in a car before I had my drivers license. These days if I feel like driving a car around like crazy I will have more fun doing it in single player GTA V.
1997
This game is an absolute high point for the series. I can't think of a tekken game since that fired on all cylinders like this. The improvement in the character models alone from tekken 2 is a massive step up. It is really great work for the original Playstation. One of the best fighting games of the era.
All of that said, I don't like the gameplay loop of trying to find an opening and exploiting it to do really long combos. I like games that have a more rock-paper-scissors strategy to them. Games like this feel like having to take piano lessons to get good.
All of that said, I don't like the gameplay loop of trying to find an opening and exploiting it to do really long combos. I like games that have a more rock-paper-scissors strategy to them. Games like this feel like having to take piano lessons to get good.
2015
I really don't know how to review a game like this because I spent a ton of time playing it and it's an incredibly fun game but after you build a city of a certain size it breaks. Is it a one star game because it wastes so much of your time? Is it a 5 star game because it's that fun before it breaks?
I am also not a fan of the dlc-fest style of game where you have to be a millionaire to have all of the content. I'm sad that the sequel seems to have a lot of issues too.
I am also not a fan of the dlc-fest style of game where you have to be a millionaire to have all of the content. I'm sad that the sequel seems to have a lot of issues too.
1995
This is more or less the perfect Game Boy platformer. It has multiple worlds with different themes each with their own bosses that you can revisit. The gameplay is really interesting and chill allowing younger players to fly over a lot of obstacles. It's not too hard to beat the game normally but it provides an additional 'true ending' if you collect all of the rainbow crystals. The most interesting part is the fact that Kirby can steal enemy powers and ride 3 different animals and these combinations each produce a unique power. I think there must be about 28 different powers in this game. Some of the bosses are very creative too like a sun and moon that attack you with eclipses. Maybe it's just nostalgia talking but this game is my favorite Kirby game.
I have always been pretty into Pac-man but found it to be a bit clunky and dated at the same time. This game introduced a new gameplay loop that I got completely hooked on. I know purists hate that it's not traditional Pac-man but it is by far my favorite Pac-man game even if that makes me a filthy casual gamer. (or maybe just a bigger fan of snake than pac-man ;)
2016
1998
2001
1989
1998
2005
I never understood why I didn't like these games until I discovered the term 'pushing buttons to make rainbows.'
This describes the feeling that lots of things are happening on screen even though you only pushed one button. So many things happen on rails with quick-time events that I never feel like I have direct control over the character. The vibe of the game is much too bro-ey for me too. All around embodies most of the things I dislike about AAA games.
This describes the feeling that lots of things are happening on screen even though you only pushed one button. So many things happen on rails with quick-time events that I never feel like I have direct control over the character. The vibe of the game is much too bro-ey for me too. All around embodies most of the things I dislike about AAA games.
1999
2000
2000