So many moments from this game just feel etched into my mind. I can vividly recall the tension of difficult choices and connection I felt to the world and characters and really it's all because of the incredible writing and music. The entire game is basically menuing and reading but I felt more connected and immersed to Citizen Sleeper than I do to most other games I've played. This might be the push that gets me back into reading books again.

Just incredibly funny. There's so many fun characters and amusing outcomes for them. The story can get quite serious at times but the comedy is just top notch. In terms of "game" the novelty of managing a live broadcast is very fun but it starts wearing off quite early. The amount of choices and how much those choices can affect the entire game is very impressive though.

It's insanely good but this is the definition of early access. All the content here is absolutely fantastic but the lack of some is very jarring. Major content missing, placeholder models and portraits, balancing issues etc. Playing it now is very interesting and it's gonna be really fun when the updates start rolling but unless you're absolutely craving for more Hades I would recommend holding off until the full release. This here's a masterpiece in the making, just gotta wait till the making is done.

First time I played Metroid Dread I got it on launch day and finished it on that same day. On the next day I got all the collectables and played through it again. Now I guess I'm playing through it every year around this time. There's a lot of problems in Dread: The recycled bosses, samey feeling areas, kinda eh music and most importantly the classic Metroid atmosphere that the series is known for just isn't there. That being said, it's an absolute blast. Samus controls so smooth and fluid, the interconnected yet linear level design is some of the coolest I've seen in any game and the boss fights are the best in the series. Super, Fusion, Zero Mission and especially Prime might scratch that ambient Metroid itch more but Dread is just an unbelievably fun and well designed action game.

A bit weak compared to the others in the trilogy but still really good. By the time it starts throwing interesting ideas at you it's already over. Incredibly impressive for an SNES game though.

Needs some higher tier progression system and a bit more content. After 20ish hours you've seen most the game has to offer but it is still incredibly charming to keep on even after that. I'm sure if the developer keeps updating and improving it, it has the potential to be amazing.

One of the most detailed games ever. Playing it and witnessing all that detail in every aspect is extremely impressive but as a game I found it lacking and repetitive in many aspects. There are also huge pacing issues especially towards the end. Other than that this is probably my favorite direct narrative ever in a game. Every character feels so real and fully realized so when tensions get high, playing without popcorn is basically impossible.

Some interesting gameplay additions but ultimately it goes on for way too long and feels too repetitive. The original game feels very unique the entire way through because it's short and sweet and expanding on it takes some of that away.

An absolutely incredible game held back by some content that is either just mediocre or straight up bad. On my second playthrough I was able to overlook a lot of the stuff I didn't like and I absolutely love this game. The world is so incredible and unique and the combat feels so tight and nimble. Not my favourite Souls game but it's close.

When I first played Bloodborne I said that it has the highest highs and the lowest lows in any souls game. This DLC shares that feeling for me but the highs are just so goddamn high. Some of the best bosses in any game like holy shit. I'm still shaking after beating Orphan of Kos.

Just... beautiful. Had me in awe the entire way through.

Lacks most of my issues with the base game and offers the best narrative in the game, some of the toughest choices and most meaningful conclusions to those choices.

Witcher 3 is a game that plays extremely strongly to it's strengths and does well enough with it's weak points. By and far the best part of the game is it's narrative and how interactive it is, while also feeling that every choice is meaningful and as well written. I did every side quest I came across which is very rare for me in a game of this scale but even minor pieces of content like that felt major. I have some complaints about the pacing, combat, the open world, overall variety etc. but I did very much enjoy my time with this game the entire way through.

Artistically this game is phenomenal and it's art style is one of my favorites. Most things are better executed here compared to the first game but the levels just don't feel as replayable which is a shame seeing as overall the game has more replayability. The standout mansion levels are some of the coolest and best designed levels in any game though.

Does some really interesting stuff and overall one of the better "taking over your pc" horror games. I just find these types of games more funny than scary but streaming this to my friends on Discord had one of them legitimately terrified which was absolutely hilarious.