Justintiger9
2016
2013
No other game in the world provides an experience like the Mirror's Edge games do. The parkour gameplay is absolutely top notch, and no other game comes close. I was happy to see that the mechanics from Mirror's Edge 2009 were refined and perfected in Catalyst; running around the City of Glass is an immensely satisfying experience. However, I am disappointed in the story this game provides. The biggest issue with Mirror's Edge 2009 was its story. I was hoping that they would try and give us a good story campaign this time around, but alas.
P.S. Playing with a mouse & keyboard provides a vastly better experience in my opinion.
P.S. Playing with a mouse & keyboard provides a vastly better experience in my opinion.
2008
2017
2014
2016
2016
2012
I feel so lucky to have discovered Dishonored. It was way back in the day, 2015 or 2016, when I had just gotten my first laptop. I distinctly remember searching for games similar to InFamous, because that was one of my favourite games growing up. I had no idea how different they would be, aside from superpowers. Together with a recommendation from Playstation Access & a GOTY award, I decided to give Dishonored a try.
I disliked the game on my first playthrough. And the second. And the third. It took me 4 playthroughs to properly appreciate this game. Crazy, in retrospect. I attribute my initial disapproval to the Chaos system, my lack of experience and interest in stealth, and my expectations of Dishonored to be an "action" game. Let me elaborate.
Halfway through my first playthrough as a murderous psychopath, I learned of the Chaos system. Way too late for me to understand that I'd be getting the bad ending if I continued on my rampage across Dunwall. And thus, I spent the second half of the game painfully restricting myself to non-lethal stealth, just to end up with everyone hating me anyway. Bad first impression, I'd say.
So I tried again. Full stealth now. I hate sneaking around, and I hate being spotted and not being able to kill. Second playthrough botched.
Third playthrough. Trying to be flexible. Mixing stealth & action, lethality with mercy. Still didn't do it for me.
Fourth playthrough. After a break from the game, came back with no expectations. Took my time. Explored the whole map from top to bottom. Read everything. I loved it. Taking in the beautiful world that Arkane crafted, hearing the stories that are buried in every nook & cranny. Absolutely masterful. That time, I learned that sometimes, there is a right & a wrong way to play. And I'm glad that I stuck with Dishonored long enough to love it.
I disliked the game on my first playthrough. And the second. And the third. It took me 4 playthroughs to properly appreciate this game. Crazy, in retrospect. I attribute my initial disapproval to the Chaos system, my lack of experience and interest in stealth, and my expectations of Dishonored to be an "action" game. Let me elaborate.
Halfway through my first playthrough as a murderous psychopath, I learned of the Chaos system. Way too late for me to understand that I'd be getting the bad ending if I continued on my rampage across Dunwall. And thus, I spent the second half of the game painfully restricting myself to non-lethal stealth, just to end up with everyone hating me anyway. Bad first impression, I'd say.
So I tried again. Full stealth now. I hate sneaking around, and I hate being spotted and not being able to kill. Second playthrough botched.
Third playthrough. Trying to be flexible. Mixing stealth & action, lethality with mercy. Still didn't do it for me.
Fourth playthrough. After a break from the game, came back with no expectations. Took my time. Explored the whole map from top to bottom. Read everything. I loved it. Taking in the beautiful world that Arkane crafted, hearing the stories that are buried in every nook & cranny. Absolutely masterful. That time, I learned that sometimes, there is a right & a wrong way to play. And I'm glad that I stuck with Dishonored long enough to love it.
2014
2009
For some reason, really scared me as a kid. I thought it was a horror game for the longest time, and Sasha really didn't help. Finally getting past her & completing the game, InFamous has since been one of my favourite games of all time. It can sometimes be hard to find games that tell a story seriously, and tell it well, but InFamous absolutely nails that with style, and the powers make this an unforgettable experience too. Play it if you can. Sucker Punch, please give us a remaster!
2007