Better than State of Decay games,
yet worse than State of Decay games?

Foundation for a good game was there but it's too long, too bland (even hordes soon become not that special) and there's very little to keep you going unless you really like the thought of "ex-biker in zombie apocalypse deals with anger issues".

Even with mods to make durability and fuel capacity not feel so tedious it was still pretty boring for me to play.
But it can look fairly pretty at times.

Played a demo and now 0.289-xxx Early Access version (which looks and feels better than some other game's 0.8 versions) and it has been pretty great overall.
It's got charm, appeal and a lot of potential. Could end up a really really good colony sim with intriguing Underschool exploration mechanic.
Excited to see how it will evolve.

Bought it on sale and still feel scammed.

I don't hate it and knowing Yostar (at least from Azur Lane's experience) game might end up pretty F2P friendly.
But Options -> Control literally has "Controller Controls Layout" and "Keyboard Controls Layout" so I'll just wait for the PC version.
Just not a big fan of playing more action-intense gacha on mobile or with emulator + controller.

Top-notch level designs in most cases, but I felt rather underwhelmed by the main story.

Felt as if game focused on one group of characters bit too much while other two groups remained kind of ignored throughout the whole game. Despite final parts trying to make them relevant again.

Appears to be rather very greedy.

Joined in at launch event to see that EU server was not a thing (hello, 240 ms ping) and stayed around for about a week to see what it had to offer. Resource and energy seemed somewhat imbalanced, not once causing me to pour all of daily "stamina" just to get some credits/resources for some level-ups.

What really made me quit for now was essentially 4 "limited-time rate ups" with split "pity" one after another.
With no time or chance to gather a decent amount of premium currency without real-money-transactions.

I understand that you are likely supposed to just choose one and be happy, but that does not make it any less scummy towards those who don't want to research beforehand what rate-up schedule will look like just after launch.

As for the rest of the game:
- the writing, even by gacha standards, is very poor at the start
- the protagonist model literally has no face (and I didn't notice any explanation why they couldn't have just given him a mask if they didn't want to animate different expressions)
- English dub is meh

I might return at some anniversary to see if it changes for the better. But somehow I doubt it.

Such a great game with such a terrible fun-nullifying final level (among some other "clunkiness").
Still excited to play the sequel.

They say some games age like fine wine.
This ain't one of them.

I like the concept, but encountered multiple "jankiness" issues that combined with some poor core gameplay design choices make me not want to continue.
For example, sweeping would lock-up camera while minions still stay at same place despite various mouse movements.
Or newly spawned minions not reacting to anything whether using charge/retreat/sweep actions. Which sucks when you are getting chased by enemies at the same time.

Game hard-crashed (to the point I had to unplug PC) twice.
Could be the new rig's issue admittedly, but didn't happen with any other game I tested on new PC and seems to be triggered by specific location ingame.

After crash saves got corrupted and while mission list was a possible option and I wasn't that far ahead from mission start, it managed to merge progress..

So main/side mission status, abilities, loadout got reset, but not key-items, side-mission triggers, boxes, locked doors, etc.
Fun way to softlock huh.

All things considered the issues outweigh interest, so, unfortunately, I doubt I'll return.

Evil sexy women aside, game has some obvious issues:

1. Localization seems like a joke at times:
e.g. "Hecate: ###" was a genuine dialog line I saw and even double-checked.
2. Cutscene text-speed's too slow, considerable delay can happen before you're "allowed to proceed"
3. Settings are hidden in profile through a button you wouldn't normally associate with settings/options.
3. At the time of writing this review I'm 18 minutes into Stage 1-6 (recommended level 1) which is on almost infinite loop because main healer enemy is being insta-healed by two other healers (that I can't reach and when I can, they just heal each other to full HP) while my tank is taking dmg at snail-pace.
Sure, I could restart or bring overpowered party but 1) it shouldn't happen 2) I had brought a level 15 char to a stage that recommends level 1

Last one's a silly issue, but genuinely never had something like it happen in first stages of a gacha game.

2022

Was hoping/expecting for an adventure game with some interesting puzzles and bizarre atmosphere.

Instead got a puzzle walking simulator that just does not quite work for me.
P.s. its horror aspect is just gore.

The longer you play, the more flawed it becomes.
But I did have fun for most part and really liked Arthur, Sadie and some other characters.
Not to mention it is really nice to look at on PC.

Admittedly, didn't finish up Epilogue due to certain reasons that caused me to not care that much about it.

Previously played demos and now EA 0.1.214.
Will be using this to keep track.

Thoughts at the moment: looks neat, but kinda wish there was more variety to stealth than just stay in shadows and stab stab.

And while I kind of understand the idea behind it, longer distance between save-points and scarce health items do make experimenting not that tempting.

Good art and character designs (only reason why it's not 2.5), but bad pacing which hurts whatever they were trying to go for story-wise.

Has multiple routes but did not feel interested in replaying the game to see them and according to guide I checked after initial completion, I had already achieved True Ending.

Feel like it could have been better if they did a better job balancing between the "horny" and "grim/serious" sides.