3.75 is what I'd like to give to be honest.

It's a good, but quite flawed, game that causes some of its players almost like a Stockholm syndrome where they can not see any flaws anymore.

+0.5 stars for the improvements, fun new stuff, Fiorayne and actually cool True Boss fight.

While I do feel slight burn out from essentially non-stop playing all of MH Rise and now Sunbreak (started around 3 weks ago), I'm still excited to try out other weapons and quests thanks to just how much there is to mess around with.

Got through Village/Guild quest-line and HR7 main-quests just in time for Sunbreak.

In certain aspects (e.g. wirebug movement, silkbind skills, weapon designs, some of the new monster designs, etc.) do feel like I prefer it over 'vanilla' Monster Hunter World (and possibly even Iceborne, but for that I'd need to spend more time thinking about it).

Probably biggest disappointment was the Real Boss-fight (the one you need to do for expansion access). Expected something like in World and got severely underwhelmed.

From what I played (2 sets of levels), in a nutshell it is a dating sim for speedrunners with some questionable quality writing.

Was tempted to just shelf it but I highly doubt I will ever return to this.

Music's good tho.

Typically hate the word due to its over-usage but this is a masterpiece.

One of the best fictional stories I have read so far in my life. Perhaps even The Best.

2022

Got soft-locked multiple times.
Gave up and watched the final 30 mins (apparently that's how much I had left) on YouTube.

Poor man's NieR May Cryomata V.
Not terrible, not great, somewhat better than average.

Was really hoping that the actual launch would differ more from the demo that introduced me to this game.
Yet you unlock weapons just as fast and you can quickly notice some reused weapon combos, not to mention lack of weight behind them.

Story didn't appear interesting enough either. Perhaps it gets better further in, but I could not bother paying attention to it.

Not masochistic enough to repeat almost same grind with 4-5 characters in a setting that promises choices and freedom yet extremely lackluster rewards for them.
(~80% "shared" skilltree that resets with each bloody character?!)

Pros:
- aesthetically pleasing art style
- customization of playable character using different forms
- relatively fun story

Cons:
-repetitiveness and grindness of having to do 'chore' quests to rank up forms. Especially once hybrid quests (custom form) start.
- gatekeeping by suddenly running out of form quests (e.g. can't get to A rank cause literally no new form quests were given)
- OST is nice but not much variety, tiring to listen to same 3-5 songs
- Dungeons don't seem to have any unique memorable bosses from what I saw in the 6-7 hours that I played.

Overall, good game but maybe more fun and less repetitive playing co-op?

Tried out 'Version 1.000'.
Worst game I've played in 2021-2022 so far.

It says it's "one-of-a-kind intense tactical FPS", right?
Well, if the intensity is measured by how many shotgun shells normal difficulty (easiest of 3 available difficulties supposedly) enemies can take when they're literally in your face? Then it's very very intense indeed.

Gunplay is terrible, movement too sluggish, story mediocre, dating part writing abysmal.
It makes Agony & Succubus look like good games.

Bit of a weird situation with this one. I really wanted to complete it but just couldn't. It became a "slog" to play.
Maybe this will shed some spotlight:

The good:
-The OST sounds really great. Highlight of the game. Would recommend.
-The environments look cool, retro-style without too many irritating filters (that some put to replicate "old style")
-Satisfying to see head explodes

The bad:
-The weapons. Not much variety and you get most of them really early, so there's not much to look forward to.
-The enemies. Same enemies over and over and over again, with a rare instance where a new variant is added (again, very rare to happen)
-Levels & Map system: maybe I have a terrible sense of direction or too spoiled by modern games, but I would clear enemies in let's say 5mins, and then spend 15mins aimlessly wondering around in an already explored area with no idea what I am supposed to do as there are no Objectives that would hint where to go.
Map exists but despite multiple tries I found it to be pretty much useless and unintuitive.

Neutral:
-Secrets. As non-completionist didn't have major issues with this but having in some cases 35+ secrets per level and most of them being just a stash of loot? No unique weapons or anything like that? Sad.

Reason for quitting:
Got to next stage, thinking I was already close to the end of the game, already feeling slightly burnt out from repetitive enemies and aimless wandering. Decided to check a guide/walkthrough to see how much was left.
Found out I was only half-way done at best...

I gave in to the mass of reviews that called this "perfect", "masterpiece", "true game", "100/10", "I'd sell my soul for this game", etc.

Aaand I didn't see it. At all. Tried multiple times, I swear. Even if I kinda understood the emotional aspect of the loop.

Unlocked and did most of the ship log, yet the more I saw, the less interested in story I became. In the end, just looked at how to get the ending instead of discovering it myself.

Some planets were interesting, I'll give it that.
Controls on the other hand... were not great.

Doubt I'll live long enough and not get corrupted into a completely different fetish by the time this has all the necessary content.

"Older gamers" like to 'rant' how they had to use paper guides to finish some super hard Sega/Nintendo game.
Well, I needed a guide to not be raped each encounter.

I ain't got rhythm! No I ain't got rhythm!