A short walking simulator game where you try to discover what happened in the past. The story is okay, but I still liked the way past events were presented in the game.

2016

JRPG something something. Also has a christmas song as a military leader intro.

Imagine living the worst year of your life and you randomly test some walking simulator game, because its first episode is free-to-play. Later the full game goes on sale and you buy it, because you're interested in it. You start the game and become immersed in it by every episode and every twist. You fall in love with the characters as the story takes a deeper and darker turn. After twenty-something hours of playing you've reached the end of the story with the choices you've made and you feel empty for knowing that you will never experience it for the first time again.

Life is Strange was the highlight of that shitty year as it showed me that not everything goes my way, but still sometimes things just have to happen the way they happen. And I found comfort in thinking that maybe that year held a meaning I was not aware of yet. I can never be thankful enough for stumbling upon this game at a time when I needed it the most.

A fun puzzle version of Tomb Raider games. Doesn't take too long to complete, but also doesn't have any replay value aside from completing achievements.

This is easily one of my favorite games as it has done right so many things I would expect from a great adventure game. Kena is set out to find a sacred mountain shrine, but is eventually held up by the corrupted nature and lingering spirits that she has to help in order to reach her goal. The game features cute creatures, Rot, that Kena collects during her journey and they ultimately have their place in the gameplay as well. Combat is fun and bosses are challenging. Melee combat could use an update, but otherwise I like it for what it is. The game looks beautiful and it's part of the reason why exploring is pretty fun too. The story may be a lackluster for some people, but I love it for its subtlety, especially for its take on the importance of death as a part of the natural cycle. The game is not too long and I would love to see a sequel happen, even though it's very unlikely. This will be that one game that I will replay at least once a year to remind me of my first playthrough.

A simple puzzle game that once in a while takes its puzzles to the next level with new mechanics that fit the original idea of the game.

It's a pretty grim, dark and insane game and I absolutely loved it. But backtracking the missing lorestones sucked.

A pretty wholesome and fun puzzle game about childhood neighbours and their time together.

A good walking simulator game about a guy taking a job as a lookout in the forest.

A great story/puzzle game about two brothers set on a quest to cure their father.

Looks good, is short and doesn't really have depth in it.

The better DLC for AC Origins. Even though this is also a smaller repetitive edition of the base game in some way, it still brought new ideas with it. The story wasn't really interesting, but I enjoyed playing this DLC through more than the other one.

The worse DLC for AC Origins. If I had to describe this in some way, I would say that this is basically a 10-hour version of the base game. It does continue the main quest line with a separate story, but that's pretty much the only new thing this DLC brings.

The first open world RPG AC game that's set in the Ptolemaic Egypt. The accuracy of the historical details took me by surprise and even more so, when I found out you can go on fucking virtual tours around the game world. The story is eventually meant to reboot the AC franchise by telling the origin story of assassins and it was pretty okay. The world is beautiful, the map is massive and the gameplay is good for the most part. It also features two separate DLCs, both of which are good. Combat is clunky at times and clearing everything on the map can get pretty repetitive. The game is too long for me to ever even consider another playthrough.