250 reviews liked by Kiwawa


My personal favorite Zelda game. Colorful and upbeat vibe, excellent story, unique and interesting characters, and a worthy entry into the Zelda series. Strong rec (though look into the WiiU version for some QOL improvements.)

The template of 3D Zelda, and like many others, my introduction to the series. To date, the only one that I completed to 100%. Strong rec even after all this time (though look into the 3DS version for some QOL improvements.)

This is a game I could play for hours and hours in the free play mode, even after all this time. Fun gameplay, lots of unique characters to choose from, and a really interesting story following the Clones through the war and transitioning into the Imperial army.

This game is art. The soundtrack is beautiful, the message is powerful, and it's so much fun to just absorb the scenery.

I can't wait to play the sequel...

Classic point and click adventure style. Everything was easy enough to figure out. Had to play twice in a row to clean up all the missable trophies.

I was really looking forward to it, but then I got bored very quickly. I found the level and enemy design in particular rather uninspired, it seemed like a rather janky 2D Souls clone.

The aesthetic and animations are the clear standouts in Cookie Cutter, however unfortunately the further I got into it, the more I noticed how much it was lacking in terms of polish with bugs occuring more often than not.

Really fun game. Not particularly difficult, but it's exactly what I wanted for this style of metroidvania. Cute story and great art style.

Cookie Cutter has such a strong artstyle, seeing it in action felt truly special. I also really like Cherry and her moveset from the get go being fighting game inspired. It felt really good to chain light attacks into specials. She has alot going on. Though unfortunately you hit that stride by the time the game is reaching it's end. It's shorter than I expected.

I didn't have much gripes outside of wishing Cherry had a faster movement option on land, walking to the fast travel spots was a bit tedious. The game's abundance of instadeath spikes towards the latter half was annoying too because there really isn't anything to use to avoid them more effectively (they were p annoying in Golden Tower too). Enemy variety isn't very vast, I did find it really cool they animated unique glory kills for enemies though, but I imagine most people wouldn't use em once you make Cherry a high power killing machine with upgrades.

The strange decision to have voice acting at the beginning and then cutting it for the rest of the game was...baffling. Which is a shame cause I really did enjoy the voicework of Cherry & Raz (I mean come on, Cherry has a design that tells you off the bat what she sounds like). I chalk it up to a budgetary thing clearly most of it went into the presentation which is no slouch.

The ending was also...very abrupt? I felt like this game could've done more to make Cherry regaining the memories of her past as a more gradual buildup rather than just being shoved in last minute after the climax. Granted, the story wasn't amazing/super duper engaging (not poorly written at all, it was just by the numbers for me) but I wish the importance was carried throughout gradually rather than at the start, kinda nothing inbetween with small buildup, then the giant drop at the end. The Infonet and Denzels stuff was neat though.

Overall though, Cookie Cutter is a solid ass game and it shows a ton of promise for this dev studio. They're constantly updating and tweaking it too which is really great to see. They really do care about this world they made and that's a great thing to behold.

I really wanted to love this game. Visually, the game is very appealing; the art is fantastic. And the idea of a Metroidvania being mashed up with a bullet hell shooter sounds so good on paper.

Unfortunately, the game is hampered by terrible checkpoint placement and a card system that makes battles tougher than they should be because you’re never quite sure which special attacks are mapped to which buttons without looking at the icons in the bottom right-hand corner, which obviously doesn’t work too well when you’re trying to avoid a sea of bullets.

Perhaps I would’ve stuck with the game if there was an option to lower the difficulty, but such a thing doesn’t exist, which is a shame.