It's a decent game as far as NES games go. Boss levels are a bit confusing to navigate, and it's easy to get overrun with enemies sometimes, but it's otherwise pretty fun.

Infinitely more fun when using a map. Getting a lower score for not having one in the first place. Enemy placement/frequency is also very bad. You're constantly overrun with enemies in nearly every room to the point that they'll even start hitting you while you're still in the screen transition from entering a door.

I find the difficulty of this game to be a bit unfair at times. In some fights, you have practically no time to react to your opponent's punches. It would be much better if it were a bit more fair or it at least had a setting to change the difficulty.

It's very interesting to see how much this series has grown. Like most all NES games, it has not aged well. However, when comparing it to other NES games, I would say it is definitely one of the better ones. Very revolutionary for its time with its level of freedom. Although I'd suggest using a map when playing it today.

I've heard many good things about this game through the years and didn't think much of it. Even when I first played it I initially stopped early because I didn't feel it was anything special. However, something brought me back to it and, after beating the full game, I have to say that this is one of the best NES games I've played. It's very charming, has a great art style, it's not too hard like most other NES games, and the gameplay feels really good to be over three decades old. I have no complaints.

It's just not that fun, way too unfair of a game. Too many enemies that have too much health, and everything is made worse by how stiff the movement feels. I used the rewind feature on the Switch and even then I would've never beat the game without also using a speedrun video on youtube to guide me through it.

I've played this game for many years on the SNES and only ever made it about halfway through. I've now finally beaten the game after playing the arcade version with infinite lives. It's way too unfair, but despite that, I love this game. My opinion of this game is definitely influenced by my nostalgia for it, so do with that what you will, but regardless it's certainly one of my favorite SNES games and the arcade version is even better. Overall great graphics, good music, and very fun gameplay when you don't have to worry about restarting the game over and over from dying so much.

This game is great for being a Gameboy game. I believe it's aged pretty well as the controls still feel good and it has a lot of charm. I specifically love the level themes. From being miniature in the walls of a giant house to running through the insides of a whale, this is some of the most unique levels I've ever seen in a Mario game. Also love Wario's design, he acts so goofy.

This game is very fun but should have really had a save method or even a password system. I can't imagine how anyone beat this back in the 80s, but it's definitely a joy to play today with save states and the rewind feature of the Switch. Although some of the design choices are a little weird. I'm not sure if the game is supposed to be played this way, but there were many times when I had to stand on a block with fire but halfway off so I wouldn't get burned as well as make several pixel-perfect jumps by having to jump into or out of one block holes. It really feels like you shouldn't be able to do things like that but I managed to complete the puzzles that way so maybe I'm wrong. Again, just a very weird design choice if intentional. Still pretty fun though overall.

It's fine. The gameplay felt pretty generic and a bit annoying at times. I hate those damn birds especially. It's not bad, though, just nothing special. However, while simple, I did really like the story. I don't see too many NES games that have full-on cutscenes so I thought that was really cool.

This is without a doubt the best NES game I've ever played. It's crazy how NES games evolved so much within the console's lifespan, going from games like Super Mario Bros, Ice Climbers, and Excitebike (all of which felt like nothing more than simple arcade games) to this amazing gem. Fire n Ice may not be that much of a spectacle when compared to games beyond the NES, but it's definitely peak quality for the console. This game has great gameplay, challenging puzzles, a cute story, and an adorable art style. You can even make your own custom levels which is so cool for a game this old. It's such a big jump in quality from Solomon's Key, and, in my opinion, it even rivals modern-day puzzle games like Box Boy and Pushmo. I love this game and it's definitely my new favorite NES game. I only wish there were more games in this series.

Pretty fun little game. It has a cute art style, great music, relaxing gameplay, and good, challenging puzzles. Overall very enjoyable. I also think it's neat that Lolo and Lala are the inspiration for Lololo and Lalala in the Kirby franchise. Not too much else to say though. I'm not sure if this game is good enough to make me want to play its sequels, but I guess we'll see what happens.

Lovely game from start to finish. I enjoy every Kirby game I play and this one is no exception. Most NES games feel so outdated and primitive to me, but Kirby's Adventure is one of the biggest exceptions. I understand this could be in part to it being a late-release NES game, but my point stands regardless. Simply put it's one of the best games on the NES. Kirby's Adventure is the second game in the Kirby franchise, but I'd argue it's even more influential than its predecessor, Kirby's Dream Land. This was the first game to introduce copy abilities, a defining feature of the Kirby franchise, as well as many other game mechanics and characters including one of the most iconic characters of the series: Meta Knight. Everything about this game has aged greatly, from the graphics, gameplay, controls, level design, and music, and it all adds up to a peak experience on the NES.

Simply put, I feel that Double Dragon is a very basic beat-em-up game. There's nothing that makes it stand out in comparison to other NES games of the same genre and the gameplay is pretty annoying in general. Enemies felt much faster at attacking than me and they can completely dodge my jump kicks by crouching, while, to my knowledge, I can do no such thing against any of their attacks. It's pretty short as well but, in this case, that's a positive. If it were any longer, I probably wouldn't have finished it.

There's no denying that Super Mario Bros. was revolutionary at launch. When compared to the next best thing available at the time, that being atari games, this game is very impressive. Everything about it is a huge upgrade from the gameplay, graphics, music, etc. However, it has not aged well at all. It's unfairly difficult, hard to control, and just overall bland. It's an icon of a game, yet nowadays the only purpose it serves is to showcase just how much video games as a whole have evolved over the years. For that reason, Super Mario Bros. is a respectable part of history, but god is it boring as hell to play now.