The remake of Super Mario RPG is an easy recommendation for everyone who likes a good traditional RPG. It has a charming artstyle, silly moments, entertaining soundtrack and a simple, straightforward storyline.

The combat is pretty easy, but that's not really a complaint for me, since it's obviously designed for a younger audience. A higher difficulty setting would've been neat, but who actually plays a Mario game to be challenged? First and foremost games are supposed to be fun and this game certainly hits the mark.

Also as this is my first review of 2024, Happy New Year!

Time to mix drinks and change lives.

VA-11 Hall-A was the final game I beat in 2023 and what a great sendoff it was. Huge thanks to @wheatie again for providing me with a copy of this game as a christmas gift - please consider showing her some support!

As a visual novel, VA-11 was quite different from the ones I played before, since I never got around to actually playing a normal slice-of-life VN. Considering I've (nearly) only played murder mysteries in this format, it was a nice change of pace to read a visual novel with a welcoming and cozy atmosphere for once. The cyberpunk aesthetic and soundtrack are a perfect match for the direction of VA-11 and quickly help to immerse you in the setting. I might just talk about the soundtrack a little more while I'm at it. The game allows you to pick 12 different songs from a diverse collection so you can set your own soundtrack. There's an integrated music player so you can listen to your favorite songs on shuffle and repeat or even skip some if you're not feeling them at the moment. Thankfully you can always switch out the jukebox songs each in-game day, so if you happen to really dislike a song, you can just swap it out for something else. So yeah, there's that. However, a good visual novel shouldn't need to rely on the soundtrack alone to be enjoyable, it also needs unique and entertaining characters. VA-11 has quite the quirky cast; seeing the talking Shiba with sunglasses for the first time certainly got a good chuckle out of me. His name being Rad Shiba didn't help.

The actual gameplay itself is really simple and nothing noteworthy. You click some ingredients on the right side of the screen and drag them together to mix a drink. While this mixing mechanic is just a plot device most of the time, sometimes you'd also get different dialogue from the customers, depending on the amount of alcohol they had. Somehow I only realized this when I already was nearing the end of the game, but I don't think it makes a huge difference, just a different topic every now and then.

That wraps pretty much everything up I wanted to say about this game already. It's a solid experience and I'd strongly advise anyone who likes cyberpunk settings or a good visual novel to try VA-11 out. Just please listen to my advice from earlier and don't rush it - take breaks if you're feeling bored. Grab a snack and just enjoy what lies ahead.

Thanks for reading. See you in 2024!

This was... surprisingly refreshing!

It has been a while since I last interacted with anything related to Undertale, so I was pleasantly surprised when I found out about the recent release of Undertale Yellow. I have seen the demo some years back and never expected it to be finished - but here we are, and the wait paid off!

The developers did a really good job at imitating the charm and characters of Toby Fox - of course it doesn't feel the exact same, but I've still grown to like the characters here in their own ways. The fights and music of Yellow are also pretty unique; a highlight were the respective final bosses of each route, which all surpass their Undertale counterparts (in terms of their fights) for me. However, I'd like to add that as of the time of writing (I played Version 1.1), the final boss of the Genocide Route still feels too difficult with the optimal equipment, to the point where it can get really frustrating. Skill issue? Maybe, whatever. I just think it's really demoralizing for the average player.

A thing I really like about Yellow is that it serves as a prequel to Undertale and is not set in an alternate universe like many other fan projects. It doesn't conflict with the original lore and adds more depth to it instead - very nice! Can't say much more about this aspect since it's a spoiler-free review, but let's just say the writing of Yellow definitely made me enjoy the universe of Undertale a lot more.

Overall, I consider Undertale Yellow to be a must-play for every fan of the original game out there. Just don't play it before Undertale (if you somehow intended to do that). That's all for today. See you.

I've had my eye on the Metal Gear Solid series for a while now and eventually I got the incentive to try the first game in the series after @wheatie assigned it to me. Had a decent time with it!

Metal Gear Solid is a classic stealth game - you sneak your way past enemies, and usually don't face them head on. (Else you have to deal with really frustrating aiming controls!) Your tools consist of several weapons like a silenced pistol, a sniper or even a rocket launcher, but also handy gadgets like EMP grenades and... a cardboard box?

The overarching narrative was engaging and consisted of many, fully voice-acted cutscenes. Some of them longer than others, ranging from quick Codec calls to villains monologuing for minutes on the brink of death. I have to admit that there were times where the exposition and monologues went on for a bit too long for my taste and apparently the cutscenes are only getting longer in the later games. A shame, since I believe those moments drag down the pacing quite a bit.

As I mentioned before, my other main complaint are the controls. Sure, this game is 25 year old at the time of writing this, but other games released in that period had more understandable controls too (an example being Ocarina of Time). The worst offender was definitely the aiming, but then again I didn't find out until after the beating the game that there was auto-aiming. Oh well, too late now.

That aside, Metal Gear Solid was enjoyable enough to make me want to check out the rest of the series as well, considering MGS2 and MGS3 are praised highly. It's a fairly short game and was just the right experience to play after Red Dead Redemption 2, which took me about a month to beat. But let me tell you, going from the graphics of RDR2 to PS1 models was certainly something! Have a good day.

What a ride.

In my eyes, Red Dead Redemption 2 is an absolute masterpiece - and I hardly ever use that word! It has everything I could possibly ask for in a game: an unique and memorable cast of characters, catchy soundtrack, enjoyable gameplay and my favorite story in a video game.

There's many great things to be said about this game, so I'm starting with the immersive world, the scenery and sheer amount of detail put into just about everything. I expected the open world to be as generic as a Far Cry open world outside of the cities, but was pleasantly surprised. Not just in the sense of how it looks in terms of graphics, but also in terms of structure and pathing. It's just a joy to explore and you can always find something new on a trip. Whether it be a random encounter or change in weather, the game will keep you entertained while riding from A to B. Speaking of the weather, I absolutely love the many different weathers in the game. Ranging from a thick fog to a heavy sandstorm, there is a lot of variation in the weathers and not just the "standard" sunny/cloudy/rainy/stormy weathers present in most games. You know your game looks good when photo mode doesn't do it justice and seeing the scenery in-game is just a better experience overall.

As I mentioned before, I believe Red Dead Redemption 2 has one of the best written narratives in gaming and is my favorite story in a game as of right now. The characters act natural and the relationships between gang members also come off as pretty realistic to me. I like that unlike in other games not everyone got along with each other, just because they're part of the same crew. In terms of best written characters in the game, I'd say Arthur and Dutch easily take the top spots. I've also really enjoyed the characters of John, Sadie and even Micah. Arthur is just an amazing protagonist in general and Roger Clark really delivers his lines and the emotions within them. Then again, I believe all voice actors did a really good job for this game; I don't remember even one voice sounding off for a character. And they certainly had a lot of fun recording the lines, you can feel that.

Now onto some other positive tidbits about the game. The customization is great and you've got many different outfit parts to mix and match. Honor as a mechanic is also well done, because you indirectly influence some parts of the game depending on your good and bad deeds. Having high honor will allow you to get discounts in shops and new outfits, while low honor will make NPCs dislike you and you'll get worse loot from enemies. Also here I'd like to add that (in my opinion) there's hardly any real filler content in the game and everything has atleast some meaning to it.

But what about the gameplay itself? Hunting and tracking down animals, fishing and playing cards is a fun way to spend your time, but what's important in a game like this, is how the gunplay feels - and I believe it feels really good! Thankfully the revolvers have a certain power to them already, but rifles are also great to use with their extended zoom.

If I were to mention flaws about RDR2, there really wasn't anything major things that bothered me, just two little things that got annoying at times. The worst offender by far was "Mash A to run/boost horse", which just exists to give you thumb pain for no reason. Second point is the game forcing two weapons on you before any big fight, spoiling the surprise already. I also believe having two large guns on your back looks silly, but as I addressed earlier, this can't really be called an "issue", since it didn't hamper my enjoyment of the game overall.

Personally, I believe I have made my point clear - I like this game! A lot actually. And that's because it is a good game and I would recommend it to anyone looking for a world to just get immersed in. Now excuse me while I go think about Arthur Morgan again.

For the most part, The Grimm Troupe is just a glorified backtracking simulator featuring fights against enemies who love to glitch into walls for whatever reason.

But it also adds two of the best bosses in the game alongside the infamous Path of Pain and gives you an additional well-needed charm notch, so it ends up being a pretty solid package overall.

Super Mario Bros. Wonder is a breath of fresh air in more than one way for 2D Mario games and has easily become one of my favorite platformers out there.

The artstyle is great, the controls are responsive and precise and the animations are just smooth. You can really feel the amount of dedication the developers put into the game, every level has an unique Wonder Flower gimmick and the talking flowers were a personal highlight for me. It's really just a blast to play!

There are still some nitpicks I have with it. First of all, why can't different players in multiplayer equip different badges? I don't think this can be blamed on hardware limitations. Second thing, there should've been a way to play traditional online co-op and not just the "ghost mode". Oh well, maybe Nintendo thought it wouldn't work after the amounts of lag in Mario Maker 2's versus mode. Who knows! Then there's the thing with the Yoshis and Nabbit (you've probably heard it a thousand times now). They really shouldn't be locked behind a whole difficulty and the other way around, cause if you're a legit fan of these characters you can't play them without having a whole different experience. Last but not least, something feels off about the structure of levels in general. While they all feel unique in a way, they're... too simple at times. I'm not talking about the difficulty, I'm talking about the placement of things. Can't quite put my finger on what it is.

Overall Wonder was a fantastic experience though and I'll surely be going for 100% completion. Despite the small flaws I've mentioned, it's one of the most fun games this year and I really appreciate the hard work of the developers, hope they got a fat paycheck for working on this :p

2018

In the name of Hades!

Creating a story-based game around roguelike gameplay is certainly a challenging task, but Supergiant did a fantastic job with the ludonarrative consistency throughout the game. The insane amount of (voiced!) dialogue really make you connect with Zagreus' journey through his eyes and all the various highs and lows he's going through. Also the gameplay is great, no wonder Zagreus is always going through those same chambers again and again!

Now about the cast, they're all great and unique and the artstyle paired with the designs really brings them to life. The friendship system and occasional encounters really help them flesh out their personalities. In my opinion the developers really did a great job on depicting Greek mythology in the way they did.

I should've mentioned this earlier, but the game is very casual-friendly for a roguelike and definitely worth looking into, even if you're not into these kind of games normally. Because of the sheer amount of dialogue and permanent upgrades the games presents you between your runs, you always have something new and fun to look forward to. It also has an easy mode, which still lets you experience the same journey with less stress - don't feel ashamed to use it!

Give Hades a shot if you love mythology or roguelikes, or the artstyle or anything! This journey has been truly unique, and I've hardly ever seen a gameplay loop integrated so well into a story. Can't wait for the sequel!

Years later, Super Mario Galaxy still has my favorite soundtrack in the entire franchise. Really a fantastic score with a lot of memorable tracks!

Also the Switch port is easily the best version to play the game, I think Nintendo did a fantastic job in remastering the textures and controls where it was necessary. Enjoyed it so much that I went for 100% completion during the release week!

However it's a real shame that the 3D All-Stars trilogy was abandoned by Nintendo, now so many new players will miss out on this great game :(

Actually a really solid game!

The gameplay loop is quite simple, but still so much fun. I like how the unlocks motivate you to try different levels with different characters, so you can't just cheese everything with whoever your favorite is. Speaking of unlocks, this game is heaven if you're an achievement hunter and I'll most certainly be going for the rest of those, since I've just got about half before the credits rolled. (Also there are many easter eggs and they're great!)

In the end I've had way more fun with Vampire Survivors than with several AAA games and you honestly can't go wrong with the entry price of just five bucks. If you're uncertain, I recommend checking out the mobile version - it's free and all ads are optional.

Bloodborne is an excellent game in many ways - especially combat and atmosphere.

No other Souls game forces you to be so aggressive and it's honestly a very refreshing take on the already established formula. The various levels are amazing in structure and nail the gothic aesthetic, also I love how they used the connected level design instead of linear progression, really makes unlocking shortcuts feel satisfying. The weapons have some really unique gimmicks and definitely offer a playstyle for each individual player.

Something I really liked about Bloodborne is how I actually could piece together the story after just one playthrough - I was never able to do this in a Souls game before! And the background lore is actually great, Fromsoft did a fantastic job with the worldbuilding here.

Now, my only flaws with this game would be the vial system and some bosses. While the latter point is somewhat subjective, vial farming can be an absolute chore (without using chalice dungeons) if you're stuck on a part and definitely puts the pacing to a halt. Also it's very easy to just outheal bosses if you just spam some of the twenty vials you're given - not the most optimal solution, but it somehow works most of the time anyways.

My final verdict? This is a definitive must-play if you just so happen to own a Playstation. Hoping for everyone it will be freed from the PSN shackles one day. Until then, fear the old blood.

It's rare to find a good stealth game, but the Hitman trilogy does everything it strives to be in the right way.

Immersive locations, well structured level design and a ton of possibilities to execute your kills make the modern Hitman games really stand out amidst the crowd. There's just so much replayability by going for certain challenges or just goofing around doing sandbox things.

And if you ever find yourself bored from the normal missions, you can take on the roguelike Freelancer missions, sending you on randomly assigned missions across the world, with an own progression system and a safehouse to upgrade.

Overall just an amazing package and a must-play for everyone who's into stealth or sandbox games.

The Nonary Games duology includes the first two Zero Escape games and serves as an excellent gateway for anyone wanting to try out Uchikoshi's visual novels.

Complex intertwined storytelling between the games, insane twists and creative puzzles make the Zero Escape games a must-play for every Visual Novel fan out there.

This game had me charmed from the very beginning! The combat is fun, the characters are great and the writing is surprisingly well done (plus the backtracking isn't nearly as terrible as some people say).

Really just a good time overall!

This is exactly how the Second Run in RE2R should've been!

Separate Ways is an interesting spin on an already intriguing narrative paired with great gameplay and fun new mechanics (grappling hook!). The new bosses and levels are pretty amazing and it even comes with 50 new challenges AND new costumes for Ada and Luis!

Amazing value for just 10 bucks, an easy recommendation from my side.