Amazing transiton to 3D! Kirby games are really special to me, and after finding Star Allies kinda lackluster, I'm pleased to say this one is very good! The game is very beautiful and cute, it often brought a smile to my face. Even if the game does not exactly do anything groundbreaking, it plays very well in its transition to 3D, it feels very good to walk, and use one of its many copy abilities. The majority of the levels are well designed, the treasure roads are quick and fun, and Kirby never had bosses as good as these ones, especially with this new witch-time like dodge. I'm already expecting a sequel that pushes these concepts even further.

Very interesting DLC. I loved the setting and the story, the new machines are great, and it brings many new things to the game. I really liked how it is a self contained area and they can do some interesting things, I recommend playing thru this if you're playing the main game.

After hearing people talk about this game for years I finally played it, and I have a positive impression of the game, maybe because I took so long to play it that I didn't even remember that it released three days before Zelda: Breath of Wild, and people just wouldn't stop comparing the two games. I must say: this game is nothing like Breath of Wild, it isn't even fair comparing the two, Horizon is its own thing. I think I liked the game more than others because I never played an open world "Ubisoft game", so it was a somewhat fresh experience to me and other people were already tired of this type of game. Horizon is very beautiful visually, and I really liked the world building, even more than the story itself which I liked too since I love sci-fi things, I think Aloy is a really nice person and I wanted to know more about her. The action gameplay did not disappoint me, It's fun to battle the machines and exploit weaknesses. I think the bad points is that exploration itself is very guided most of the time, and does not exactly bring exciting rewards, except in a few situations, oh and the majority of the sidequests are not good. I can definetely understand why most people don't like this game, but as a person who doesn't play this time of game often, I really liked it, and I'm excited to play Forbidden West soon as it looks even more visually stunning!

Designing vacation homes is really amazing in this DLC, it's so fun to just place all the furniture and admire what you did! It's truly a wholesome game, I almost like this more than the main game, cause you end up seeing and talking to different kinds of animals comparing to the ones in your island, and meeting awesome animals like Niko and Lottie. I'll definetely come back to this from time to time and design a home or two.

I've never seen anything like Vampire Survivors, it's unique in a specific way. I liked it a lot and I wish I was better at the game, I might come back to it when 1.0 launches.

I really wish I had an Xbox Series X with Forza Horizon 5 :(

This game is a bunch of pretty good ideas but badly executed. I got all 48 bees and I still felt overwhelmed by the impossible lair and I probably won't beat it, exactly what I did with the first Yooka-Laylee game. I really appreciate someone trying to do a Donkey Kong Country-like game, there aren't many out there. But this game unfortunately does some confusing things, I did not feel encouraged at all to use the whole Tonic system since you use quills to buy tonics, after you already found them in the overworld, but using good Tonics makes you get less quills, what is the sense in this? I can't really explain how I feel about the controls, it's not bad but it's not great either, maybe the lack of a run button made me feel this way. The actually good stages come very late into the game and many players won't ever play them, the same with overworld puzzles. Those first couple of stages aren't impressive, but overworld exploration is nice. In the end I just preferred Kaze and Wild Masks as a DKC-like game, the level design is much better. I hope Playtonic gets to do a better thing with a inevitable third game in the Yooka-Laylee series, let's wait and see.
Edit: David Wise's soundtrack is awesome.

I love the Bit.trip Runner series and I really like Riot's idea of giving its IP to different developers, so I was very interested in this game when I first saw it despite never having played League of Legends before. While for me it doesn't reach the Runner games' heights, I think it's great as the "rhythm feel" of the game is unique compared to previous ones. I must say that playing this in a mobile phone is not ideal, but as it is included with a Netflix subscription I decided to give it a try and it's not bad and really fun to play. What I didn't like is that the game forces you to go back to previous stages to get more gears to unlock new ones, I'd understand if unlocked like, extra stages but let me finish the game without this. I'd probably give it an 8/10 if I played on console or PC, it's just not that precise to play a rhythm game on mobile, I will probably try playing it again if it ever comes to PS5

I'm afraid i'm being too harsh on this one but I think what I don't like about this game in general is the controls. The level design requires you to be very quick and precise and the controls just aren't sharp enough, maybe it is because I played on Switch? Playing on PC with mouse and keyboard may be a better option. The first stages are usually better but then the later ones are very difficult and made me activate some accessibility options and checkpoints. In most cases I tought if it was really me being bad at the game or just the controls. But anyways the game has some really cool ideas and pulling off some magnet tricks feels very nice, I just wish more had been done with it.

Ratchet & Clank: Rift Apart is the first proper next gen game I played and it impressed me very much! The quality of animation and environment detail is amazing to see, it runs very well with ray tracing on, and the SSD usage also is a great feature. The weapons continue to be very fun to use, and the DualSense just makes them even more unique, the exploring of open areas was the best part for me. The characters are very likeable and the story really caught my attention, also the Clank puzzles are so fun to figure out! What I didn't like is that the music exists just in the beginning and end of the game, wich felt a little weird. And I wanted more unique boss encounters rather than repeating some of them, but it's still fun with different weapons. Aside from the previously mentioned problems, Rift Apart is an awesome experiece overall that looks and plays very well, now I kinda want to revisit previous games to see the evolution of the series. And please Insomniac, do a next game!

I think this is my favorite Resident Evil since 2 Remake, I really had fun playing it, I liked a lot the village as hub you can explore and do side things between the main story. The crafting and upgrading weapons still feels great and makes exploring rewarding. I liked the design of the bosses and the areas, and the variety of enemies compared to 7. Even if I think the early parts of the game are better than the later parts, I think it's a great experiece overrall and I was impressed by the ending. I'm really looking forward to the future of the series.

I already loved the main game of Horizon Chase Turbo, and with this DLC focused on Ayrton Senna's F1 carrer, the game continues to be great by bringing this new campaign with new tracks and modes. even if I was born after Senna's legacy, my family continues to be a fan and always told me of his victories and deeds, and how he was good and loved by many, it was great finding out more by playing this. The main campaign is nice and it's fun to choose wich loadout is best for each track, and there's even a championship mode in wich you can choose other F1 teams. Worth mentioning that Barry Leitch's music is still awesome. Horizon Chase continues to impress me with how it is great in its simplicity, I'm for sure coming back to 100% it in the future.

I really appreciate a re-release of Sonic Colors, I liked it very much back on the Wii but replaying it now after Generations I can see how they improved a lot in the next game. I feel like the first stages of each world are really good, but later they start to get too gimmicky and stop you very much, a thing that wasn't a problem in the Unleashed day stages for me at all. The controls also feel too rigid for some reason. The Switch port also has a worse framerate than the Wii version, I don't what they were thinking but even after updates I don't think it's good, maybe I will revisit this on PS5 later. Can I talk about how it is very dumb having to press '+' at the end of each stage and if you accidentaly press R/ZR the stage resets and YOU LOOSE YOUR PROGRESS for that stage!!! I appreciate some of the innovations, the homing attack giving you boost gauge if you get the timing right is a great thing and I think this should be carried over to the next games. The customization options are nice too, and give you something more to do in the stages. And please SEGA just re-release Sonic Unleashed and Generations on moderns platforms, we need this.

Played on PS5 with the 4K/60fps update, it looks AMAZING and plays great! I really liked the creativeness of the weapons and the encounter design, before playing I tought it would be a breeze but I died a lot and had to think about how to approach enemies, upgrading weapons is awesome and fun. I didn't like how barebones the options menu is, you can't even change the voice/subtitle language, and there's so few options that it looks like a PS3 era menu. The story was presented in a confusing and rushed way IMO, I was struggling to understand what was currently happening but in the end I think I got it. Overall I liked the game and can't wait to jump into Rift Apart very soon!