Lost_Melody
2009
2019
2000
1995
This is easily the best Jrpg ever made, in a genre where gameplay is generally shallow and feels like an afterthought and the pacing is all over the place, Chrono Trigger manages to circle around most of the genre common problems to create a memorable and well paced experience.
Music is god tier holy shit.
Played on emulator.
Music is god tier holy shit.
Played on emulator.
2013
2001
Combat showed a lot of promise early, but as the game goes by you realize every character eventually becomes the same once you unlock the sphere grid.
I still liked the gameplay, dare i say its among the best for a Jrpg which are known for their awful gameplay, but the story wasn't as good as i expected it, i cant stand the villain and the themes go from religion and spirituality to all over the place in the last chapters.
I still liked the gameplay, dare i say its among the best for a Jrpg which are known for their awful gameplay, but the story wasn't as good as i expected it, i cant stand the villain and the themes go from religion and spirituality to all over the place in the last chapters.
One of the rare Jrpgs where i felt the battle system had promising depth, sadly the story goes nowhere and none of the choices matter, its super shallow in that regard, and the combat while having a decent amount of depth into it, still feels monotone and shallow, it discourage creativity and tactics and instead encourages streamlined mechanics and stat checks, eventually i finished it and had a good time, but looking back at this, its absolutely not a good game, middle of the road.
Characters are a hollow husk, they have the personality of a rock, this i guess was one of my reasons for me not caring about them, and game has way too much reptition, not only the combat system is slow and lacks creativity it also forced me to fight the same trash mobs until i get to the bosses, instead of artificially bloating the game with trash poorly designed boring encounters they could've at least cut that and put more time into polishing the gameplay.
Characters are a hollow husk, they have the personality of a rock, this i guess was one of my reasons for me not caring about them, and game has way too much reptition, not only the combat system is slow and lacks creativity it also forced me to fight the same trash mobs until i get to the bosses, instead of artificially bloating the game with trash poorly designed boring encounters they could've at least cut that and put more time into polishing the gameplay.
2012