I think people watch videos about this game and assume it must be hilariously bad. But its not. I've tried to play this game with friends, and the best we could do to make it fun was read the dialogue in funny voices. Its a 4-player couch co-op party game that is mostly dialogue. It is just boring.

There's a reason this game has aged so well. People still come back to play this game, and for good reason!

One of the most fascinating narratives in a game, with a splendid anthology of pain and suffering, but that never becomes depressing or torture porn.

Admittedly, Gravity Rush 2 can be a bit messy. The story tends to bounce in a lot of different directions, and the style switching mechanics can be a bit hard to keep track of. But I still love this game because of the improvements it makes to the Gravity Rush gameplay. One of the best parts is Jirga Para Lao, one of the best open worlds in any game. Not only is it insanely large, filled with things to find and sights to see, but if you fall down you can find an entirely new underbelly beneath it. It is huge, and masterful. This is not to mention the new characters that can be met, and the new stages and scenarios.

A simple but effective story about a young woman with gravity powers. The gameplay can be a bit tricky to get the hang of, but once you do its an absolute joy to use, and in a way, is kind of the original Spider-Man PS4. The character designs are specifically a joy.

Overall, an acquired taste. The story is fun, though a bit roughly written for certain characters. The gameplay can be fun, but can often be slow, sluggish, and ruled by characters with proper zoning tools. The visuals are quite colorful in comparison to the first Injustice, but designs and lighting can often just look.. weird.

Strive is one of the most beautiful games I've ever seen, with a perfected anime-esque 3D visual style that, while common in ArcSys games, has been perfected in Strive. Every character design has been cleaned up and refined to perfection - some may miss the more grungy, rougher designs of the Xrd series, but for me, it's hard to go back to the old designs for Axl, Bridget, Leo, and the like. Unfortunately, Strive is lacking in single-player content, and some of its attempts to appeal to new audiences can be a bit too much for its own good. But it doesn't detract from the quality of this fighting game.

The best King of Fighters game. Refined gameplay, classic visuals, and an absolutely absurd amount of characters and bosses. The quintessential KOF game, that features almost every beloved character from the Kyo and K' sagas.

Some of the best fighting game music of all time. I personally have never been a major fan of the "quality over quantity" approach for King of Fighters, as part of the series' identity is having a massive roster of characters, and games like 2002UM and XV hit a bit of a better balance.. but I'd be hard pressed to talk poorly about the gorgeous spritework that shines in every character and stage in this game.

This game is visually a massive upgrade over King of Fighters XIV. It has a distinct anime artstyle, and wonderful character designs both new and old.. but unfortunately, it still can somewhat be considered lacking in its visuals compared to its competitors. It also lacks in unique content, such as single player modes. Story mode is extremely brief and can even be a tad bit non-descript for certain teams. However, that doesn't distract from the high-impact gameplay, splendid music, and the wonderful roster of characters that is still being updated to an absolutely staggering number.

The game is very, very ugly, and very low-budget. However, it has great character designs, music, and gameplay. Unfortunately, though, pretty much every good thing it does is surpassed by its successor. So, unless you really like certain new or returning characters not in XV, there is very little reason to return to this game.

This game started off as a husk of Street Fighter IV. It looked worse, played worse, had a worse roster, but over time Street Fighter V has gotten updates with better characters, more interesting playstyles, more content, crazy costumes, and consistent improvements. By the end, Street Fighter V is a pretty damn good Street FIghter installment - but it is ultimately held back by certain factors that updates could not fix, like an ugly visual style, an embarrassing story mode, and disappointing netcode.

The best fighting game I've played in years. Every character that might have not looked the greatest in the previous title have received new designs that represent the new age of their world, and the new characters all represent this style as well, whilst also ingraining themselves perfectly in the Street Fighter legacy. World Tour mode is something that I've wanted in more fighting games, and is a brilliant way to tell the story of street fighter and flesh out the game for people who want more than just online matches. The match gameplay has been perfected as well, with the V-system being returned to characters' basic movesets, while universal mechanics such as the Drive Impact, Drive Rush, and return of the parry have all transformed gameplay into a sight to behold.

This game doesn't match its predecessor for me, but on its own merits, its a truly brilliant game, with three distinct protagonists that go on their own journeys that lead them to very out-there places. The more open environments also service the Nier traversal system, and the multiple-ending system as well as other mechanics have been streamlined to make for a much more digestible experience for new audiences, while also not being afraid to honor what came before.

The best Sonic game, bar none. Every classic level has been recreated with passion and love and care, both with nostalgia but also with a fresh outlook that allows the designers to reinterpret and reincarnate the classic themes. And the new levels, few that they are, are a genuine delight, filled to the brim with love and creativity. This is to say nothing of the gorgeous spritework.