MagneticBurn
2014
1992
Perfectly solid mechanics with no real hook. It plays fine but with so little variety to course design and a pretty low challenge, it honestly just felt... boring. I wonder if these devs went on to make Neo Turf Masters later: Irem staff did form Nazca later and there's a few similarities in the presentation, putting and characters w/ individual stats.
2001
I didn't have the Putt-Putt point-and-click games growing up but I DID have the Junior Arcade games - this and Dog On A Stick. I remember playing a lot of this at a really young age and loving it. Coming back to this I got immense whiplash, it SUUUUUUUUCKS. Extremely bad breakout clone. Ew. Not even nostalgia could help me power through this.
2002
Probably nostalgia bias but i love this game. My favorite single player bomberman adventure for sure. The charaboms as permanent inventory upgrades are infinitely better than how the 64 games handle them, especially all the different remote control combinations you can get. And battle mode has a really strong selection of modes too; Reversi and Coin battles are raw.
2002
1990
better than what i expected given its status as a bargain bin game, but still not wonderful. the missions are fun and the stress is real, like a mission mode alternative to columns. trouble is, there's too many colors, and trying to keep track of them is too much for my brain that's been accustomed to 4-color puyo for all my life.
worth a gamble but your mileage will vary
worth a gamble but your mileage will vary
Great RPG! Combat, progression and menus are all perfectly paced out and responsive. The characters are all memorable and always fill out several possible roles in battles. I was a little overwhelmed at first by the high number of spells & their non-descriptive names, but the naming conventions for their uses make more sense with time. You can grind if you want to, but the game's definitely beatable without ever having to, minus 2 specific spots in the games where things briefly spike.