Every time i play RE2R i like it less, RE2OG had an amazing gimmick of the A and B scenarios being completely different thing and the save file of Leon and Claire discs interacting with each other were if you picked some itens with Claire they wouldnt be available with Leon and so on, not only that but completely new events and bossfights, RE2R has none of that, in fact, the difference of scenarios and characters are only puzzle answers (the puzzles are the same, the only thing changin is the solution) some enemy's placement and weapons, and honestly i think this (and RE3R) have the worst DA implementation, by the mid game, every single enemy needed about 20 pistol rounds to kill it and it was just boring since the combat isn't the main point of the game, graphics, perfomance and sound design are pretty good tho

I really love that the revival of the franchise is again a slasher movie style game, RE1 is really proud of what Capcom has done with RE7, one of the best main line RE games and one of the best Survival Horror games ever made.

The remake is pretty good, but not even close to the original, holy shit, why is this so good??

Devil May Cry 2 is by far the most overhated game of the history, holy shit.

DMC2 is not even close of the first game in the series, it has worse graphics, worse level design and oversimplified combat, a shit story and for some reason Dante now has Leon (from RE4) personality but my god "worst game ever made"? Not even close.

This game has shit dev cycle and etc etc, but in a 9 months developed game you have a completely funcional shit, no major bugs, no game breaking sequence, ok performance even for the ps2 era and weird but competent level design with some good plataforming sessions. I feel that people that hate this game purposely frustrate their experiences with it by playing in the most boring way (spaming pistols) and with a close mind to not recongnize absolutely nothing that dmc2 does.

This game has good animations both from Dante combat but also movements, walking on the walls, backflips, for godsake, half of the gunslinger style from DMC3 has the animations of the DMC 2 pistols, the same goes for trickster, the player now has an option to deactivate the automatic aim lock with R2, Dante controls way better in the air and plataforming is way better than DMC 1, Dante character design and DT here are the better ones on the franchise and secrets involving flying and plataforming are pretty cool, and i honestly really enjoyed the last bossfight, the amalgamation of the bosses is cool, we got a new mechanic with the amulets that changes how your weapon interacts with enemys going from elements to actually slowing time, and it also changes DT forms, different sword that are suitable for different encounter (long distance, short and burst damage and balanced being the starting one) and you can also change weapons on the go without the need of going through an slow menu.

Look i'm not saying that DMC2 is actually a good game, but it has it's things, and things that reflected on the other games of the franchise in a good way, and i'm sorry, but calling a game with no gamebraking glitches, a duration of less than 2 hours were it's worst crime is "being boring" is just stupid, DMC 2 just suffer the effect of people being unable to look at something and form their own opinion, it's always easier to just repeat what someone else said right?

Funny that the only dmc with a spaceship mini game bossfight is the one directed by Kamiya

2022

I got Skill issued, rage quited, came back and beat it, pretty cool, i like the art style and how it interacts with the level design, but i think that a game with such an unique gameplay should have a better tutorial.

Now the monkeys can steal your time net and capture you forcing the player to restart the entire level...

Ape Escape 3 brings a lot to the classic sony coletaton game, transformations, better A.I with every monkey with it`s own name, personality and birthday, better level design and a longer playtrhough, i love this game and franchise and i hope to see something new from it

"This city can get real scary if you got no friends remember that"

A game about the city and not it's characters, everyone is a vilain here, Dimitri, Niko, Ray, Luis, Jhonny etc, GTA IV will present the player with differnts visions of the city through the eyes of 3 differnt characters that work for different mafias but every single story cross with each other all the time, that can happen through the main missions, the radio talking about the other campaing events like the heroin traficc of the Jhonny group, the russian mafia massacres of Niko and so on, even the color pallet it different for every character, representing it ways to see the city like Niko has a Gray filter all the time representing his feeling of being dead inside since the war, every single one of the stories are bitter, the characters are sad and the city eat the soul of every single one of them, the perfect gaming representation of the american dream am i right?

GTA IV has by far the most "Alive" city that rockstar ever made, you make friends on the story, friends that miss the characters if you don't hang out with them or even get mad about it, internet dating, radios and newspaper sites that talk about every single event of the story so things don't feel like an isolated thing where it has no impact on the city, you can find differnt special npcs with missions and unique random events, you deal with every tipe of american hypocritical steryotipe, from a ultra right-wing family values gay senator to a black guy trying to make money from the tragedies on the hood. We are presented we 3 amazing stories from horrible characters trying to survive in america and i think every single one of this stories are better than any other thing rockstar has ever written, and honestly i doubt this will change with GTA VI.






Replaying bully is pretty funny because as a child i remember every single news channel talking about bully as a "Bad" influence for the kid, when in reality is the complete opposite.

Bully is my second favorite Rockstar game and the only one i find it "relatable" in some way, and i think it should be the same for almost everyone, Bullworth Academy has every single one of the social groups of any school divide by factions that are basic Bullies, Richs, Athletes, Bad Boys and Nerds, Jimmy is just a teenager with a lot of home problems going through puberty and of curse has problems with his mother and autority in the same way, and well in the very moment you start the game Jimmy is welcomed with a group of guys bullying for absolutely no reason at all, showing from the very first second how things gonna go.

Above i said that it's funny to see this games as bad influence, but why? Actually, at every single way the game tries to advise the player to not be like the NPCs, both through the game mechanics and mainly by the story, for example, one of the first interactions of the game with a female student is with Mandy that is a super popular Cheerleader calling Beatrice, a nerd gir, "uggly" out of nowhere, and on the same mission you can see mandy vomiting on a toilet showing signals of anorexia and insecurity, and the game tries to make very clear how and why every single one of the charters have that personality, and that is not only for the main story ones, for example, there is a NPC called Trent (from the Bullies faction) that every time he is picking on someone he uses the f-word and such, but also when Jimmy with a girl he directly attacks her, showing a signal of jealously, and if you interact with him you'll discover that he actually likes Jimmy and surprise, we can also see that the main character is actually bissexual, pretty cool huh? if the game was released today it would probably be labeled as "woke", with that aside, in some way the entirety of Bully is basically Jimmy getting to know himself better and also the problems of his friends, and i'm pretty sure that alot of the problems of the Bully NPCs are relatable to alot of people, because they are idk real (?) besides the thing with the main villain, every single problem of the Bully universe is something almost everyone has experienced, you got Jhonny that is in love with Lola a manipulativa polyamorus that only uses man to get something, Mandy the super evil but actually insecure teenager girl, Edgar the guy with hate for rich people because of his parents financial conditions, Pinky the girl that demands to be treated as princess because thats how her parents threats her, incompetent authority figures that sees bully only as form of "Creating man" and so much more, in fact every single time i play this shit it reminds me of my own high school.

But besides the parallels with reality, what and how is Bully story? Jimmy has shit parents got expelled from 7 diffent schools and it's throwed against his will in one of the worst colleges in the country where he is recived with people preying on the "weak" where he gets offered help from a guy named Gary that it's actually a sociopath and wants to take over the school using the protagonist as pawn for its plans. I have a lot of appreciation for what Rockstar did with Gary, he pratically only appears on the first chapter and on the final mission, but he is presented for the player as a manipulative mastermind and the game show this well, Gary with absolute no screen time controls every single bit of information going through school, and he knows everything about everyone and uses it every well, in every single faction final mission you see a clear influence of Gary and how he guided the course of the story to that point, he is an extremely hateful and charismatic character used in a very experimental way, i mean, i'm pretty sure that he has less screen time than Augie that is a nerd guy that pees on his pants but still is clearly the most influential on the story.

Bully introduces the player to better npc interaction system (that started on GTA SA) where you can talk or shit talk any NPC of the game, you can kiss girls, boys, start fights, use a very interesting arsenal of weapons that interacts in differnt ways with the fight, and the combat is basically a beat them up that starts really poorly but as you get new moves it obviusly gets better, every npc faction has a fight style and the Faction leaders all have unique movesets and grab animations, Jimmy habilites progresses as the player attend to classes or do favors for other adults, and above all that Bully has BY FAR the BEST Rockstar OST.




2018

The best narrative and atmosphere in the series, buty holy shit i HATED to play through a lot of this bullshit mechancis, hit registration in this game IS TRASH, your character gets stuck at invisible things, shooting is basically RNG and the port for pc is problematic (crashes a lot), the game had an identity crisis in the middle inserting an entire Far Cry game in it for no reason at all, besides exploring and acquiring guns and upgrade are useless because you lose it all after the desert part, and i can't understand why there are sou many fucking gorillas at a hospital.

Loved the whole ending part and specially the F.E.A.R inspired hallucinations.

I hate this game after the capital.

Dark Souls 3 is just a DS1 fanservice, but without a godd level design and an absurd amount of enemies per area, funnily enought the most effective way to play this is top rush the areas to fight the bosses and the strongest weapon of the game is the fucking broadsword

Dark Souls 1 is one of my most played games of all time, and i can't describe how good it feels to come back to a game after such a long time and find out he is better than you remebered.

I love Dark Souls 1 even more after Demon Souls bu i can't bring myself to like it more than Demon's, i think it's hard to like more than a game that sets the entire core of a director like Demon Souls did, but with that out of the way:

Dark Souls brings to the table a now interconected world map that would make Yoshio Sakamto jealous, you got a lot of new weapons and am absurd of viable builds to enrich Dark Souls replay Value, however it feels weird that we a got a lot of gank parts without changing stun times and lock on mechanics, the only 4 direction dodge from demon souls feel really punishing here, making STR and Heavy armor an easy must pick for this game, also, despite DS1 having an amazing level design you still got ass parts like Lost Izalith, Catacombs, and the infamous archer part in Anor Londo, but, i think it's impossible to nail every single aspect of a huge change on the map from the "stages" style of the original Demon's Souls. DS1 gives the player a lot of amazing bossfights, OST and art style, remarkable characters and one of the most unique gaming progression system on the industry, a masterpiece that deserves every the appreciation that it got.