I was having a lot of fun with this game (as someone who enjoys CCGs at a conceptual level, but gets very tired with keeping up with metas).

But then it corrupted my account and I lost all my cards and progress and shit so I deleted it :/

Fun enough Call of Duty game. The campaign is boring as a motherfucker though.

I honestly don't know how these games keep coming out without quality of life improvements that are, like, mad basic. Why can't I adjust a setting that lets me always start with my gun on full auto? Why can't I save the attachments that are on a gun so that, if I switch off of it on a loadout and then want to come back to it, I don't have to remember which attachments were actually good? Why isn't there an easy way for me to see which guns unlock which other guns? Why are the menus so bad? Why is the kill-cam and play of the game system so bad? Why did they just take parts of the Warzone map and make it multiplayer maps without any regard for whether it is balanced for multiplayer?

The core gameplay loop and the gunplay is good enough to make it a perfectly serviceable CoD, but long running yearly series like this need to step there shit up when it comes to implementing basic improvements that actually make me feel like each game is getting "better".

I'm a dumb fucking idiot boy and I bought this game. I deserved this.

This game isn't just Overwatch 1.1, or whatever the initial running joke was on Twitter. I actually think that undersells just how bad what has happened here is, the terrible precedent that Blizzard sets with this being the model for how games "evolve" over time.

They have taken Overwatch, made it a worse game, slapped a 2 on the box, then deleted the original game from existence so that you have no choice but to play the new one. The "new" one: where characters feel more sluggish and spongy, where games constantly end in one team being railroaded because of the new 5v5 structure, where some of the actually fun moves that characters used to have are stripped out.

The gall of releasing this game without the PvE element that was supposed to make the sequel actually mean something is staggering. The lack of new content is gross. And the occasional moments of fun are undercut by the fact that I would rather just play the game the way it used to be when I had fun with it in 2016 and now I just straight up can't. This game is shameful and embarrassing.

A very good remaster of a very good game. Bonus points for prioritizing adding in the accessibility features from the original to remove barriers to experiencing the full story.

Donkey Kong in game, do funny monkey slamboni and game go boom

It's better than the first one.

A fun and nostalgic romp for me, a PS2 kid who grew up more with this series than Mario or Zelda.

The gunplay is, as in all of the Ratchet and Clank games, filled with wacky and interesting weapons, which the game constantly compliments by adding new items that change how you traverse the world. It is also a gorgeous showcase of the PlayStation 5's graphical power and processing speed.

What really doesn't work for me, though, is how much the humor and story do not hold up in a modern context. Ratchet, Clank, Rivet and other robot are boring, the story is boiler-plate, and much of the humor edges on Illumination Entertainment movie tier. There are good jokes, and a high density of content hidden in details in the world. I just wish more of that effort was felt in the main story of the game.

A wonderful game, with one of the best main characters in any video game that I have ever played.

The entire cast of characters, for that matter, are incredibly endearing and lived-in. The level of depth they are able to sow into this world in such a short period of time is pretty astounding.

The game is also graphically gorgeous: colorful and charming and arresting all at the same time.

I haven't smiled at a game as I did during the LARP segment of the game in a long time.

A very worthy and entertaining follow-up to Until Dawn. The characters in this one are actually endearing and worth not just letting die immediately, which is a welcome change.

I just wish the game had a feature where, Jackbox Party Pack style, everyone could sync up their phones to the game and you all vote on the decisions. I think there is a way you can do that online, like for Twitch streamers, but not LAN which sucks.

The best possible way to play this game right now is to get a big ass group of people into your apartment, give the controller to the most easily scared and frazzled person in the group, drink a lot of beer, eat a lot of pizza, and yell at the TV.

2022

Incredibly addicting and snappy combat mechanics made this game work for me where many dungeon crawler-type games have failed in the past. It is endlessly satisfying to hit a perfect parry into a slurry of rad combos.

It also balances difficulty in a way that gelled with me more than many other "challenging" games. Though it does start to get easier as you progress, any enemy can be a challenge if they catch you off guard. It's hard for me to put finger on exactly why this one worked better for me than, say, FromSoftware games, where I find the difficulty extremely grating.

Get this on PC so you can play with mods that turn you into Neo.

While there are elements of this game that I enjoyed and make me deeply nostalgic for the past LEGO Star Wars games (namely the goofy-ass sense of humor), I found that the game suffers from a common issue of modern gaming: more, instead of better.

In an effort to add more mechanics, more modern systems, more characters, and more "exploration", the game feels unfocused and clunky much of the time. The actual levels themselves (the thing that the LEGO franchise was built on) take a side-line to an often lifeless open-world, which ends up feeling more like knock-off Super Mario Odyssey than "new and improved" LEGO Star Wars.

Improving the combat is a welcome change, and the third-person shooting and lightsaber combos do bring a fresher angle than the "mash one button" nature of fending off enemies in the older entries.

But who in the hell thought LEGO Star Wars needed a skill-tree system?

2022

I am a sucker for walking simulators and cute ol' kitty cats, so this was right up my alley.

As with most walking sim-type games, it really comes down to tone and aesthetics. The world has a fascinating, albiet fairly formulaic, post-apocalyptic vibe. It's got equal parts humor and ennui, which is enthralling enough to keep you going.

And it's short. More games should be short.

It is almost staggering the number of times these guys will just copy and paste the exact same game with basically zero quality of life or significant gameplay improvements.

Like, is taking over the bases and killing guys with a slew of different weapons fun? Sure, for a while. But there is not one original thought in this game.

It's the kind of thing you mindlessly play while you do something else.