Graphics are still impressive, and setpieces are great. Combat is interesting at first, but grows repetitive even in such a short game. Story is kind of boring, jumping from action moment to action moment and defying death at every corner.

Only completed 1 trip, but think that's enough. The game has much more to offer, but it's too slow for me during traveling while it refuses to pause time when you want time to think about your future plans. Great writing though, intriguing stories going on in the background.

Been playing since Naxxramas, never really taking a break for more than a month. Kind of scared to know how many hours I've sunk into this, but also interested, alas. Used to play arena for years, then focused on low-rank ladder using only decks with 40 legendaries. Nowadays I play mostly Battlegrounds, with the occassional arena run, 35-legendary wild game, or Whizbang standard match. Since I never tried to compete heavily, I never felt any pressure to pay for anything, and hopefully never will.

Great quests, writing and core gameplay. Wasn't very familiar with the Pathfinder system and the game doesn't do an amazing job of teaching you everything, but I made do. Leveling up correctly was the hardest thing, and the autolevelup doesn't do an amazing job, so that's a pretty large minus. Acts feel very distinct, but the crusade is a bit of a slog. Currently replaying with mods, which is a big help.

Very weird, very nice. The art direction takes center stage, but the writing is very fitting. The world is very well written, with a lot of interlocking stories going on, as it should for a 'murder mystery'. Getting clues is satisfying and you can build rapport with people while doing so. A bit too much slow walking around in my opinion, and also slightly destroyed my eyes staring to look for pickups.

Amazing concept, executed with the right tone. Spawned a whole genre which I also enjoy, so thankful for that. Worldbuilding also very solid, and characters well written.
Still should go back to get the last couple achievements, it deserves more of my time.

The art is great, and I remember this game being very hyped leading up to release. When I first started it, I was quite disappointed and dropped it for a couple weeks. I then resolved to still beat it, and it was a fine game, but nothing amazing.

The throwing mechanic lifts this sequel to even greater heights. Some new dishes and different level mechanics are welcome but expected additions. Should replay, writing this has gotten me feeling like playing it again.

The story is nothing, the characters are okay, but the gameplay is simply amazing. Levels are interesting, going for three stars feels challenging at times but never impossible.

While certainly an upgrade in some platforming aspects, I actually did not appreciate the changes to combat. I also forgot about this entry much faster than its predecessor, but still had a very good time playing.

Even though the escape sequences can be extremely frustrating, this game is amazing. The floatiness really fits the vibe, and it was a great milder introduction to the metroidvania genre. The combat isn't anything complex, but I found it fitting and enjoyable. The story is touching and I still listen to the soundtrack every now and then.

Fun take on a classic. The setup is already very humorous, gameplay isn't too serious either. The shooting zombie gameplay isn't anything to write home about, but the decisions are great.

Great cooperative game. The roles are distinct, the story doesn't take itself too seriously and just serves to serve you the fun gameplay. Played this with my partner accross the room, which I think might reduce the feel of being two agents on very different jobs, but made communication even easier. Will probably replay to experience the other agent's gameplay in the future.

Amazing concept which also works very well on extremely low end hardware. Goes on a tad too long and I had no need for survival mode or replaying on harder difficulties, but would recommend.

2022

Nicely weird story, great side characters, but never felt very fulfilling to me.