The level design mistunes so much from the broader of the franchise, hence its uniqueness even for today standards. Short but amusing from beginning to end.

Personally, Macro and Space Zone phases were fav of mine. The bosses overall act so fast, you gotta be nimble.

Woefully, I couldn't find any other game as scary as Visage, the game is my sh*t.

I'm a declared fan of Siactro's games, and after playing all the Toree franchise I was starving for more, and Super Kiwi 64 was what I needed and beyond. The game felt more complete than Siactro's previous games, especially 'cause it flirts with lots of genres besides platform, such as adventure, action and puzzles. The move set is delightful, the level design is smart, creative, and well polished. Kiwi's move set is quite smooth and fun, and the gameplay is short, but it does deliver. Everything I wished after a tiring week.

Positive points
+ Retro Style;
+ Variety of Beautiful Visuals;
+ Clever Game Design;
+ Formidable Move set;
+ Some music tracks are really great;
+ It's short but it delivers;
+ Platform at its best.

I recommend it IF you know where you're stepping on. They promised us the biggest Lego game so far, with lots of reinventions to the franchise, and it does have a huge scope, but at times its ambitions aren't completely fulfilled. It's hard to separate the pros and cons, especially 'cause they're kinda mixed here, so I'll try my best pointing them.

GAMEPLAY: It's quite smooth, a natural evolution from the previous games. The battle system is more complex, you can hide behind objects during gun combats and make melee combos, and although it's really fun and freshing, it ends up being a bit pointless, 'cause the game is so easy that you can beat your enemies by doing simple attacks and without hiding behind objects, just like the previous games. In other words, there's a lack of focus to make these new features really work. The platforming is effective most of the time, and the space sections are fun as hell.

CHARACTERS: we have tons of characters, divided in nine classes with different skills (Jedi, Bounty Hunter, Scavenger, etc.). Of course, I wasn't expecting to every single character to be different, but a couple of them doesn't reach their full potential, for example, Palpatine's lightning power is so downgraded compared to the previous games that makes he feels more like a generic character in the game, and the same happened to Boba/Jango Fett and R2-D2's flight. General Grievous on the other hand has a fantastic and unique gameplay and animation. Because of that, I didn't feel like buying the DLCs.
You can also upgrade your characters classes, which sometimes means nothing, 'cause the game becomes even easier, and you can skip some tasks they put in the game. Then I ask: if the tasks can be skippable, so why did they put them in the game foremost? It feels the developers are sabotaging themselves.

GAME MODES: The Story Mode has its moments, but it's mediocre and repetitive IMO. It sometimes boils down to walking from point A to point B with nothing to do in between, and then watching a cutscene, so at the end of the nine episodes I was already feeling like stopping the game for good, but what really sells the thing is the exploration. In a nutshell, you can avoid following the main mission and then adventure yourself in all the open worlds they built according to the episodes, and UOW, when I first walked freely in Tatooine and Coruscant they felt so alive. The developers indeed put the attention to the details, and in general the worlds have a decent amount of fun and humorous missions with a lot of references for the devoted fans. Of course, some planets were better than others, and unfortunately after some time, they don't feel so replayable.

TECHNICAL ASPECTS: the graphic is great, the animation is a master class of principles, the dub is noteworthy, especially 'cause they got some voice actors from The Clone Wars, and the soundtrack is a masterpiece as we know. There are several bugs that can even make you restart the game though, and it also gives you the impression it could have been more optimized at some points. The UX menu is kinda confusing too, I spent more time on it than I wanted.

In general, the game biggest problem is fulfilling its ambitions, but come on, it's Lego! That's a very good game dedicated to SW fans, and considering the issues I pointed, it can be worth for you, especially if you have someone to play with. I'd give it a 7.5/10. It's good, but could be greater.

Positive points
- Open World;
- Exploration;
- Humor;
- Gameplay Moveset.

Negative points
- A few minor bugs that made me restart the level;
- sometimes the space sections take a long time to repeat the same tasks.

After playing Lego the Skywalker Saga, I was wondering if it was still worth to play the old Lego Star Wars Games, and the answer is a big YES! The game covers the first two seasons of The Clone Wars tv series, and the chapters felt complete and not rushed.

Besides it's way more simplistic than SS, it's as much fun as the new one, if not better, especially if you, like me, prefer some more linear games, 'cause it shines in its simplicity, and at times even offer us bigger battles scope than the last SW Lego game, besides its technology limitations. But the cherry on the cake is the base building/ rts troop battling mechanic, seriously, I could say it's the most fun piece of lego game I've ever played, and I'm not even a fan of these strategic games.

The game aged pretty well, and although we have the 2022 game, it was not replaced at all, definitely worth of your attention.

Positive points
+ Multiplayer;
+ Level Designs;
+ Base building/ rts troop battling mechanic;
+ Hub;
+ Visuals.

Negative points
- A few minor bugs that made me restart the level;
- sometimes the space sections take a long time to repeat the same tasks.

The classic I played in my childhood but that I was never able to finish 'till now. Super Mario is a huge franchise, and after all those games, could this game stand the test of the time? Short answer: yes. The titles that came after added so much more to the franchise, but playing the 85 game feels casual but a worth adventure. The visuals aged like good wine, and it's charming as heck. You can realize that the main gameplay hasn't changed so hard in the sequel games, which means it worked fine since from the beginning here. One of the most important games in the gaming industry, and a great title.

Positive points
+ Difficulty increases gradually;
+ Charming and timeless visuals;
+ Remarkable soundtrack;
+ Good controls;
+ There were some "puzzles" to solve in order to move forward in some phases. Pretty refreshing, and a detail i couldn't remember.
+ It's Mario time, guys, let's have fun.

Negative points
- Sometimes very punishing, especially if you're used to the new Mario games. Not as hard as the other NES titles tho;
- Level Design might be repetitive at times, but you can beat the game in 1 hour, not an issue at all;
- The water levels are good, but you can kinda skip them by swimming to the surface most of the time. It felt skippable.


There's such a beauty in the initial sense of awe and complexity in exploring this massive and rich Hyrule. As the game progresses and is mastered, the beauty lies in comprehending every detail, uncovering patterns, and realizing that, ultimately, the experience is just a creation by the game developers. Link is just a toy, Hyrule is limited, TOTK is just a game, and that's beautiful. It brought back the ludic amusement of my past youth, intertwined with a mature view from the adult I am today. 400 hours in it, with no regret. The game of my life.

A timeless game. After playing TOTK, it's so refreshing playing a more classic linear Zelda game.

The Kinstones enhance the core of the Zelda franchise, turning the entire map into a grand dungeon that encourages exploration and interactions with characters like never before. Despite characters lacking memorability, they are great and well-crafted, with some familiar faces here and there, and for this, Hyrule town has never felt so vivid. Ezlo stands out as a non-annoying, well-designed, and humorous companion, ranked as my personal third favorite in the franchise. The new races add distinction through architecture, culture, and characterization, surely the cherry on the cake.

While past Zelda games featured great items that were used in a dungeon and then forever forgotten, here, there's noticeable improvement as items remain relevant inside and outside further dungeons. However, the story, while introducing new elements and antagonists, lacks true innovation, with Vaati resembling a lesser version of Ganon. Also, The Triforce's reduced importance and decentralization of power to another object that ain't quite hold the same effect. The narrative, not as bold as A Link to the Past, still offers interesting twists.

Despite flaws like permanently missed items (raging here) and figurine collection challenges (triple rage), the game is great and timeless. Visual delight, well-designed dungeons (some better than others) contribute to its worthiness, even for those unfamiliar with the Zelda series.

Even when the only thing left to me was getting all the 1000 Korok's Seeds, the game was still a great "Korok Seeker". I didn't feel bored not even once. Addicting and wonderful 'till the end. Deff the game of my life.

I've felt more anxiety with the original Pac-Man than with this.

It never fails to amuse me and my friends. Visuals are fantastic, and gameplay is quite polish.

Nitrome games were my childhood, but not the type that you look back and say: "ew, that was bad", no, they were and are still good.

That was a surprising experience! I'm not aware if there are similar games that inspired it, but I've never seen something like that in the horror genre.

STORY: 8/10
That's a story-driven game, that narrative had to be good, otherwise it wouldn't work at all, and it works. We've got a classic thriller, played by skillful actors who do their job well. It was the fuel that kept me playing the game till the end.

GAMEPLAY: 8/10
it fits and suits the game well. Puzzles aren't hard and are somewhat predictable. There's no much to do, since the nature of the game is limited, but it's a short game, although the similarities of the floors might get it a bit repetitive after a while, but the story holds up things. I got legit jump scares and anxiety, and you know what's worse? You don't ever get 100% used, especially in the final section.

VISUALS: 10/10
the live-action sections blend so well with the 3D models, it will survive the test of time, and the visuals by theirselves are enough to give the game a try.

FINAL CONSIDERATIONS:
It's a remarkable horror game. If you're looking for sth different, go for it :)