Me playing literally any first person shooter made after 2004: 'This is just Half Life 2 but X'

Makes KH1 look like a masterpiece :)

Got my assed kicked by the final song on Cruisin' but I persevered grinded, and it felt really good when I beat it :) I didn't unlock any of the bonus songs (and I didn't realise there were two more difficulties) so it looks like I will need to play a bit more before I consider it 'mastered'.

(PS+, played levels in Hitman 3)
I think I 'get' Hitman a little bit more now, the addition of mission stories and paying more attention to the challenges helped me understand what was being asked from me in each map. Silent Assassin isn't actually the most fun way to the play the game and this is made even more clear when some of the challenges ask you to murder civilians with a specific weapon and disguise.

I hated Mumbai but that's only because I hate crowded maps anyway, thought Columbia and the second USA map were awesome and thought The Ark Society was a great finale, though I did get baited into mistaking the expansion maps as part of the main game.

I dropped it 20 hours in and for the life of me cannot get back into it - the actual gameplay loop feels really tedious compared to something like (please don't laugh) Fire Emblem.

Proof that more isn't always better. The levels are really repetitive and the audiovisuals are so dull, I would have much preferred it if it was a shorter, tighter experience.

Frustrating in so many ways. Camera angles make its hard to gauge how far away objects are, picking things up can be temperamental and your friend just disappears sometimes, forcing me to reset from checkpoint.

There was one puzzle where you have to move a trolley and then crawl through a vent to do a precision jump on the trolley, and if you miss, you die and restart from checkpoint - except the checkpoint is from before you moved the trolley so you have to repeat this over and over, fighting with tedium and the camera angle.

The animations for chasing enemies are appalling and you will often teleport into their hands.

Stadia was a pretty good experience (this is my first game I've finished on the service, and I played this on my free trial so I am very happy I didn't spend £25 on this game), however it is an odd choice to have such a darkly-lit game on the service, since the compression crushes the blacks and causes lots of visual artifacts. The input delay was very low and I don't think I failed any platforming due to it.

Here is the problem. I wanted my Skell so bad that I rushed through EVERY SINGLE THING in this game to get to it. No one tells you that the skell is 40 hours into the game. I don't remember anything about this game and then my harddrive died.

after 5 years I have finally caught up to the current patch (just in time for Endwalker to set me back again, oh well).

The dungeons and raids are fantastic. Not too many complaints there.

However, if you want me to be invested in your story cutscenes you they need to be way more fluid. I'm sick of long, stiff animations and a 5 second delay for the next text box to appear.

Saying that, I am excited to finish off the raids I missed and play Endwalker.

Destruction Derby and that one mini-game where you have launch your corpse as far as possible slaps.

A trade-off has been made to make a more tactical at the expense of less RNG and interesting build choices, so while I have played this less than FTL, I am more content with my time spent.

The average backloggd (or indeed online gaming sites in general) user must have been born 2003/2004 and played WB/W2B2 as their first pokemon game when they were 9 years old - I accept no other reason why this game is so highly regarded online. I could physically feel my life force being sucked away by this game.

Enough has been said about the new 156 pokemon and the problems that come from this setup isn't unique to this entry. The first 5 hours of (most) pokemon games suck, I am sick of seeing normal-types and fucking birds in my tall grass. Having said that, Lillipup ending up carrying me through this entire game with Tackle and Strength. By the end of the game, there are some interesting pokemon but I only saw them because they were on the final bosses team.

Pokemon stories suck ass, but so do a lot games' stories The problem here is that pokemon always finds a way to act like the story they are trying to tell is worthwhile. It isn't and it's a goddamn drag having to read all these repetive boring-ass textboxes.

Elite Four was a fun challenge, until I realised that the solution was to simply grind and get overlevelled. If you didn't want to do that, you could always go and catch some more suitable pokemon, but you would still be grinding these new 'mons to get them up to speed.

This review contains spoilers

Pixy fight can eat my dick