A wonderful game to experience with your SO <3

The game constantly trains you to not give a single shit about your employees' mental health and/or well-being, with this we can conclude this must be Jeff Bezos's favorite game.
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INITIALIZING SYSTEM

ACCELERATING ENERGY CONVECTION

RUNNING SEPHIROT PROTOCOL

I wrote the Jeff Bezos joke 164 hours ago, just when I was starting Lobotomy Corp. After finally finishing the game and thinking about the experience, I feel the best way to describe Lobotomy Corp is a "blood diamond."

Overall, I disliked most of the time I spent playing the game.

The game itself isn't very fun, it's a very micro-managing heavy game with not a lot of options to actually make the game entertaining; you unlock some options thought the game, but most of them are options that you should've had from the very start.

The difficulty ramps up constantly, and the random anomalies make your choice almost worthless since when you first start the game you won't know the monster that gives you a nice HP boost from the one that fucks everyone and everything up, and you have no way to appease it because you need an Aleph(highest level) armor to even TRY to without your employee ripping his eyes out. So yeah, go back to your last checkpoint- Oh, that was today so you're stuck with it for the rest of the game? Too bad, don't pick a fucking Aleph next time dipshit.

As I said, there's a lot of blood covering up this diamond. But underneath all this gunk, the diamond shines like a sun.

The story is captivating and is the main reason you're going to want to finish the day, for those sweet, sweet 30 seconds of juicy L O R E. Every new concept that is introduced is more interesting and intriguing than the last, some revelations can sound very abstract at first, but as the story goes on they become more concrete. The characters are also a huge highlight as they are all an absolute delight, even minor ones that don't show up very often(looking at you Myo). The world Project Moon has created is fascinating, and it's no wonder the sequel takes place in this same derelict wonderland.

Which makes it even more tragic that the game that accompanies this world is not as grand. At the end of the day I wholeheartedly recommend Lobotomy Corp, but only up to day 45(do the core supressions if you want) or hell, until you get tired of it; then go watch all the endings in Youtube. With Lobotomy Corp I feel I experienced a 12 hour game in 170 hours. I'm glad I played it though

Most people would tell you this game is inferior to its predecessor, most people would tell you they dumbed down every single mechanic that made the first one great, and most people would tell you they re-use environments and assets more than early American sitcoms re-use laugh tracks. And most people would be right- but I still love it nonetheless.

A wonderfully tense and nail-biting experience. Subterrain is hard to describe, but here it goes, it's a Survival / Survival Horror/ (Space)Base Management game that takes place on Mars. The gameplay itself includes verbs you've played before Eating, Exploring, Killing, Researching, and Recycling; but it's all rearranged in a way that makes it truly unique with a symbiotic relationship between each, and the time limit mechanic ties them all beautifully to create a disgusting, fleshy gift that makes every choice matter- The limited food supplies and possibly better weapons may push you to explore new sectors, but should you explore it now that you're tired, or you may want to sleep a bit even if it means that with every moment that passes the enemies and infection gets stronger. And if that's not all, the game has the extremely engaging mechanic of- Recycling! This probably doesn't sound as fun as it is while playing, but even before Prey(2017) popularized the mechanic; everything on Mars is recyclable; Before you know it you'll have spent dozens of hours fixing the global-scale climate issue- sadly, not in Earth. All in all, Subterrain is, more than any other game that holds the title, an underrated masterpiece

What a wonderful journey; I'd recommend this game to anyone really, even if you don't like Metroidvanias (although it's an excellent one). The art and music are breathtaking, every single upgrade is fun and gives you plenty of secrets to find. The story is bittersweet and is sprinkled throughout the world, a lot of it is interesting but it does require piecing it together through notes and certain dialogue- Similar to another dark fantasy game which I don't think I need to name right now. All in all, Ender Lillies is a gorgeous game that everyone should experience

To this day Virtue's Last Reward holds a special place in my heart as one of the biggest "What-the-fuck" Plot Twists I've ever seen in any piece of media, an amazing story throughout.

A solid card game- with an ABSOLUTE BANGER of a story(stories*). Project Moon expands on the Universe seen on Lobotomy Corp tenfold, creating one of my absolute favorite fictional nightmare dystopias. Each story reads like a glimpse into the lives of a particular group of people in the city, they all feel extremely unique and give off the feeling you're changing genres with each one: from heart-aching sob stories to Cronenberg-worthy body horror. If you're into stories that'll blow you away, you're doing yourself a great disservice if you're not playing LOR right now; even if you don't like card games! (Prior knowledge of Lob Corp isn't necessary at all, as everything is explained)

The most surprising element of Dead Rising is its story, which has NO RIGHT to be as good as it is. There's just something so genuine and beautiful about listening to a true-to-life critique of American consumerism and the global meat industry, but as a 40-year-old man in a tight sundress, with a chainsaw.

An O K game in the franchise that had the misfortune of being released just after one of the best in the franchise, if not one of the best Survival Horrors of all time

The Father of Survival Horror is pretty much immune to criticism thanks to its many, many, talented children; who every once in a while come to the retirement home to ask for advice

An amazing game, with an even more amazing Aegis(she's best girl)

I hold more dear memories for this fictional characters than for most actual friends from my childhood. A masterpiece

Every Persona game is an EVENT, and even if I was a bit late to the party for this one I still feel I had just as much fun as everyone else, if not more thanks to Royal. As a series full of colorful and lovable characters, I was pleasantly surprised by how much I fell in love with a lot of the characters in this iteration; the most shocking of all, being what is possibly my favorite villain(s) in the series, and learning they were only added and explored further in the Royal release.

Not just a great remake but a great game, Motive grabbed everything that made the original special and filled out any puss-less fleshy holes that felt a bit empty with more good stuff that you never knew you needed but fits so well that I doubt you'd realize they were added for the remake if you hadn't played the OG recently.