171 Reviews liked by Mifee


saw how the map was set up and knew i would not be playing

Due to being sent into the desert five times Ciel had to remove the sand from his joints with a power hose after the events of this game

"go to hell" is basic. "i hope the developers of some of your favourite games get bought by epic and have to make subpar versions of other games so fortnite can try to compete with roblox" is smart. it's possible. it's terrifying.

Back when this came out I stole my mother's credit card to buy this on eBay, I think. Sorry, mom.

seeing buddy holly in the item shop tonight was an ethereal experience

taps into the innate human urge to collect trinkets and knickknacks against all survival instinct.

I am convinced Hideo Kojima is not human how tf do you make a game like this in 2001

You see people say how this game is ahead of its time, predicted the future, has some of the most profound ideas in gaming, and after playing it I am pretty much convinced, absolute masterclass

The broke friend staring at your wings from across the table

Yakuza games are better at game preservation than most video game companies

your dumb ass:
randy pitchford is covered in a thin slimy film! he's a greasy pervert! he's a little creep!

reality:
the year is 1999 — randy "anti US hegemony" pitchford directs the first expansion to half-life. you play as adrian shephard, a villain sent by the USMC to assassinate all witnesses to the black mesa incident, including gordon freeman. but before you can be briefed your helicopter is shot down and you're left stranded without heads or tails of your sinister purpose

knowing you play half-life like everyone else under the sun and that you'll gun down civilians without care, pitchford creates a ludonarratively consonant scenario that incorporates known player behaviours into narrative conceits with trademark grace; one where the participant likely fulfills much of adrian's goal before they're told what it is. pitchford provides commentary on the military's success with breeding more aggressive, violent soldiers, understanding that in WWII only 15-20% of polled soldiers reported firing their weapons, whereas this number raised to 55% in korea and 90-95% in vietnam due to manufactured contempt. blending these two ideas he bridges the gap between player and character and entwines the two in an inseparable double helix mirroring both participants; nature born of accursed nurture

you and shephard are funneled along a narrower path; shuttled from combat encounter to combat encounter, and granted "tacticool" tools to make the violence more thrilling than the previous game while puzzles and horror elements are sanded down extensively. you command other soldiers who speak in garish barks and exist solely as expendable resources, the setting is treated with a heightened parodic touch, and gordon himself is depicted as "employee of the month" despite it being his first day, lampooning his impossibly grotesque ubermench status

eventually your arsenal is overtaken by alien alternatives, more explicitly showing shephard as being more monster than man, the futility of his battle, and the lack of freedom he has by design. he's then left detained where he can do no harm nor receive it, and g man closes out the game by saying "I'm sure you can imagine worse alternatives" — an acknowledgement of the struggle many veterans experience upon returning home, and the lack of support they're given from their government once they've outworn their intended function

randy, I kneel

Haven’t played yet but he erased his deadname? I’m so happy for his transition

I don't wanna sound like an asshole but I really can't be seen playing games like this

"Chrissy, how the hell did you manage to fuck up dis bad? Now look where we are, we're in a fuckin' PS2 prerendered cutscene!"

"I'm sorry, Ton', the fuck am I s'posed to do about it?"