206 reviews liked by Minish


they 'fixed' the MP5 and shotgun so instead of needing to rely on a whole arsenal of explosives, traps and weirdo guns you can just handle every single fight with two guns
they 'fixed' the HECU marines so instead of erratic freaks they just kinda stand around and impose a health tax if you look around a corner
they 'fixed' xen by making it look like it was trending on art station and replacing all the weird cool levels with Half-Life 2 puzzles for some godforsaken reason

There is a tendency when dunking on Bethesda games, to criticize them from the lens of their failure to be like other RPGs- The Witcher 3 is more cinematic and refined, Baldur's Gate 3 more densely written, Fallout 1 more actually good, so on and so forth. The truth is that Bethesda games suck much more tragically and pathetically on their own terms than in comparison to other games, Todd Howard who began his career with monumental works of termite art in the end forsook the dream of the Bethesda game. The dream of the bethesda game was always to create a holodeck, a simulation for you to inhabit totally- 'Why the hell would I pick up a spoon?' someone asks, perfectly reasonably expecting game mechanics to exist for gameplay reasons, but it's just that you can pick up spoons because it's something a person is able to do. Personally I think this dream is perhaps misguided, but nevertheless they pursued it, which is admirable in its own right.

"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
The message you receive upon killing a crucial NPC points towards the commitment towards the holodeck dream, it will continue on even if you totally fuck up, and indeed there are generally ways around the death of those crucial NPCs provided you understand the simulation.

And fear of people misunderstanding the simulation is what drove bethesda to make many crucial NPCs invulnerable in Oblivion, you never know when you're actually in a simulation or not anymore, even as the NPC AI had become much more sophisticated with schedules, likes, dislikes and habits, the places you could engage shrunk, and then even the ambitious NPC AI in subsequent games was stripped back for ever more presentable and simpler systems, to the point of Starfield doing deliberately what Morrowind had done out of technical limitations 20 years prior: 24/7 vendor NPCs with no schedules, likes or dislikes, who exist only in service of the player.
But maybe most telling of all, was that in Fallout 4 they decided that the player need a good reason to pick up a spoon.

a sprite scaler style shooter so authentic feeling that you can't really tell when you've successfully passed a projectile or not

I waited 7 years for Granblue Fantasy Relink and I can say that it has exceeded all expectations I had. By the middle of the story campaign I was jumping up and down with delight and screaming in awe at the spectacle of it all, also very glad that it has a long tail as for now I'm a bit burnt out but It'll be fun to come back periodically and find new characters ready to give me something brand new to sink my teeth into

Interested in Dark Cloud but haven't played it yet?
Maybe it’s an all-time favorite and you want some more history?

Check out this “Prep Kit”, full of pre-release coverage, interviews, advertising and merchandise to get you in that Launch Day mindset!

https://goatedquest.blogspot.com/2024/04/068-dark-cloud-prep-kit.html

Let me help make every game you play feel brand new, no matter how old

On the first twilight, rejoice at the greatest of all time.
On the second twilight, those who remain shall experience the hallmark of media.
On the third twilight, those who remain shall praise the zenith of the medium.
On the fourth twilight, experience the apogee of creativity.
On the fifth twilight, experience the vertex of invention.
On the sixth twilight, experience the pinnacle of innovation.
On the seventh twilight, experience the epic of epics.
On the eighth twilight, experience the legend among legends.
On the ninth twilight, the gold standard of storytelling shall revive, and no 'mid' shall be left.
On the tenth twilight, at Journey's end, you shall attain to the power of Peak Fiction, once and for the last time.

Peak Fiction shall praise the wise and bestow four treasures.
One shall be 'Goat'.
One shall be 'Raw'.
One shall be 'Kino'.
One shall be 'Fire'.

Sleep peacefully, my beloved media, Peak Fiction.

sometimes when you play a good game it makes you feel more charitable to other games in it's genre, Fallout 1 is so good though that it makes you feel less charitable; forces you to wonder why you'd ever want to play yet another RPG that confuses amount of writing for quality of writing

This game's only flaw is that almost no one actually knows how to make a good level

Incredibly accurate simulation of living in London