This was a fun game to play in co-op, very easy to frustrate your friend in. It got a bit stale though as time went on.

For a game that only improved on the first, it just didn't catch me the same way.

An overall fine addition to the collection of modern 3D platforms. This one felt especially polished compared to others but the lack of difficulty made it a struggle to finish. I'd recommend trying it out if you have Game Pass.

Really like the open-ended nature of each scenario. Although I started to feel like I was just doing the same things over and over again. Also I had no idea what the story was about.

The campaign was pretty bad, but the multiplayer was fun. Not a big fan of the Req-packs mechanic though.

Haven't completely finished it yet, but man this game was a let down. The gameplay was barely there, the story is meh, and the acting is a bit weird at times.

To be fair this was my first Paper Mario game.

Being a huge fan of the original, the remake does well even if it's on the 3DS. The new portrait mode replays, gallery collectibles, and hard mode from the EU edition makes this the complete version.

Although unsurprisingly the visuals got worse from the original as you're going from the Gamecube to the 3DS. It's just a lot lower of a resolution and doesn't have any of the neat physics.

God of War Ragnarök is a true successor to God of War (2018), it essentially is that game but with more. More enemies, environments, characters, game mechanics, and side content. Making the whole package a very enjoyable experience and really fun to play, so much so I couldn't help but go for 100% completion as I wanted to continue to kill things with my axe.

The story is also very good, as it continues to be character driven and explores the many different relationships between the cast. I think the only issue I have with Ragnarök is it can have trouble tying all of these smaller stories into the main, over-arching narrative without pacing issues and weird moments that don't make too much sense but need to happen for things to move along. Not a deal-breaker but stops it from being a perfect 10/10.

All-in-all I had a great time and can't wait to see what Santa Monica Studios does next.

I didn't think Doom could get any better than 2016 but this proves otherwise. At first I didn't really like the more limited ammo but as I got more weapons and realized the chainsaw slowly reloads, I ended up really enjoying the strategy of it all.

Also I know a lot of people don't care for the 'story' in these kind of games but I welcome the cutscenes, set pieces, and other narrative additions. It really makes you feel like an unstoppable force.

But yeah with more enemies, locations, and weapons you can't go wrong with Doom: Eternal (except the Marauders, screw those guys)

Never played a Civilization game before so this was all new to me. It ended up being a pretty great game to play over the covid summer of 2020. Having someone to play with certainly made it better as we were pretty addicted to playing turn after turn. Hope I return someday to try out the expansions!

People weren't kidding when they said it was hard, made it through on Ultra Violence only after 200 deaths but that's because I'm too stubborn on not changing the difficulty. I think it's a personal reminder I should try playing more for fun and not to kill myself over a challenge, as it only soured my experience with Doom Eternal.

I did enjoy all the new environments, they continue to go all out on the detail of these levels.

The only real bug I met was I couldn't get to the final secret encounter. That was frustrating after completing all the others and reading I would have to replay the entire level again just to get it to trigger. No thanks.

The ship mechanics, visuals, and team aspect of this game work really well!

But... the lack of any kind of progression system, restarting every time you play, and shallow content holds this game back from being amazing. It's fun when you have other people to play with and you're all experiencing it for the first time, but then it gets stale.

With this being my first Metal Gear game I was very confused by everything from the story to the length.

Rather than being another set of "make it to the end" levels, Octo Expansion opts for a surprisingly challenging set of bite-sized stages instead. You'll be guiding a ball to its goal, taking down revamped bosses from the original campaign, die countless of times trying to impossibly defend an orb, and a bunch more as there's plenty of variety. This is all on top of a new story that definitely sticks with the Splatoon style all the way up to the end.