Not as torturous as part 1 plus had an epic battle scene, so overall pretty fun! Also the boss at least felt more like a boss than part 1 but was still hoping for more than 5 rounds of the same thing. Plus the health regen was super annoying.

Played one match, too CSGO for my tastes.

Overall it's a fun game, the animations are really fun to watch and almost everything having physics makes it addicting to suck everything up.

Although I still prefer the atmosphere of the original game with the more interconnected mansion. The gameplay here is revolved too much around mashing 'A' to suck in ghosts as the tug-of-war mechanic is dumbed down. Then the ghost variety is pretty lame as it's pretty much the same 4 ghosts.

I'd give this a recommendation, but more towards a $40 price.

Very pretty puzzle game that can be completed in under 2 hours. There's enough variety for the length but most puzzles are a bit easy.

I was impressed by the amount of content this game included. Yeah it's a tech demo but a really polished one at that. It's also an interactive PlayStation history book and even though I haven't had a PlayStation for most of my life, I was still able to appreciate many of the easter eggs / tidbits that were included throughout.

I'm also a sucker for 3D platformers so this was a great inclusion with the console.

I was a big fan of the first one, and even more so of this one. While these types games are great at making you feel powerful, they also tend to lose their fun once you make it far enough.

I'll probably still play now and again, especially with the upcoming content update. Definitely worth checking out if you enjoyed the 1st or like rouge-likes in general!

Not usually a fan of card games but heard good things about Inscryption so gave it a try and I'm really glad I did! Definitely a game worth going into blind but I'll say the 2nd act brought it down a bit for me.

Sony's take on a Mario 3D World-like game leaves a bit to be desired. Sackboy moves too slow and sluggish where it feels like a chore getting through some of the levels. Then other levels can make it really difficult to see the depth of Sackboy leading to a lot of frustrating restarts. The worlds themselves are at least pretty unique and the visuals are nice as everything is made out of craft materials, all running at a smooth 60fps. Music wasn't my favorite, the use of pop songs felt a bit strange in a game like this but it was neat how the level was synced to the music.

Overall it's an alright 3D platformer.

Pretty good, though challenging at times. Story is surprisingly well for a pixel platformer and the music is just as awesome. Would recommend it!

Borderlands 3 is pretty much what everyone has said at this point. Lackluster story and great gameplay but my god did the UI / UX take a hit. The menus feel more cumbersome than before and navigating maps is such a pain. Especially if you're trying to look at previous areas to figure out what you missed. Then the mission select is so barebones compared to Borderlands 2. I get they were probably trying to optimize for console but even then. I also felt the game to be on the easier side of things, didn't have any real struggles throughout the entire game.

With that out the way, the gunplay is really good this time. There are so many unique weapons and a lot more of them too. There's also more variety in terms of side-content, made exploring feel more rewarding. The Siren skill tree was a bit boring though as most abilities were stat boosts.

Then lastly the game tried to do customization like having a room to decorate, weapon charms, skins, etc.. but it barely offered more than what was available from the start. Like offer more than just 3 slots on a wall for decorations, give me more ways to show off. Just felt under-baked.

All-in-all I complain a lot but it's still a fun enough game to complete, especially in co-op.

Replaying the campaign about a year later made me realize how barebones the game actually is. The open world concept is not utilized at all really with most of the ring being empty and a single biome. The vehicles don't feel like they fit in either with them getting stuck on every little rock / shrub, which really feels like a missed opportunity being open world and all.

Then the story, man you can just feel the development hell leaking through as almost every cutscene is just exposition being dumped on you through a growling brute. I don't mind the direction of a more character driven story, it did have some nice moments, but you learn just about nothing by the of it end. So many questions are still left in the air seemingly for DLC that will never come. The overall lack of epic set pieces and little to no variety in levels makes it feel so shallow compared to the other games. Halo 5's story was much worse but at least it had its scarab-equivalent level.

I do admit the general gunplay and enemy variants are still really fun to fight, especially in co-op. The selection of weapons are pretty versatile and each of them feel pretty good to use. The visual style and audio design are also really nice, grounding their roots back into the original trilogy. Not the best technically looking game, especially when it comes to the facial animations, but the art design is there. Sadly that's about all Halo: Infinite has going for it.

I won't even go into the multiplayer side of things as that's its own conversation. It's exhausting being a fan of this franchise these days, don't even get me started on Master Cheeks over on Paramount...

The main swinging / fighting mechanics are pretty fun to play and good thing because that's pretty much the whole game. Except for those tedious sneaking parts, which always slowed things down. The story was pretty good too, made me want to keep playing.

The presentation, visuals, and sound are all really good and a huge step up from Diablo 3. I was surprised the game even had consistent cutscenes for the main story.

But that alone doesn't make up for how easy it is. I never felt a sense of urgency in large crowds other than a couple of bosses where dodging was actually useful. Abilities feel pointless as they all evenly contribute to the chaos, so I never felt like I had to step outside of my comfort zone to try new ones. Then the sense of progression is lost when everything scales with your level, it only made finding loot / leveling up feel pointless when enemies are getting stronger with me.

Seeing I didn't enjoy either Diablo 3 or 4, I think the series just may not be for me.

A really great game with a ton of interesting lore all going on in the background. I was never a fan of the "Souls"-like respawning so that was a bit frustrating but overall I really enjoyed this game.

Just about everything about this is perfect, gameplay, visuals, audio, story; it's all there! There's nothing like a feeling where I actually have to duck behind cover to avoid getting shot (real life excluded). I guess if there was one thing missing, it would be melee combat but it wasn't a huge deal.

Was going to give a 4.5, but it's the first VR game that feels like a full, complete package and I love the Half-Life universe so 5/5.