Nazenthedark
Note: I was a dev. God what to say about this mess. I'm still proud of the side quests, Legion content and Crusaders MQ, but the NCR MQ is just an utter trash fire. The world design is weird in large part because we as a team didn't communicate the best. The companions are generally pretty good. The whole thing is janky as frick. 80% of the lore is a patch job because nothing included was really planned before a few steps in front of us. More should have been cut, and different things (namely more vaults) should have been added. I'm still proud of it, but god it's a mess.
2015
An odd and ultimately disappointing entry in the Fallout cannon. The many experiments it attempts mostly fail, and collapse in on each other one after another. Every mistake made in the game's development compounds into another mistake. The bad dialogue system which leads to removed skill checks which both lead to less player choice which compounds with the settlement system requiring the majority of the game's locations to be boring farms and/or raider hideouts. I can sill appreciate what the devs did, and the DLC shows there's some hope for the main series yet (thank god 76 is a spin off) but this is still rather weak over all.
2020
I adore everything about this game save for the gameplay itself. Combat relies on precision timing and movement, yet the controls and animations aren't precise enough to match that challenge. Besides that though, you have amazing graphics, one of the best soundtracks ever made, fantastic writing and two of the best leads out there.
2011
2015
2015
2014
2015
2011
A game that tries to be a cross between Obsidian style narrative driven action light RPG and Diablo style narrative light action driven RPG. The result is a mishmash of ideas, systems and story threads that fail to capture what makes either genre great. It's a fun time, but don't expect anything special. You'll get a kick out of the weird design decisions if you're like me though.
2016
2013
2015