I gave it a good fifteen hours but was bored. It's not terrible or anything, there's just nothing that feels new or interesting for me.

Feels like another game that's a variation on the same open-world "narrative epic" I've played a thousand times before. Picking shit up and crafting. Pinging my radar thing to find items, climbing big shit to unlock map stuff. Repeat.

No thank you.

Nobody else does it like Nigoro.

MULBRUK FOREVER

Still good fun all these years later. The satisfaction of pipe justice has not dulled with time.

Fully deserving of all the praise I've heard over the years.

I don't feel like I can say anything that hasn't been said already. Game good.

When I started this, a friend described it as a great game, but a bad Metroid. An absolutely bang-on description.

It runs at a good clip with straightforward linear progression and is just very satisfying. Creepy as shit being pursued almost by the spectre of how you're perceived. Suddenly powerless before yourself with no option but taking flight.

I can totally understand why this is many folks' fave entry, as the usual exploration and backtracking the series is known for isn't to everyone's taste. Just a tight few areas that you can plow through in no time. Where the other games kinda force you to tread carefully, this really feels like it's running behind you with its hands on your back, propelling you forward and screaming "YES! YES! YES!".

Great game. Samus owns.

Theme park, elements of RE4 etc.

Great game. Ethan good dad.

Impressively boring for a game about smashing vehicles into each other. Everything I drove handled like shit, and the sound design felt so flat.

Another game that makes me feel 100 years old. I was doin' so much squinting. Barely able to distinguish between much of what was on screen. Using the PS5's zoom function to be able to read some UI text is a fuckin' joke. I wear glasses but my prescription is so slight that most folk think I have plain glass lenses. It's a thing I'm noticing more and more in games where chasing realism results in hard to read visuals. Horizon Zero Dawn was the same. Noisy to the eye.

If you haven't done a jumping whip while a Dracula voiced by Patrick Seitz materialises, then turned and backflipped over his flames, and landed where his body has begun fading thus negating contact damage, then my friend you have not lived.

The blood of Belmont is strong.

A ton of cool and in-depth lore and a refreshing setting can't save this thing from rotten gameplay that feels like every move is you sending a request and awaiting feedback from the game. Nothing flows, and it's all very rigid. Been a while since realtime combat has felt so stop start.

2012

I misunderstood what kinda game it was gonna be. Realised it was mostly VN, then bowed out when I met the characters I need to "train" and it was just annoying weans that look like yer wee brother's OCs, and one had the big tits as per.

Puzzles are about as deep as a puddle, and the challenge seems to lie more in the floaty controls than anything else.

It is nice to hug the blob, but the boy needs to watch his fuckin' mouth. Show some respect, and give him a jellybean.