What a weird bastard of a thing this is. Heavy vibes of a lost PC game that only five people ever played.

It's got such a grotty look to everything and touches on a real fear of mine in regard to going deeper and deeper below ground. Toss in a pursuing monster and oddball encounters with denizens of the Tokyo Mesh, and you've got something that's too interesting for me to hate. Cannae even be sure if it's really good or what, but it had me hooked throughout.

I love it. I'm fully into this world. But fuck me it felt like I got two questions answered, and twenty more cropped up in their place.

Hopeful for a third entry at some point, or even just DLC in the same vein as the first game because it cannae just be left here.

Just a solid auld JRPG with a theme that still for some reason almost brings me to tears to this day.

2009

Just so boring and bland compared to everything else Cing put out.

Had to check three times to make sure it was definitely them.

I really enjoyed this.

Eat shit AVGN, I am the gamer!

It's really nice going back to the origins of something. When I play old games I try to imagine what it must have been like getting them at release as a brand new thing. Nobody knowing that it was one half of what would become a juggernaut genre of the medium.

There's plenty of fiddly old bullshit here. It's a NES game. It comes with the territory. But there's not enough to spoil what a cosy wee time I had with it.

The screw attack whips sack.

The Last Walking Sons of Dead Anarchy

You've played this a million times before. A middling Sony first-party third-person feelings shooter. So much of it feels very abrupt. Cutscenes with a real start/stop vibe to them. Radio calls that are obviously meant to have large gaps of time between them just triggering one after the other. It's jarring.

The story is aboot as deep as a puddle. You can see every beat coming a mile away, and the writing is dodgy to the point where plenty of interactions don't make a lot of sense. It's just very by the numbers and boring.

Even the enemies become tedious after a short while. More of an annoyance to progress than anything scary or exciting. I'm sick of hiding in fuckin' bushes.

I inflicted this game on myself for 60 hours. At least it was free.


This review contains spoilers

I still don't really get the chat about this being short. Maybe people want everything to be 60 hours these days, but it was just a nice length for me.

As fun as it is, much of it feels like just a half-step up from the last game. Which makes sense of all the "It's basically DLC" patter, as disingenuous as it was. Now it's been a good two and a half years since I played the last one, so maybe I'm misremembering, but combat and traversal felt pretty much exactly the same. That's not a bad thing, mind you.

Miles is the stand out for me. Such a good dude, still hurting, still wanting to keep his city safe. Struggling with inadequacy and doubt over not being "The Real Spider-Man".

The plot however is just fine. It's not terrible or anything, but Spider-Man in general seems to have that recurring thing of "The masked baddie is actually someone very close to you" and ye can see it comin' a mile off every time. And of course they'll come to their senses late enough to sacrifice themselves because they've done far too much bad shit for even the best writers to wring a redemption out of it.

Overall though it's a decent time. Still a bit too much of the auld "Gather these things scattered across the city to be drip-fed lore" but hey, dat's videogames baby!

I managed three hours then had to just give up. It's terminally boring and (unless loads of new moves/interactions open later) extremely one-note.

What if platforming felt like a fuckin' slow chore? Deary me.

A solid wee game that feels weird coming off the heels of the original. The monochrome. The cropped feeling with how close you are to Samus, or maybe how much of the screen she takes up. The completely broken super jump.

It's decent. I think I met the famous Baby.

I started out really enjoying this, but it gradually just began to grate on me to the point where the thought of booting it up each time felt like effort. After the sixth dungeon I was extremely ready for it to end, and googling to find I had three or four more to go just sucked what little wind I had left from my sails.

A fine game. Just feels far too long for what it is.

I jumped around with my big stick and killed all the creatures, who are from nightmares by the way.

I used to play this when I was wee and use the cheat to play as the monsters in each level. I loved the fella that just seems to be a zombie in a trenchcoat and fedora who wields a knife.

This was my first time playing through legit, and it's fine. Simply ok. I could say something wanky and profound like "Nightmare Creatures dodged awkwardly so Bloodborne could run", but I would never do that to you dear reader. You deserve much worse than I could ever give you.

Maybe the crappest final boss I've ever fought.

I am in awe at how much they fucked it. Lorne must have taken a bump to the head or something.

Abe was good because of its precise controls. The humour. The feeling of absolutely nailing a difficult section through timing and figuring out the puzzle set before you. It wasn't crafting, looting bins, or watching a gut-shot Mudokon fuckin' bleed out as Abe stares at his dead eyes.

I cannot believe this is by the same folk who made the originals. It reeks of a beloved IP handed to a new company years down the line. At one point I entered an area that sealed me in and I had to engage in some kind of battle arena shit possessing Sligs and trying to dispatch them as waves of Mudokons got mown down. It feels antithetical to everything Abe was about.

Sloppy controls, loose platforming, and dogshit AI. Lost count of the amount of times I had to kill myself because a Slig just stopped its patrol and stayed facing the locker I was hiding in. God, I really wanted to give the game a fair shake. Even though I knew in my heart what it would be from that initial presentation Lorne did showing the plans for it. I wanted to believe there might be something here for me. But all that was waiting was a character I love reduced to a crafting bastard rummaging through bins and missing jumps. Flaccid attempts at set pieces and weird overly long conversation cutscenes of static characters shouting at each other across level geometry.

I got six levels in, and near the end of the sixth one the game let me accidentally loop back through a previous area with no way to get back without just restarting the level again. Oh aye, there's no "Are you sure?" choice when you select Restart Checkpoint/Level or Quit. Careful you don't hit those by accident. Would be a shame if you had to stop playing like I did.

Cunt game.

Made it to HR7 and absolutely clowned [REDACTED] so I'm calling that completed for now.

It might be the best MH so far. They streamlined a lot of stuff and made it so much more accessible, despite what certain outlets might claim. We got a newcomer pal into the series nae bother. So much multiplayer fun to be had wrangling monsters and bringing them into ongoing fights.

They even did us Insect Glaive Boys justice with the Switch Skills (the Diving Wyvern in particular) making up for otherwise quite bland silkbind moves. I'm excited for DLC so I can continue to fly through the air very big and smash giant creatures.

Everything limps...