Awkwardly handling bits of paper simulator.

Frustrating at times, but such a chill and refreshing take on the genre.

You'll believe a bug can deliver the mail.

It remains my all-time fave sixteen years on.

I just wish they hadn't shoehorned politics into a game about shooting weird guys.

Once upon a time, a wee man got jobs so he could buy hats.

Just extremely cute shit. The kinda thing that has you smiling throughout.

I'd hoped for a cool wee fishing RPG, but it's so obtuse and slow that I felt myself starting to hate it. It's not terrible, just not what I'd been expecting.

Just the right amount of "AH SO CLOSE!" to keep me coming back without feeling like I got cheated, and just long enough to not outstay its welcome.

It helps that the replays make you look like Mr. Big Dick who definitely didn't die twenty seven times on a level before remembering he can jump.

A bizarre and obtuse thing that I cannae imagine playing without a guide. There's a cool premise here, and later stuff that crops up is interesting, but everything about it feels like you're oil wrestling while an invisible clock ticks down. I had alarms blaring and lights flashing while I struggled to navigate conversation branches to just ask a dude what was happening, then the station fell into the sun and the game gave me a score of 27. Apparently that was one of 12 or 13 possible endings.

Reading a guide is just you being directed to different floors and rooms to talk with folk, and I don't see how you could know to do any of those unless you were hunting down every single NPC and asking every single iteration of dialogue options, which could take hours. Hours you don't have unless you want to do seventeen playthroughs.

I really liked the vibe of it all at the start, but it quickly became so frustrating to just interact with. A real shame, because I feel like some tweaking could have resulted in a wee hidden gem.

I will give it props though for the difficulty select screen. Three sliders.

Ship Simulator
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Disease Spread
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Respect for Player
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Jasper Byrne turning a big dial taht says "effects overlays" on it and constantly looking back at the audience for approval like a contestant on the price is right

This review contains spoilers

Kiss wife. Life good. Wife admit murder. Kill wife. Wife is sister. Sister gone. Stand in wardrobe... Repeat

I knew I was in for some dogshit when the title faded bits out to just leave letters spelling LIES. Fuckin' grow up. The original trailer was dead interesting, but what we got was some three part ITV drama stuff. What if instead of a story being good, it simply had a couple of twists ye saw coming a mile away? What if it was also a slog to go over the same dialogue again and again to try and find out the single trigger to progress to the next loop? Please.

Annapurna get their dick sucked far too much for a company that makes my brain go "The A24 of Gaming", and no I can't explain exactly what that means. Fuck you.

Wasting James McAvoy on an American accent. Shameful.

Feels weird calling this complete as there are DLC seasons I will absolutely be playing, but fuck me I had to come on here and talk good shit about this game.

One of those I got recommended years ago when a steam sale was on, and grabbed but never touched. Came up in the randomiser when I was picking the next thing to play, and I'm so happy it did. You see, I'm a sucker for games where you need to use ciphers and figure out codes. An absolute cow for that stuff.

In comes The Black Watchmen. Working a desk job for a secret agency trying to keep the world safe from paranormal activity and dangerous occult organisations. Sitting at my PC smiling like a fool as I browse a mixture of real and created websites to figure out info on situations. Scouring invented facebook profiles to get the right data to trick a secretary into giving me access to a medical org's intranet via email, A REAL EMAIL I SENT AND RECEIVED!

God, it just feels great. Some puzzles are mental and I'll admit to googling for help with a fair few, but the ones you get all on your own make you feel like the smartest dude who ever lived. Going from basic stuff like using an ASCII to Hex site to decode a note, to taking virtual tours of a real museum in order to find security cam placements so you can advise a team where to break in and steal an artefact with Old Persian cuneiform that needs translating.

This whole thing hits a VERY specific niche I like, and I cannot recommend it enough to people who are similarly insufferable.

GREAT WORK, AGENT.

The closest anything's been to Tenchu for some time, but a lot still feels stuck in the same place as Tenchu Z, a game that released six years prior.

I was enjoying the challenge, and about the halfway point I just couldn't be bothered playing any more. Not a clue why. Like a switch flipped in my mind and went "You're done with this".

I've noticed this happening to me more and more, and I'm fine with it. I used to push on with games I was clearly going cold on, because in my mind I NEEDED to finish what I'd started. But since I hit my 30s, it's like I've managed to stop lying to myself, and allow me permission to just drop stuff if I'm not feeling it. It's very liberating. Try it sometime!

It's... Fine.

A wee step up from yer usual indie PC first-person horror, and you can feel the Resi influence there, but it's still just awfa bare bones. Enemies don't roam, apart from the odd triggered moment, so you spend the game leaning round every corner to spy a dude just standing there unable to see ye. Aim, pop three in his head before the AI can react, repeat. Not exactly clamouring to get on Chapter 2, but we'll see how it goes.

My favourite thing about Batman is how he's slow, and rigid, and reacts to things a second after they happen.

This game nails it!