NightmareModeGo
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I started out really enjoying this, but it gradually just began to grate on me to the point where the thought of booting it up each time felt like effort. After the sixth dungeon I was extremely ready for it to end, and googling to find I had three or four more to go just sucked what little wind I had left from my sails.
A fine game. Just feels far too long for what it is.
A fine game. Just feels far too long for what it is.
This review contains spoilers
I still don't really get the chat about this being short. Maybe people want everything to be 60 hours these days, but it was just a nice length for me.
As fun as it is, much of it feels like just a half-step up from the last game. Which makes sense of all the "It's basically DLC" patter, as disingenuous as it was. Now it's been a good two and a half years since I played the last one, so maybe I'm misremembering, but combat and traversal felt pretty much exactly the same. That's not a bad thing, mind you.
Miles is the stand out for me. Such a good dude, still hurting, still wanting to keep his city safe. Struggling with inadequacy and doubt over not being "The Real Spider-Man".
The plot however is just fine. It's not terrible or anything, but Spider-Man in general seems to have that recurring thing of "The masked baddie is actually someone very close to you" and ye can see it comin' a mile off every time. And of course they'll come to their senses late enough to sacrifice themselves because they've done far too much bad shit for even the best writers to wring a redemption out of it.
Overall though it's a decent time. Still a bit too much of the auld "Gather these things scattered across the city to be drip-fed lore" but hey, dat's videogames baby!
As fun as it is, much of it feels like just a half-step up from the last game. Which makes sense of all the "It's basically DLC" patter, as disingenuous as it was. Now it's been a good two and a half years since I played the last one, so maybe I'm misremembering, but combat and traversal felt pretty much exactly the same. That's not a bad thing, mind you.
Miles is the stand out for me. Such a good dude, still hurting, still wanting to keep his city safe. Struggling with inadequacy and doubt over not being "The Real Spider-Man".
The plot however is just fine. It's not terrible or anything, but Spider-Man in general seems to have that recurring thing of "The masked baddie is actually someone very close to you" and ye can see it comin' a mile off every time. And of course they'll come to their senses late enough to sacrifice themselves because they've done far too much bad shit for even the best writers to wring a redemption out of it.
Overall though it's a decent time. Still a bit too much of the auld "Gather these things scattered across the city to be drip-fed lore" but hey, dat's videogames baby!
2019
The Last Walking Sons of Dead Anarchy
You've played this a million times before. A middling Sony first-party third-person feelings shooter. So much of it feels very abrupt. Cutscenes with a real start/stop vibe to them. Radio calls that are obviously meant to have large gaps of time between them just triggering one after the other. It's jarring.
The story is aboot as deep as a puddle. You can see every beat coming a mile away, and the writing is dodgy to the point where plenty of interactions don't make a lot of sense. It's just very by the numbers and boring.
Even the enemies become tedious after a short while. More of an annoyance to progress than anything scary or exciting. I'm sick of hiding in fuckin' bushes.
I inflicted this game on myself for 60 hours. At least it was free.
You've played this a million times before. A middling Sony first-party third-person feelings shooter. So much of it feels very abrupt. Cutscenes with a real start/stop vibe to them. Radio calls that are obviously meant to have large gaps of time between them just triggering one after the other. It's jarring.
The story is aboot as deep as a puddle. You can see every beat coming a mile away, and the writing is dodgy to the point where plenty of interactions don't make a lot of sense. It's just very by the numbers and boring.
Even the enemies become tedious after a short while. More of an annoyance to progress than anything scary or exciting. I'm sick of hiding in fuckin' bushes.
I inflicted this game on myself for 60 hours. At least it was free.
1986
It's really nice going back to the origins of something. When I play old games I try to imagine what it must have been like getting them at release as a brand new thing. Nobody knowing that it was one half of what would become a juggernaut genre of the medium.
There's plenty of fiddly old bullshit here. It's a NES game. It comes with the territory. But there's not enough to spoil what a cosy wee time I had with it.
The screw attack whips sack.
There's plenty of fiddly old bullshit here. It's a NES game. It comes with the territory. But there's not enough to spoil what a cosy wee time I had with it.
The screw attack whips sack.
2009
1996
2021
1998
What a weird bastard of a thing this is. Heavy vibes of a lost PC game that only five people ever played.
It's got such a grotty look to everything and touches on a real fear of mine in regard to going deeper and deeper below ground. Toss in a pursuing monster and oddball encounters with denizens of the Tokyo Mesh, and you've got something that's too interesting for me to hate. Cannae even be sure if it's really good or what, but it had me hooked throughout.
It's got such a grotty look to everything and touches on a real fear of mine in regard to going deeper and deeper below ground. Toss in a pursuing monster and oddball encounters with denizens of the Tokyo Mesh, and you've got something that's too interesting for me to hate. Cannae even be sure if it's really good or what, but it had me hooked throughout.
This is such a pure arcade brawler, man. What was initially bastard hard became more manageable when I realised that the combat was deeper than I gave something from the NES era credit for. The first time I accidentally did a jump kick while sprinting at a wall only to find it springs you off and back into an enemy had me in awe. I was convinced I had a punch and a kick and that was it. Next thing I know I'm kneeing dudes in the ribs, and throwing them across the screen before mounting them and raining down tiny wee pixel fists into their faces. It's got such a nice feel.
I'm excited to get into the rest of the series. But fuck me is it ever an arcade game designed to rinse you of money. Thank you, save states.
I'm excited to get into the rest of the series. But fuck me is it ever an arcade game designed to rinse you of money. Thank you, save states.
2013
Feels weird doing some kind of review/journal for a game I'll likely still be playing years from now. But I feel safe saying it will remain a fave of mine. The only F2P that's ever clicked with me. The movement, the aesthetic, the systems, the story, all of it just works for my brain.
Sure it's got problems, everything does. The gameplay loop can be confusing for newcomers, but at the same time you're never missing out on anything. Nothing -bar a frame variant for people who bought DLC when it orignally launched- is locked off. Premium currency can even be got for free by grinding out missions and selling the spoils on warframe market.
I'd encourage anyone to give it a go. Become a Ninja, because we play free.
Sure it's got problems, everything does. The gameplay loop can be confusing for newcomers, but at the same time you're never missing out on anything. Nothing -bar a frame variant for people who bought DLC when it orignally launched- is locked off. Premium currency can even be got for free by grinding out missions and selling the spoils on warframe market.
I'd encourage anyone to give it a go. Become a Ninja, because we play free.
2005