I started out really enjoying this, but it gradually just began to grate on me to the point where the thought of booting it up each time felt like effort. After the sixth dungeon I was extremely ready for it to end, and googling to find I had three or four more to go just sucked what little wind I had left from my sails.

A fine game. Just feels far too long for what it is.

A solid wee game that feels weird coming off the heels of the original. The monochrome. The cropped feeling with how close you are to Samus, or maybe how much of the screen she takes up. The completely broken super jump.

It's decent. I think I met the famous Baby.

I managed three hours then had to just give up. It's terminally boring and (unless loads of new moves/interactions open later) extremely one-note.

What if platforming felt like a fuckin' slow chore? Deary me.

This review contains spoilers

I still don't really get the chat about this being short. Maybe people want everything to be 60 hours these days, but it was just a nice length for me.

As fun as it is, much of it feels like just a half-step up from the last game. Which makes sense of all the "It's basically DLC" patter, as disingenuous as it was. Now it's been a good two and a half years since I played the last one, so maybe I'm misremembering, but combat and traversal felt pretty much exactly the same. That's not a bad thing, mind you.

Miles is the stand out for me. Such a good dude, still hurting, still wanting to keep his city safe. Struggling with inadequacy and doubt over not being "The Real Spider-Man".

The plot however is just fine. It's not terrible or anything, but Spider-Man in general seems to have that recurring thing of "The masked baddie is actually someone very close to you" and ye can see it comin' a mile off every time. And of course they'll come to their senses late enough to sacrifice themselves because they've done far too much bad shit for even the best writers to wring a redemption out of it.

Overall though it's a decent time. Still a bit too much of the auld "Gather these things scattered across the city to be drip-fed lore" but hey, dat's videogames baby!

The Last Walking Sons of Dead Anarchy

You've played this a million times before. A middling Sony first-party third-person feelings shooter. So much of it feels very abrupt. Cutscenes with a real start/stop vibe to them. Radio calls that are obviously meant to have large gaps of time between them just triggering one after the other. It's jarring.

The story is aboot as deep as a puddle. You can see every beat coming a mile away, and the writing is dodgy to the point where plenty of interactions don't make a lot of sense. It's just very by the numbers and boring.

Even the enemies become tedious after a short while. More of an annoyance to progress than anything scary or exciting. I'm sick of hiding in fuckin' bushes.

I inflicted this game on myself for 60 hours. At least it was free.


It's really nice going back to the origins of something. When I play old games I try to imagine what it must have been like getting them at release as a brand new thing. Nobody knowing that it was one half of what would become a juggernaut genre of the medium.

There's plenty of fiddly old bullshit here. It's a NES game. It comes with the territory. But there's not enough to spoil what a cosy wee time I had with it.

The screw attack whips sack.

I really enjoyed this.

Eat shit AVGN, I am the gamer!

2009

Just so boring and bland compared to everything else Cing put out.

Had to check three times to make sure it was definitely them.

Just a solid auld JRPG with a theme that still for some reason almost brings me to tears to this day.

I love it. I'm fully into this world. But fuck me it felt like I got two questions answered, and twenty more cropped up in their place.

Hopeful for a third entry at some point, or even just DLC in the same vein as the first game because it cannae just be left here.

What a weird bastard of a thing this is. Heavy vibes of a lost PC game that only five people ever played.

It's got such a grotty look to everything and touches on a real fear of mine in regard to going deeper and deeper below ground. Toss in a pursuing monster and oddball encounters with denizens of the Tokyo Mesh, and you've got something that's too interesting for me to hate. Cannae even be sure if it's really good or what, but it had me hooked throughout.

This is such a pure arcade brawler, man. What was initially bastard hard became more manageable when I realised that the combat was deeper than I gave something from the NES era credit for. The first time I accidentally did a jump kick while sprinting at a wall only to find it springs you off and back into an enemy had me in awe. I was convinced I had a punch and a kick and that was it. Next thing I know I'm kneeing dudes in the ribs, and throwing them across the screen before mounting them and raining down tiny wee pixel fists into their faces. It's got such a nice feel.

I'm excited to get into the rest of the series. But fuck me is it ever an arcade game designed to rinse you of money. Thank you, save states.

Feels weird doing some kind of review/journal for a game I'll likely still be playing years from now. But I feel safe saying it will remain a fave of mine. The only F2P that's ever clicked with me. The movement, the aesthetic, the systems, the story, all of it just works for my brain.

Sure it's got problems, everything does. The gameplay loop can be confusing for newcomers, but at the same time you're never missing out on anything. Nothing -bar a frame variant for people who bought DLC when it orignally launched- is locked off. Premium currency can even be got for free by grinding out missions and selling the spoils on warframe market.

I'd encourage anyone to give it a go. Become a Ninja, because we play free.

Stumbled upon this looking for other World of Darkness games and suddenly I'd lost three hours to a crackin' wee interactive audiobook.

A nicely contained Choose Your Own Adventure style thing with choices down certain paths changing what you can do in others.

Nothing incredible, but there's just something about early titles for a new gimmick console that are so cosy. The way they often fire the console itself straight into the game with a slightly different name is really charming.