A truly underappreciated masterpiece of the PS2 era. Everything from the artwork, music, graphics, and gameplay hold up extremely well today. This game also laid down the foundation in which modern Megaten is built up from with the Press Turn System. Without this game we wouldn't have a Persona 5, or SMTIV.

A truly timeless classic that breathed life into a whole genre. While some people may have a problem with how this game is more linear than it's decedents, I find the linear level design to be truly engaging and keeps you on your toes. The MIDI sounding music is cheesy in the best possible way, and the gameplay is some of the most addicting to play.

2010

One of Square Enix, and Yoko Taro's finest. The game has some of the best writing you'll ever find in games of it's time. The way all the main cast have tons of fun and interesting chemistry will only make the ending hit home even more. While some like to say the gameplay hasn't aged gracefully, I couldn't disagree more. Simple combat? Yes. But simplicity doesn't always mean bad. I highly recommend this game to anyone who is looking for an emotionally engaging experience.

One of Playstation's finest IPs with a cast of colorful and unique characters who all have clearly defined goals. The Art style goes full on early 2000s comic/cartoony with thick outlines and amazing color theory. The gameplay is also one of the most addictive out of it's contemporaries such as Jak, and Ratchet. I am also proud to say that even playing this game outside of my childhood it is still incredibly fun and memorable. I think it's time for Sony to give the Raccoon another shot!

At first when they announced an "enhanced" version of Persona 5 so soon after it's initial launch I was incredibly skeptical on how well this would turn out. After playing it I can confidently say It blew me away in every aspect. The story content, Music, and character moments are all so amazing it's hard to put into words. I can however say that this game is the definitive version of Persona 5, and can see this game go down in history as a classic.

It's a shame that it is controversial to say that this is my second favorite Souls game, but it's the truth. The game feels like the one successor to Demon's Souls that's closest to it. The way the level design is more linear, and the combat is slower really takes me back to that Demon's Souls experience. This game also shines with it's colorful environments, and unique level design. This also remains as the best souls game for CO-OP and PVP in my opinion.

Same great game, new coat of paint. Only major complaint from me is the music isn't as memorable as it is in the original. Otherwise, this is a faithful adaptation of a a timeless classic.

Not as memorable or enjoyable as the first entry.

An excellent, yet flawed game. There is a lot to be enjoyed in this wonderful Open World RPG. As someone who didn't buy into the prelaunch hype, I went in with 0 expectations, and was simply blown away by the lovable cast of characters you interact with in Night City. Much like other titles before it (like death stranding) this game fell victim to high expectations before launch. There are bugs a plenty in this game, yet I didn't feel like it was an end all be all. Other games of this genre (namely Fallout New Vegas) are also riddled with similar bugs yet receive not as much hate. Hopefully this game will see a second life years down the line with some of the bugs ironed out.

An interesting, and engaging soft reboot for the Hitman franchise. From the ashes of Hitman Absolution, comes this game which is a refreshing take on this sandbox like genre. The freedom given to the player to try different takedowns is a really addicting aspect of this game and allows for a ton of replay value. My major complaint is the story is a little muddled and lacking for the most part. I wish they would have put a little more time into fleshing out the overall narrative, but given how constrictive Square Enix was to their western developers at the time I can see why the story was cut a little short. Overall my experience is a positive one and I can't wait to see what the next game in this reboot series has in store!

Alice is an excellent display of artistry and creativity in the early 2000s era of PC games. The level designs, and puzzles a pleasure to go through, and the world while a little dated still draws the player in thanks to it's unique and memorable art style. The gameplay isn't the strongest of it's genre, but it works for what it is.

An awesome follow-up to the first game in this reboot series. It takes the gameplay of 2016, and perfects it ever so slightly to allow for a more seamless, and smooth experience. The level design as well takes a major step up thanks to it being developed all in 1 cycle instead of being broken up into an episodic release like the first reboot. Also the story takes some interesting directions, and truly expands the Hitman mythos. I'd highly recommend this game to anyone who loves to mess around in a sandbox like environment, and looking through every nook and cranny in a level. My one major complaint with the game still persists however, and that is the heavy reliance on being always online. For the longevity of this game (i'm talking many years down the line) I don't see the online thing working out well in their favor. Overall this game is a great package, and I can't wait to see what IO Interactive does next! And remember, no one is untouchable.

Hitman 3 is an excellent conclusion to a brilliant reboot trilogy to a beloved series. Hitman 3 takes all the strengths from the previous 2 entries and blends it together into a wonderfully orchestrated experience of mayhem. With that said there are some issues with this game. Namely a level in this game feels particularly on rails (no pun intended) and it left me wanting a little more. Getting one of the 6 level slots of this game dedicated to essentially what feels like a playable cutscene felt a little unfortunate, but despite this, the other missions are a blast to playthrough. You will notice coming from Hitman 2 that there are a considerable lack of the number of Mission Stories/Opportunities per level leaving the player to use their creativity if they want different ways to take out their targets. This may be an issue to some, but for others who didn't like the hand holding nature of the reboots may find this as a welcome change. I felt indifferent about it as I usually play both story missions, and try my own approaches. All in all the game is a great way to cap off the series for the time being and I see it going down in franchise history as a fan favorite.

Metal Wolf Chaos is as ridiculous as it's reputation makes it seem. The story is complete and utter nonsense, yet it's immensely enjoyable. In between the absurdist lines of dialogue in the script are some pretty funny jabs at the American political system that are just as relevant now as it was then which makes it all the more amusing. The gameplay for the XD re-release is also a ton of fun, I ran into 0 frame issues, and the controls were snappy. I wasn't expecting this game to be very good, but I was very pleasantly surprised!