OmegaPrime
2024
2007
Had a great time with this. I feel like the positives have all already been talked to death so I wanted to acknowledge one thing that did piss me off quite often (that I haven't seen talked about)
The game has no autosave (which is perfectly fine) but the distance between save points is the largest i've seen in any game i've ever played. You will frequently go 50 minutes-1 hour+ without a save point. The longest I went between saves was 2 hours and 10 minutes. I couldn't play the game as frequently as I would've liked due to this.
If you have an Xbox and can tolerate occasional glacial pacing, check it out.
The game has no autosave (which is perfectly fine) but the distance between save points is the largest i've seen in any game i've ever played. You will frequently go 50 minutes-1 hour+ without a save point. The longest I went between saves was 2 hours and 10 minutes. I couldn't play the game as frequently as I would've liked due to this.
If you have an Xbox and can tolerate occasional glacial pacing, check it out.
2021
The fact that this game has any sort of reputation as an underrated gem for its supposedly emotional story is proof that video game narratives still have a long, long way to go.
I was in hysterics after the boy got the power to Jedi mind trick swarms of rats, couldn't take the game seriously after that. Essential Game Pass one and done core.
I was in hysterics after the boy got the power to Jedi mind trick swarms of rats, couldn't take the game seriously after that. Essential Game Pass one and done core.
2020
2020
2022
A series that was once at the cutting edge of game design has officially ran out of tricks, although this was pretty much already the case with DS3 6 years ago.
Very frontloaded main quest, exploring Limgrave, Liurnia and accidentally stumbling into Caelid was very impressive and gave the game a sense of adventure.
There is also a staggering amount of freedom given to the player. You can access Liurnia, Volcano Manor and Atlus Plateau and many other areas from the beginning without killing anything.
Unfortunately there is a very evident nose dive after Leyndell, Mountaintop of the giants is practically empty in comparison to the 3 earlier mentioned areas. Farum Azula is practically a straight line with possibly the worst boss in the entire series.
This nosedive extends to the side content as well, the level of recycled content in the dungeons/caves/mines is beyond embarrassing. If this was any other dev aside from the current hivemind darling then forums would be rammed with your typical internet gamer rage.
Overall i'm glad I played it, but it's just clear to me that Souls is tired, the game conforms heavily to the tropes that earlier games established to the point of it being mundane. I was rolling my eyes when the mid boss anime power up cutscene played on the ~10th different fight. Sure it was cool when Ludwig did it but that was back in 2015. Time to get some new tricks Fromsoft.
Very frontloaded main quest, exploring Limgrave, Liurnia and accidentally stumbling into Caelid was very impressive and gave the game a sense of adventure.
There is also a staggering amount of freedom given to the player. You can access Liurnia, Volcano Manor and Atlus Plateau and many other areas from the beginning without killing anything.
Unfortunately there is a very evident nose dive after Leyndell, Mountaintop of the giants is practically empty in comparison to the 3 earlier mentioned areas. Farum Azula is practically a straight line with possibly the worst boss in the entire series.
This nosedive extends to the side content as well, the level of recycled content in the dungeons/caves/mines is beyond embarrassing. If this was any other dev aside from the current hivemind darling then forums would be rammed with your typical internet gamer rage.
Overall i'm glad I played it, but it's just clear to me that Souls is tired, the game conforms heavily to the tropes that earlier games established to the point of it being mundane. I was rolling my eyes when the mid boss anime power up cutscene played on the ~10th different fight. Sure it was cool when Ludwig did it but that was back in 2015. Time to get some new tricks Fromsoft.
2020
2020
Pretty good. From things like art, animation and music I feel like this game was definitely a labour of love.
Trial and error gameplay at times was tedious, even bordering on frustrating. There are some real headscratcher moments.
I'm glad I pushed through though, the major story beats are very back loaded. Once the game picks up at around chapter ~13 things really kick into gear and it's a hell of a ride until the credits.
Trial and error gameplay at times was tedious, even bordering on frustrating. There are some real headscratcher moments.
I'm glad I pushed through though, the major story beats are very back loaded. Once the game picks up at around chapter ~13 things really kick into gear and it's a hell of a ride until the credits.
2012
Streamlined sequel that is closer to a CoD derivative than an actual continuation of the series. Abandons the somber Hub world of its predecessor and goes all in on an adrenaline fueled experience. I guess that's just the result of the game coming out at the height of Call of Duty's popularity, whereas the original actually predated Modern Warfare.
I'll probably forget I played this in 6 months.
I'll probably forget I played this in 6 months.