impressed with the few hours I've played so far, I feel like it has massive japan studio energy despite the devs being korean. hands down the most interesting PS5 exclusive since Returnal

The Evil Within of the 9th console gen

Essential terminally online teenager core

Had a great time with this. I feel like the positives have all already been talked to death so I wanted to acknowledge one thing that did piss me off quite often (that I haven't seen talked about)

The game has no autosave (which is perfectly fine) but the distance between save points is the largest i've seen in any game i've ever played. You will frequently go 50 minutes-1 hour+ without a save point. The longest I went between saves was 2 hours and 10 minutes. I couldn't play the game as frequently as I would've liked due to this.

If you have an Xbox and can tolerate occasional glacial pacing, check it out.

Best PS5 game by a landslide and best first party Sony game since Gravity Rush 2

The fact that this game has any sort of reputation as an underrated gem for its supposedly emotional story is proof that video game narratives still have a long, long way to go.

I was in hysterics after the boy got the power to Jedi mind trick swarms of rats, couldn't take the game seriously after that. Essential Game Pass one and done core.

Wish we could have been in the alternate reality where Bluepoint stuck to making solid remasters/remastered collections instead of these Americanized remakes

Love me pro military propaganda
Simple as

Introverted white guys will complete any run of the mill JRPG at 17 years old and then act like they've opened a third eye in regards to entertainment media

Jokes aside, I enjoyed it. Lots of parallels and similarities to Bionicle lore which is always a good thing in my book

Scratches that Hotline Miami/Ruiner/Furi itch

A series that was once at the cutting edge of game design has officially ran out of tricks, although this was pretty much already the case with DS3 6 years ago.

Very frontloaded main quest, exploring Limgrave, Liurnia and accidentally stumbling into Caelid was very impressive and gave the game a sense of adventure.

There is also a staggering amount of freedom given to the player. You can access Liurnia, Volcano Manor and Atlus Plateau and many other areas from the beginning without killing anything.

Unfortunately there is a very evident nose dive after Leyndell, Mountaintop of the giants is practically empty in comparison to the 3 earlier mentioned areas. Farum Azula is practically a straight line with possibly the worst boss in the entire series.

This nosedive extends to the side content as well, the level of recycled content in the dungeons/caves/mines is beyond embarrassing. If this was any other dev aside from the current hivemind darling then forums would be rammed with your typical internet gamer rage.

Overall i'm glad I played it, but it's just clear to me that Souls is tired, the game conforms heavily to the tropes that earlier games established to the point of it being mundane. I was rolling my eyes when the mid boss anime power up cutscene played on the ~10th different fight. Sure it was cool when Ludwig did it but that was back in 2015. Time to get some new tricks Fromsoft.


Aggressively unremarkable, not even an attempt at some sort of illusion of novelty. It's like the game is so self satisfied with its own triteness.

I'm on the verge of tears by the time I collect everything in Astro's Playroom, since I'm positive the game won't reference Ico. But it does, and relief washes over me in an awesome wave.

Pretty good. From things like art, animation and music I feel like this game was definitely a labour of love.

Trial and error gameplay at times was tedious, even bordering on frustrating. There are some real headscratcher moments.

I'm glad I pushed through though, the major story beats are very back loaded. Once the game picks up at around chapter ~13 things really kick into gear and it's a hell of a ride until the credits.

Streamlined sequel that is closer to a CoD derivative than an actual continuation of the series. Abandons the somber Hub world of its predecessor and goes all in on an adrenaline fueled experience. I guess that's just the result of the game coming out at the height of Call of Duty's popularity, whereas the original actually predated Modern Warfare.

I'll probably forget I played this in 6 months.