Bio
I love First Person Shooters more than I love my own family.

21, any/all
Personal Ratings
1★
5★

Badges


On Schedule

Journaled games once a day for a week straight

Shreked

Found the secret ogre page

GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

N00b

Played 100+ games

Favorite Games

Doom Eternal
Doom Eternal
F.E.A.R.
F.E.A.R.
Half-Life: Alyx
Half-Life: Alyx
Half-Life 2
Half-Life 2
Halo: Reach
Halo: Reach

223

Total Games Played

013

Played in 2024

091

Games Backloggd


Recently Played See More

Bright Memory
Bright Memory

Apr 15

F.E.A.R. 3
F.E.A.R. 3

Mar 05

Resident Evil
Resident Evil

Feb 23

Silent Hill
Silent Hill

Feb 13

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Feb 05

Recently Reviewed See More

Man, what a let down.

I started this with lukewarm expectations - not helped by the fact I had just completed the amazing Dead Space Remake the day before starting this playthrough - and yet I somehow came out even more disappointed.

This has SO much potential to be a titan of survival horror, but it desperately wants to be Dead Space, and I think it's only worse for that.

Visually, the game looks absolutely phenomenal. I played without any of the RT effects and there were times I couldn't believe this is an almost purely rasterized game. Geometric complexity, shading quality, post-processing, human faces and animations- everything visually is polished to a state of near-perfection. The actual acting is rock solid too, carries what is usually really weak dialogue.

That's pretty much everything good I have to say about it.

For a game so dead set on being scary, it isn't almost ever. It has a heavy reliance on jumpscares and loud noises to catch the player off-guard, but even those lack the impact to be surprising enough to make you jump a little.
There were a few times that the atmosphere was genuinely chilling and had me on edge, but those were few and far between, and some of them even ended with an ineffective jumpscare.

Combat is... really boring. I see potential in this being a really fun brawler-kind of style, and it is kinda entertaining for the first couple times you encounter combat. But then it just ends up becoming the exact same thing over and over again. Bob, weave, hit a few times, shoot the spot the game tells you to, repeat. This actually can end up becoming kind of frustrating later on, since the game loves to drop you into almost completely pitch-black areas that are super cramped, with like 3 or 4 monsters at a time. The flashlight on Jacob is extremely dim with minimal range, so you can hardly see in front of you unless something is right in your face.

Tentacles will also start crawling out of monsters after bashing them a couple times, and if you don't shoot the centre of mass in time, they'll evolve into a stronger monster that has even more health and hits harder. On paper, this sounds like a decent way to keep combat tense and focused, but combined with everything I had just mentioned above, the execution is very frustrating and can get you killed if you actively go out of your way to shoot the tentacles in the middle of a brawl against more than a single monster.
It doesn't help too that the quick-fire mechanic always aims for the head instead the actual problem area you need to take care of, and it refuses to let you drag your aim away most of the time, which gives the monster enough time to evolve and creates yet another problem while you're getting the crap kicked out of you by at least 2 other monsters.

All this combined makes the combat painfully dull at best, and frustratingly difficult at worst. It just never manages to find a balance without feeling the need to totally screw you over in the name of "difficulty".

I haven't even mentioned that rooms and even supply boxes will randomly have unavoidable monsters that latch onto you and force you to lose health while attempt to kick them off via quick-time event. I don't think I need to emphasize how dumb and aggravating this decision this is.

I did say the visuals were gorgeous, and that still holds true. The art direction though is another story. There's not a lot that's particularly special about it. It's your run-of-the-mill generic sci-fi look with a lot of grime and blood, and it makes barely any of the areas in the game memorable outside of pure visual fidelity.

Oh yeah, there's a story. It's not interesting. It wants to be Dead Space, but seems to miss a lot about what made that game so memorable. Dialogue is incredibly bland, and you never feel connected to any of the characters because of it. It also ends on a cliffhanger ending that gets "resolved" in a DLC you have to buy. I would've rather a full-length sequel, but seeing as this game didn't make anywhere near its sales target, I don't expect that to ever happen.

Score is also forgettable. It sounds like every sci-fi survival horror score you've ever heard in your life, mashed up into one big mass of whiny violins and big thumpy bass when a dramatic thing happens.

I don't have much more to say. It's technically extremely competent and I'm sure there was a lot of time, effort and money put into this, but it ultimately ends up as just another forgettable survival horror game that attempts to imitate Dead Space, while in the process forgetting everything that made that game such a hit.

Play this if you're a fan of Dead Space, but on heavy discount. You may get something out of it. Otherwise, avoid and please go play something more worth your time.

This review contains spoilers

Before I start this: I would like to clarify I have not played through the game post-2023 Halloween Update, and thus my opinions are reflective of the versions before that. Any pros or cons I give this may not be totally reflective of the current state of the game at the time of writing. Do keep this in mind while reading, thank you.

2023 really has been nothing short of a superb year for games (casting aside the typical annual releases that are predatory and suck like usual), and one of the biggest highlights has easily been Amnesia: The Bunker.

While I don't think this reaches the absolute peaks of The Dark Descent - my personal favorite in the series, it is on the whole a much more consistent experience, being far less reliant on scripted events for scares. Instead, it relies on randomizing key items, traps and nests of rats to constantly keep your on your toes. This also has the added bonus of making the game highly re-playable, a rarity for a lot of horror games, Dark Descent included.

Can we take a minute to talk about the audio design? Because good GOD, The Bunker exceeds anything Frictional has done up to this point, which is saying a lot because basically everything they've put out starting from Penumbra Overture has had exceptional audio design. The Bunker though is on another level. The hollow reverb as you hear The Beast crawling, scratching and roaring through the interiors of the bunker, the chirping, chomping and hissing of the rats, the sounds of artillery going off above ground, shaking the entire bunker, causing dust to kick up and ceiling lamps to sway around violently. It is masterfully done, and creates a soundscape that traps you into this desolate, horrifying, claustrophobic pit of Hell no man should wander into.

The sound design also plays heavily into the gameplay loop.

While I do think SOMA is the peak of Frictional's environmental and art design, The Bunker is absolutely in the leader ups. These environments are painstakingly detailed, well textured, dimly lit and full of atmosphere in a way you'd expect from studios who have triple the budget of what was spent to make this. Effects work like the aforementioned dust from above-ground artillery explosions, fire from molotovs and volumetric rays from artificial light sources is also absolutely stunning.

Alright, I've gushed about this long enough. Do I like everything about this game? Not necessarily, it has some faults. Minor ones, but it adds up enough to create some annoyances.

So remember what I said about the element of sound being heavily integrated into the game's core loop? While it starts off very strong and engaging, it does become easy to cheese once you find out the pattern The Beast operates on. In the game's defense, it does try very hard to throw you for a loop constantly, and the obscene amounts of darkness can cause you to run into traps accidentally, which make tons of noise and are guaranteed to attract the thing - but once you learn where the positions are, you can simply defuse or jump over the majority of them causing little noise. It becomes too easy to stay quiet.

Another thing is that it's too easy to abuse saving in the game, which can take away a lot of the tension when you can just make a B-line for the and stay safe until The Beast walks away.

My last negative would have to be the

See? Minor annoyances. They ultimately do not hugely degraded one of the best horror experiences I have ever played.

This game is nothing short of a triumphant accomplishment, and it's a crime it wasn't nominated at The Game Awards for a single category. I don't personally care about the show, as I believe it's just 2+ hours of glorified advertising, but it still would've been a giant publicity boost for Frictional and their non-stop commitment to quality games. They deserve all the success they've worked incredibly hard to earn.

If you're reading this, I highly encourage you to nominate The Bunker as GOTY during The Steam Awards. It's the reason why I'm writing this review in the first place!

Absolutely stellar work, Frictional. Never stop doing what you do. You're a shining star in an industry currently full of stinkers right now.

I'm gonna need a lot of time to think about this one but as my current thoughts stand: this is one of the most emotional, terrifying, beautiful and existential things I have ever experienced. I have nothing but praise to sing, of which will come when I finally conjure the words to say.

Just please play this as soon as you can, this is an unforgettable experience.