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andfelcaslop finished Townscaper

Townscaper é como se fosse um brinquedo de peças de construção em formato de jogo. É muito bonito, relaxante e super criativo, porém um pouco frustrante em alguns aspectos.

Não sei se é pelo fato de eu ter jogado no console, mas o controle de câmera é bem confuso, além disso os botões me pareceram meio mal escolhidos.

Ah, e como um jogo desse não tem um Modo Câmera, hein? Do que adianta fazer uma cidade bonitinha e não ter uma feature para tirar fotos dela do ângulo que você quiser?


44 mins ago


newyokohama published a list Build Engine

15 Games

1 hr ago


vehemently finished No-One Has To Die

I see and understand that this game is kind of predictable or derivative or simplistic or whatever, but like, sometimes you don't need to push boundaries. no-one has to die is just a little nugget of a sci-fi thriller. It's not exceptional, no. It's not any better than it has to be, about the quality of a middling Twilight Zone episode. You can finish this game in a fraction of an hour. It's a snack. Normalize snacks.


1 hr ago


newyokohama finished Redneck Rampage

Definitely the weaker end of the Build Engine. I desperately want to like it, though.


1 hr ago


vehemently played No-One Has To Die

I see and understand that this game is kind of predictable or derivative or simplistic or whatever, but like, sometimes you don't need to push boundaries. no-one has to die is just a little nugget of a sci-fi thriller. It's not exceptional, no. It's not any better than it has to be, about the quality of a middling Twilight Zone episode. You can finish this game in a fraction of an hour. It's a snack. Normalize snacks.


1 hr ago




2 hrs ago




GoufyGoggs finished Cotton 2: Magical Night Dreams

I gotta say I'm stunned that this game isn't one of the most highly regarded shmups out there. Cotton 2's central gimmick is the ability to throw enemies, and this makes for one of the most unique and fluid feeling games in this genre. The mechanic is as universal as you’d want it to be, allowing you to toss around enemies and their projectiles, the massive carcasses of defeated bosses, scoring items, and even your own bombs.

Outside of this throw mechanic, there’s still a huge emphasis on physics that governs the whole game. One of the coolest examples being your ice weapon, which bounces off the terrain exactly how you’d expect. There’s a wonderful feeling of physicality to Cotton 2, as you send pool ball after pool ball careening around the screen wreaking all kinds of havoc.

The game also has a set of command inputs straight out of a fighting game which are sort of a pain to work with, but thankfully the Saturn port has a cheat code which allows you to rebind them to the XYZ and shoulder buttons. Allowing yourself instant access to all of these moves makes the game even more of a clusterfuck than it already is, so naturally it’s the best way to play the game.

And of course there’s the art direction which is gorgeous enough during the main stages, but also features some incredible cutscenes which are equal parts adorable, hilarious, and impressive as all hell. This was my first time playing this series so I was expecting Cotton herself to be characterized as just a generically cute little girl, but she’s actually a devious gremlin bastard and the queen of my heart. The erratic visual style also does wonders to really sell all her personality quirks.

My only real complaint with the game is that spawning health items is kind of a chore. Maybe I’m missing something, but for how beefy Cotton’s hitbox is and how messy the game plays, you’d hope you’d have a frequent stream of health upgrades to offset all the damage you take. I’ve also heard pretty bad things about the recent ports of the game, you should probably just stick to emulation if you can. I can very easily see myself giving this a 5 star rating at some point, but I think I need to sit with it a little bit longer.


4 hrs ago


5 hrs ago


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